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date Tue, 02 Apr 2013 20:02:48 +0900
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@misc{osmesa,
author = "",
title  = "{The Mesa 3D Graphics Library}",
howpublished = "\url{http://www.mesa3d.org/}"
}

@misc{sdl,
author = "",
title = "{Simple DirectMedia Layer}",
howpublished = "\url{http://www.libsdl.org/}"
}

@article{akira,
author = "{Akira KAMIZATO}",
title = "{Cell を用いたゲームフレームワークの提案}",
journal = "{琉球大学理工学研究科情報工学専攻 平成19年度学位論文}",
year = 2008
}

@book{amdahl,
author = "{Brian Goetz, Tim Peierls, Joshua Bloch, Joseph Bowbeer, David Holmes, and Doug Lea}",
title = "{Java Concurrency in Prac-tice}",
publisher = "{Addison-Wesley Professional}",
year = "2005"
}

@misc{gongo,
author = "",
title = "{SourceForge.JP: Project Info - Cerium Rendering Engine}",
howpublished = "\url{https://sourceforge.jp/projects/cerium/}"
}

@misc{spurs,
author = "{Keisuke Inoue}",
title = "{SPU Centric Execution Model}",
text = "SACSIS 2006",
year = 2006
}

@misc{cell,
author = "{Sony Corporation}",
title = "{Cell broadband engine architecture}",
year = 2005
}

@journal{chiaki,
author = "{Chiaki SUGIYAMA}",
title = "{SceneGraph と StatePattern を用いたゲームフレームワークの設計と実装}",
journal = "{琉球大学工学部情報工学科 平成19年度卒業論文}",
year = 2008
}

@misc{blender,
title = "{Blender.jp - Blender Japanese Website}",
howpublished = "\url{http://blender.jp/}"
}

@manual{libspe2,
author = "{International Business Machines Corporation, Sony Computer Entertainment Incorporated, Toshiba Corporation}",
title = "{SPE Runtime Management Library}",
year = 2006
}

@article{kono,
author = "{Shinji KONO}",
title = "{検証を自身で表現できるハードウェア、ソフトウェア記述言語 Continuation ba sed C と、その Cell への応用}",
journal = "{電子情報通信学会VLSI設計技術研究会}",
year = 2008
}

@manual{mailbox,
author = "{Sony Corporation}",
title = "{Cell BroadbandEngine アーキテクチャ}",
year = 2006
}