view TAGS @ 130:586d68c42c5d

draw field
author e085768
date Wed, 13 Jul 2011 16:59:04 +0900
parents d88dfd3d46c5
children 2cc2796b3681 d84ee8b2cfd9
line wrap: on
line source


Magoroku.h,121
#define INCLUDE_MAGOROKU_H2,27
class Magoroku 10,170
typedef void (*move)move18,378
typedef void (*coll)coll19,449

camera.h,74
#define CAMERA_H2,17
typedef struct camera{camera7,74
} CAMERA;12,158

car.h,74
#define CAR_H4,27
typedef struct car 9,83
} Car, *CarPtr;CarPtr24,485

carNode.h,23
#define CARNODE_H2,18

col.h,157
#define COL_H2,14
typedef struct detection_face 7,71
} ColFace, *ColFacePtr;ColFacePtr12,179
typedef struct col_face_handler 13,203
} ColFaceHd;17,293

controler.h,467
#define CONTROLER_H2,20
#define PS2_CROSS 6,70
#define PS2_CIRCLE 7,90
#define PS2_SQUARE 8,111
#define PS2_TRIANGLE 9,132
#define PS2_L1 11,156
#define PS2_R1 12,173
#define PS2_L2 13,190
#define PS2_R2 14,207
#define PS2_START 15,224
#define PS2_SELECT 16,244
#define PS2_L3 17,265
#define PS2_R3 18,283
#define PS2_LEFT 20,302
#define PS2_RIGHT 21,322
#define PS2_UP 22,343
#define PS2_DOWN 23,361
typedef struct SGO_PAD 34,514
} SGO_PAD;49,731

field.h,225
#define FIELD_H2,16
#define EFFECT_TEXTURE_USE 14,336
#define EFFECT_ALPHABLEND_UNUSE 15,365
#define EFFECT_SHADING_FLAT 16,399
#define DEFAULT_SET 18,430
typedef struct field 19,519
} Field, *FieldPtr;FieldPtr28,796

gSprite.h,849
#define GSPRITE_H2,18
#define TEST_Z_GRID 7,74
enum eSpName 11,226
  TITLE	12,241
  SELECT 13,262
  SP_METER 14,283
  R_ARROW 15,304
  L_ARROW 16,325
  KM	17,346
  RAP	18,372
  PLAYER_1 19,391
  PLAYER_2 20,412
  SELECT_CAR_1 22,436
  SELECT_CAR_2 23,457
  SELECT_CAR_3 24,478
  SELECT_CORSE_1 26,502
  SELECT_CORSE_2 27,525
  CHOICE_CAR,35,619
  COURSE1_1,37,674
  COURSE1_2,38,687
  COURSE1_3,39,700
  COURSE2_1,41,716
  COURSE2_2,42,729
  COURSE2_3,43,742
  COURSE3_1,45,756
  COURSE3_2,46,769
  COURSE3_3,47,782
  COURSE4_1,49,796
  COURSE4_2,50,809
  COURSE4_3,51,822
  COURSE5_1,53,838
  COURSE5_2,54,851
  COURSE5_3,55,864
  COURSE6_1,57,878
  COURSE6_2,58,891
  COURSE6_3,59,904
  SP_TABLE_MAX_NUM 61,918
#define SPRITE_PRIO_FOREGROUND 67,1025
typedef struct SpriteTable 69,1059
} SpriteTable;83,1262

game.h,81
#define GAME_H4,29
typedef struct game 14,148
} Game, *GamePtr;GamePtr21,339

libps2.h,266
#define LIBPS2_H3,18
typedef float FVECTOR[FVECTOR9,75
typedef float FMATRIX[FMATRIX10,131
typedef struct object 44,1398
} OBJECT;62,1975
} GsPrim;97,2489
} GsSpritePacket;107,2610
} SPRITE;122,2915
typedef struct popygon 129,3009
} PolygonInfo;132,3061

light.h,16
} LIGHT;11,159

linda.h,723
#define LINDA_H2,16
#define MODE_INIT 21,547
#define MODE_WAIT 22,579
#define MODE_WAIT_READY 23,611
#define MODE_OPENING 24,643
#define MODE_SELECT_CAR 25,675
#define MODE_SELECT_COURSE 26,707
#define MODE_READY 27,739
#define MODE_MAIN_INIT 28,771
#define MODE_MAIN_READY 29,803
#define MODE_MAIN 30,835
#define MODE_MAIN_PAUSE 31,867
#define MODE_MAIN_GOAL 32,899
#define MODE_MAIN_FINISH 33,931
#define MODE_FINISH 34,963
#define PLAYER_1P 36,996
#define CLIENT_MAX 38,1017
#define LINDA_ASK_ID 39,1038
#define LINDA_HOST 40,1065
#define PKT_MODE_OFFSET 43,1117
#define PKT_CARID_OFFSET 44,1148
#define PKT_COURSEID_OFFSET 45,1179
#define PKT_DATA_OFFSET 46,1210
#define PKT_HEADER_SIZE 48,1242

