changeset 22:41cb76883207

final!?
author tkaito@nw0534.st.ie.u-ryukyu.ac.jp
date Thu, 26 Feb 2009 01:56:02 +0900
parents 994c0c8abe3e
children c9ca50b0ed33
files presen/pre1.html resume/A-6-1-055734.dvi resume/A-6-1-055734.log resume/A-6-1-055734.pdf
diffstat 4 files changed, 39 insertions(+), 4 deletions(-) [+]
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--- a/presen/pre1.html	Thu Feb 26 01:25:03 2009 +0900
+++ b/presen/pre1.html	Thu Feb 26 01:56:02 2009 +0900
@@ -195,18 +195,53 @@
 
 <div class="slide">
 <h1>実行結果(速度検証)</h1>
+<br>
 <ul>
 <center>
-
+<table border="3">
+<tr>
+<th>Architecture</th>
+<th>Scale なし (FPS)</th>
+<th>Scale あり (FPS)</th>
+</tr>
+<tr>
+<th>Mac OSX</th>
+<td align="center">7.0</td>
+<td align="center">8.5</td>
+</tr>
+<tr>
+<th>PS3Linux (SPE 1)</th>
+<td align="center">4.3</td>
+<td align="center">5.6</font></td>
+</tr>
+<tr>
+<th>PS3Linux (SPE 6)</th>
+<td align="center">10.8</td>
+<td align="center"><font color="#DD0000">13.5</font></td>
+</tr>
+<caption>Scale を用いることによる実行速度の比較</caption>
+</table>
 </center>
-<li></li>
+<li><p class="ex0">PlayStation 3 上の CPU を6個用いた場合、30% の速度向上が見られる。</li>
+<li><p class="ex0">要因:描画に必要な pixel データのヒット率の上昇</li>
 </ul>
 </div>
 
 <div class="slide">
 <h1>今後の課題</h1>
 <ul>
-<li></li>
+<li><p class="ex1">実装済み</p></li>
+<ul>
+<li><p class="ex0">Polygon から Span の生成</p></li>
+<li><p class="ex0">描画の処理</p></li>
+</ul>
+<li><p class="ex1">実装予定</p></li>
+<ul>
+<li><p class="ex0">SceneGraph から Polygon 生成</p></li>
+<li><p class="ex0">SPE 上のコードの入れ替え</p></li>
+</ul>
+<li>評価をする際に、FPS だけではなく、特定の命令数、命令実行時間などの
+もっと細かいレベルのデータを用いて検証。</li>
 </ul>
 </div>
 
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--- a/resume/A-6-1-055734.log	Thu Feb 26 01:25:03 2009 +0900
+++ b/resume/A-6-1-055734.log	Thu Feb 26 01:56:02 2009 +0900
@@ -1,4 +1,4 @@
-This is pTeX, Version 3.141592-p3.1.10 (utf8.euc) (Web2C 7.5.4) (format=platex-euc 2009.2.10)  25 FEB 2009 20:07
+This is pTeX, Version 3.141592-p3.1.10 (utf8.euc) (Web2C 7.5.4) (format=platex-euc 2009.2.10)  26 FEB 2009 01:28
 **A-6-1-055734
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