diff sigos.bib @ 0:88c3fd4f9bb2

make repository
author sugi
date Fri, 29 Mar 2013 03:53:26 +0900
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/sigos.bib	Fri Mar 29 03:53:26 2013 +0900
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+
+@misc{osmesa,
+author = "",
+title  = "{The Mesa 3D Graphics Library}",
+howpublished = "\url{http://www.mesa3d.org/}"
+}
+
+@misc{sdl,
+author = "",
+title = "{Simple DirectMedia Layer}",
+howpublished = "\url{http://www.libsdl.org/}"
+}
+
+@article{akira,
+author = "{Akira KAMIZATO}",
+title = "{Cell を用いたゲームフレームワークの提案}",
+journal = "{琉球大学理工学研究科情報工学専攻 平成19年度学位論文}",
+year = 2008
+}
+
+@book{amdahl,
+author = "{Brian Goetz, Tim Peierls, Joshua Bloch, Joseph Bowbeer, David Holmes, and Doug Lea}",
+title = "{Java Concurrency in Prac-tice}",
+publisher = "{Addison-Wesley Professional}",
+year = "2005"
+}
+
+@misc{gongo,
+author = "",
+title = "{SourceForge.JP: Project Info - Cerium Rendering Engine}",
+howpublished = "\url{https://sourceforge.jp/projects/cerium/}"
+}
+
+@misc{spurs,
+author = "{Keisuke Inoue}",
+title = "{SPU Centric Execution Model}",
+text = "SACSIS 2006",
+year = 2006
+}
+
+@misc{cell,
+author = "{Sony Corporation}",
+title = "{Cell broadband engine architecture}",
+year = 2005
+}
+
+@journal{chiaki,
+author = "{Chiaki SUGIYAMA}",
+title = "{SceneGraph と StatePattern を用いたゲームフレームワークの設計と実装}",
+journal = "{琉球大学工学部情報工学科 平成19年度卒業論文}",
+year = 2008
+}
+
+@misc{blender,
+title = "{Blender.jp - Blender Japanese Website}",
+howpublished = "\url{http://blender.jp/}"
+}
+
+@manual{libspe2,
+author = "{International Business Machines Corporation, Sony Computer Entertainment Incorporated, Toshiba Corporation}",
+title = "{SPE Runtime Management Library}",
+year = 2006
+}
+
+@article{kono,
+author = "{Shinji KONO}",
+title = "{検証を自身で表現できるハードウェア、ソフトウェア記述言語 Continuation ba sed C と、その Cell への応用}",
+journal = "{電子情報通信学会VLSI設計技術研究会}",
+year = 2008
+}
+
+@manual{mailbox,
+author = "{Sony Corporation}",
+title = "{Cell BroadbandEngine アーキテクチャ}",
+year = 2006
+}