mytype.h,211
#define RADIAN(4,33
#define INIT_VECTOR(5,68
#define NORM(6,137
enum { X_AXIS=8,215
enum { X_AXIS=0, Y_AXIS=8,215
enum { X_AXIS=0, Y_AXIS=1, Z_AXIS=8,215
enum { X_AXIS=0, Y_AXIS=1, Z_AXIS=2, W_AXIS=8,215

name_dictionary.h,31
#define NAME_DICTIONARY_H2,26

ps2util.h,142
#define JOYPAD_1 4,48
#define PS2UTIL_H8,87
#define ALIGN_16BYTE 14,153
typedef struct ps2sprite{ps2sprite28,427
} ps2utilSprite;30,473

quotanion.h,25
#define QUOTANION_H2,20

schedule.h,24
#define SCHEDULE_H3,36

sjoy.h,681
#define SJOY_PS2_R_LEFT 10,273
#define SJOY_PS2_R_DOWN 11,309
#define SJOY_PS2_R_UP 12,350
#define SJOY_PS2_R_RIGHT 13,391
#define SJOY_PS2_L1 14,432
#define SJOY_PS2_R1 15,473
#define SJOY_PS2_L2 16,514
#define SJOY_PS2_R2 17,555
#define SJOY_PS2_SELECT 18,596
#define SJOY_PS2_START 19,637
#define SJOY_PS2_L_LEFT 20,678
#define SJOY_PS2_L_DOWN 21,720
#define SJOY_PS2_L_UP 22,762
#define SJOY_PS2_L_RIGHT 23,804
#define SJOY_PS2_SQUARE 26,862
#define SJOY_PS2_CROSS 27,898
#define SJOY_PS2_TRIANGLE 28,939
#define SJOY_PS2_CIRCLE 29,980
#define SJOY_PS2_LEFT 30,1021
#define SJOY_PS2_DOWN 31,1063
#define SJOY_PS2_UP 32,1105
#define SJOY_PS2_RIGHT 33,1147

sound.h,412
#define _SOUND_H_2,18
#define BGM 4,37
#define SHOT_A 5,51
#define SHOT_B 6,68
#define SHOT_C 7,85
#define RING 8,102
#define NEW 9,117
#define JIKIOUT 10,131
#define BOM 11,149
#define SE_VOLUME 13,164
 #define LASER_A 15,186
 #define LASER_C 16,205
 #define JIKIOUT 17,224
#define VH_NAME 19,244
#define VB_NAME 20,287
#define SQVH_ADDR 21,330
#define SQVB_ADDR 22,376
#define SQ_ADDR 23,422

sprite.h,508
#define FRAME_ANGLE_NORMAL 1,0
#define FRAME_ANGLE_REVERSE_HORIZON 2,39
#define FRAME_ANGLE_REVERSE_VERTICAL 3,78
#define FRAME_ANGLE_ROTATE_180 4,117
#define UNVISIBLE 7,190
#define VISIBLE 8,210
typedef struct sprite_frame 11,237
} SPRITE_FRAME;21,401
typedef struct sprite_polygon 23,418
} SPRITE_POLYGON;36,679
typedef struct sprite_polygon_head 38,698
} SPRITE_POLYGON_HEAD;44,897
#define free_sprite_frame 49,1067
} GsPrim;69,1649
} GsSpritePacket;87,2043
} SpritePacketHeader;102,2557

Magoroku.cc,507
int runmode;48,1073
SDL_Joystick *joy;joy50,1087
const char *usr_help_str usr_help_str52,1107
Viewer *droot;droot56,1293
static    int screen_w;58,1309
static    int screen_h;59,1333
Magoroku::init(63,1418
Application *application(application71,1536
Magoroku::app_loop(95,2076
Magoroku::application_task(105,2268
task_init(115,2398
FILE *main_fp;main_fp120,2441
TMmain(123,2461
TMend(150,2920
static int light_sysswitch 160,3042
static int light_num 161,3074
LightSysSwitch_2(165,3189

Ss.cc,403
int SsUtKeyOn(11,255
int SsUtKeyOff(17,360
void SsSetSerialAttr(23,447
void SsSetSerialVol(28,508
int SsUtSetReverbType(33,556
void SsSetMVol(40,612
void SsUtReverbOn(48,656
int VSync(55,693
int SsVabTransfer(63,742
int SsSeqOpen(71,860
void SsSeqPlay(78,927
void SsSeqStop(84,996
void SsSeqClose(90,1038
void SsSetTempo(113,1286
void GetPadBuf(118,1329
void SsUtSetReverbDepth(123,1406

camera.cc,174
static CAMERA camera,13,214
static CAMERA camera, def_camera;13,214
camera_init(17,255
void set_camera(51,1136
camera_update(63,1479
CAMERA get_MagorokuCamera(106,2576

