changeset 4:3a41130a00bd default tip

add reference
author Yuki HAMASE <e155718@ie.u-ryukyu.ac.jp>
date Fri, 16 Nov 2018 16:16:20 +0900
parents 6e2f940dcb5a
children
files midterm/midterm.aux midterm/midterm.bbl midterm/midterm.blg midterm/midterm.dvi midterm/midterm.log midterm/midterm.pdf midterm/midterm.tex midterm/reference.bib
diffstat 8 files changed, 74 insertions(+), 31 deletions(-) [+]
line wrap: on
line diff
--- a/midterm/midterm.aux	Fri Nov 16 15:45:26 2018 +0900
+++ b/midterm/midterm.aux	Fri Nov 16 16:16:20 2018 +0900
@@ -9,10 +9,16 @@
 \@writefile{toc}{\contentsline {section}{\numberline {5}LeapMotion}{1}}
 \@writefile{lof}{\contentsline {figure}{\numberline {2}{\ignorespaces Oculus+LeapMotion}}{1}}
 \newlabel{fig:rbtree}{{2}{1}}
+\citation{UE4}
+\citation{UE4-LM}
+\citation{UE4-O}
 \citation{*}
 \bibstyle{junsrt}
 \bibdata{reference}
 \bibcite{oculus}{1}
+\bibcite{UE4}{2}
+\bibcite{UE4-LM}{3}
+\bibcite{UE4-O}{4}
 \@writefile{toc}{\contentsline {section}{\numberline {6}UnrealEngine4}{2}}
 \@writefile{lof}{\contentsline {figure}{\numberline {3}{\ignorespaces BluePrintsの例}}{2}}
 \newlabel{fig:rbtree}{{3}{2}}
--- a/midterm/midterm.bbl	Fri Nov 16 15:45:26 2018 +0900
+++ b/midterm/midterm.bbl	Fri Nov 16 16:16:20 2018 +0900
@@ -4,4 +4,16 @@
 Oculus rift dk2 setup ― leapmotion documentation.
 \newblock \url{https://developer.leapmotion.com/vr-setup/dk2}.
 
+\bibitem{UE4}
+Unrealengine4 ― ue4 documentation.
+\newblock \url{https://docs.unrealengine.com/en-us/GettingStarted}.
+
+\bibitem{UE4-LM}
+connect leapmotion with ue4 ― leapmotion plugin.
+\newblock \url{https://developer.leapmotion.com/unreal/}.
+
+\bibitem{UE4-O}
+connect oculus with ue4 ― ue4 documentation.
+\newblock \url{http://api.unrealengine.com/JPN/Platforms/Oculus/QuickStart//}.
+
 \end{thebibliography}
--- a/midterm/midterm.blg	Fri Nov 16 15:45:26 2018 +0900
+++ b/midterm/midterm.blg	Fri Nov 16 16:16:20 2018 +0900
@@ -3,45 +3,45 @@
 The top-level auxiliary file: midterm.aux
 The style file: junsrt.bst
 Database file #1: reference.bib
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+You've used 4 entries,
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Binary file midterm/midterm.dvi has changed
--- a/midterm/midterm.log	Fri Nov 16 15:45:26 2018 +0900
+++ b/midterm/midterm.log	Fri Nov 16 16:16:20 2018 +0900
@@ -1,7 +1,6 @@
-This is e-pTeX, Version 3.14159265-p3.8.0-180226-2.6 (utf8.euc) (TeX Live 2018) (preloaded format=platex 2018.11.8)  16 NOV 2018 15:42
+This is e-pTeX, Version 3.14159265-p3.8.0-180226-2.6 (utf8.euc) (TeX Live 2018) (preloaded format=platex 2018.11.8)  16 NOV 2018 16:08
 entering extended mode
  restricted \write18 enabled.
- file:line:error style messages enabled.
  %&-line parsing enabled.
 **midterm.tex
 (./midterm.tex
@@ -242,18 +241,29 @@
 \OT1/cmtt/m/n/10 https : / / developer . leapmotion . com / vr-[]setup /
  []
 
+
+Underfull \hbox (badness 2486) in paragraph at lines 16--18
+[]\OT1/cmr/m/n/10 connect ocu-lus with ue4 \JY1/mc/m/n/10 ― \OT1/cmr/m/n/10 ue
+4 doc-u-men-ta-tion.
+ []
+
+
+Underfull \hbox (badness 10000) in paragraph at lines 16--18
+\OT1/cmtt/m/n/10 http : / / api . unrealengine . com / JPN / Platforms /
+ []
+
 ) [2] (./midterm.aux)
 
 LaTeX Warning: There were multiply-defined labels.
 
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- 33115 string characters out of 6145041
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-Output written on midterm.dvi (2 pages, 10900 bytes).
+Output written on midterm.dvi (2 pages, 11368 bytes).
Binary file midterm/midterm.pdf has changed
--- a/midterm/midterm.tex	Fri Nov 16 15:45:26 2018 +0900
+++ b/midterm/midterm.tex	Fri Nov 16 16:16:20 2018 +0900
@@ -87,7 +87,7 @@
 \end{figure}
 
 \section{UnrealEngine4}
-UnrealEngine4(UE4)とは3Dゲームエンジンであり、C++またはBluePrintsと呼ばれる独自言語を用いて3Dゲームを構築することができる。
+UnrealEngine4(UE4)とは3Dゲームエンジンであり、C++またはBluePrintsと呼ばれる独自言語を用いて3Dゲームを構築することができる。\cite{UE4}
 
 BluePrintsはGUIプログラミング言語で、イベントとデータをノードで接続していくことでプログラムを構築することができる。内部処理としてBluePrintsはC++に変換されて実行される。
 
@@ -99,7 +99,7 @@
    \label{fig:rbtree}
 \end{figure}
 
-UE4をLeapMotionおよびOculusと接続することにより、コントローラーを使用しないVRゲームを作成できる。
+UE4をLeapMotionおよびOculusと接続することにより、コントローラーを使用しないVRゲームを作成できる。\cite{UE4-LM}\cite{UE4-O}
 
 \section{進行状況}
 LeapMotion+Oculus+UE4の接続を行い、またそれを用いた音ゲーを作成した。LeapMotionを使用した際の独自の操作体系を構築し、それを使用したUIの作成を行った。
--- a/midterm/reference.bib	Fri Nov 16 15:45:26 2018 +0900
+++ b/midterm/reference.bib	Fri Nov 16 16:16:20 2018 +0900
@@ -1,4 +1,19 @@
 @misc{oculus,
     title = {Oculus Rift DK2 Setup — LeapMotion documentation},
     howpublished = {\url{https://developer.leapmotion.com/vr-setup/dk2}}
+}
+
+@misc{UE4,
+    title = {UnrealEngine4 — UE4 documentation},
+    howpublished = {\url{https://docs.unrealengine.com/en-us/GettingStarted}}
+}
+
+@misc{UE4-LM,
+    title = {connect LeapMotion with UE4 — LeapMotion plugin},
+    howpublished = {\url{https://developer.leapmotion.com/unreal/}}
+}
+
+@misc{UE4-O,
+    title = {connect Oculus with UE4 — UE4 documentation},
+    howpublished = {\url{http://api.unrealengine.com/JPN/Platforms/Oculus/QuickStart//}}
 }
\ No newline at end of file