car.cc,442
#define DEFAULT_SET 18,283
#define BUFSIZE 19,372
static FVECTOR location 22,427
static FVECTOR direction 23,468
car_create(28,547
car_new_readCSV(103,2820
CarPtr car_init(149,3812
car_swerve(172,4235
car_accelerate(203,5051
car_field_check(225,5738
car_move(267,6803
car_axis_rotation(294,7495
void car_update(332,8506
car_destroy(347,8785
void car_id_update(367,9092
void setCarTransfer(373,9171
void setCarMatrix(378,9275

carNode.cc,100
static CarPtr car_list;15,266
carNode_append(18,296
carNode_draw(38,597
carNode_destroy(73,1645

col.cc,90
col_detect_approx(17,406
col_orthocenter(43,1137
col_detect(66,1790
col_init(104,2790

controler.cc,72
struct SGO_PAD pad;18,294
bool padCheck(24,429
bool keybord(115,2735

field.cc,421
#define BUFSIZE 17,295
static int field_num_max 23,396
static int field_num 27,559
static FieldPtr field_list;30,647
static FieldPtr field_actual;33,703
PolygonInfo* xml_read_file(37,759
field_create(93,2045
field_new_readCSV(163,4154
field_init(245,5758
field_draw(261,6074
void field_update(298,7057
field_destroy(333,7730
field_rap_increment(369,8253
field_set_actual(381,8405
field_get_actual(387,8468

gFont.cc,625
#define DEFOBJ 15,332
#define SPRITE_COL 16,351
#define SCREEN_HALF_W 17,375
#define SCREEN_HALF_H 18,401
#define CHAR_W_SIZE 19,427
#define CHAR_H_SIZE 20,450
static SpriteTable   sptable[sptable22,474
static ps2utilSprite sp[sp23,512
static unsigned int  sp_counter;24,587
static bool          flag_spriteInited 25,620
gFont_Init_Png(30,747
gFont_Create(50,1136
gFont_DefSprite(70,1476
DefSprite(79,1644
gFont_Init(93,1952
gFont_PutSprite(111,2220
gFont_Clear(132,2699
gFont_Draw_Reset(143,2824
get_number_char(151,2917
gFont_SetString(160,3010
gFont_SetStringInt(176,3283
gFont_SetFont_OP(185,3419

gSprite.cc,807
#define DEFOBJ	17,287
#define SPRITE_COL	18,307
#define SCREEN_HALF_W	19,331
#define SCREEN_HALF_H	20,357
static SpriteTable	sptable[sptable22,384
static ps2utilSprite	sp[sp23,420
static unsigned int	sp_counter;24,493
static bool		flag_spriteInited 25,525
/*static*/ SceneGraphPtr root;31,657
static float	my_scale 33,689
static FVECTOR cameraMan 35,717
FVECTOR def_cameraMan 37,761
flip(43,860
SceneGraphPtr getRootPtr(85,2236
float get_cameraPos(96,2353
void set_cameraMan(107,2510
void set_cameraPos(128,3110
gSprite_DefSprite(136,3236
void gSprite_PutSprite(149,3629
void gSprite_PutObject(221,5680
gSprite_PutSpriteEx(288,7555
gSprite_Init(368,9613
gSprite_Clear(413,11591
gSprite_Draw_Reset(426,11720
gSprite_PutSprite_Pause(436,11813
void call_createFromXMLfile(441,11881

game.cc,50
#define linda_init(25,359
void game_main(28,390

game_time.cc,169
int game_time_get_msec(6,67
int game_time_conv_ms2cs 29,516
int game_time_conv_ms2sec 34,603
int game_time_conv_ms2minute 39,672
void game_time_set_raptime 56,1044

getStrFromFile.cc,27
int getStrFromFile(17,560

light.cc,187
FMATRIX normal_light;9,124
FMATRIX light_color;10,146
void init_light(13,169
void ps2_vu0_normal_light_matrix(60,1060
void ps2_vu0_light_color_matrix(66,1213
void set_light(71,1361

linda.cc,967
static int my_id;18,343
static CarPtr linda_carlist[linda_carlist19,361
static int linda_seq[linda_seq20,404
set_header(25,485
get_header(35,658
make_packet(49,879
send_packet(71,1369
get_packet(99,2012
linda_set_schedule(119,2580
static bool linda_sche_wait0(128,2777
linda_sche_wait1(153,3304
linda_sche_wait_ready0(168,3581
linda_sche_wait_ready1(197,4119
linda_sche_opening0(212,4392
linda_sche_opening1(236,4874
linda_sche_select_car0(251,5155
linda_sche_select_car1(275,5649
linda_sche_select_course0(290,5941
linda_sche_select_course1(324,6648
linda_sche_ready0(343,7031
linda_sche_ready1(367,7506
linda_sche_main_init(382,7780
linda_sche_main_ready0(417,8526
linda_sche_main_ready1(441,9001
linda_sche_main(456,9265
linda_update(502,10408
linda_jiki_compareLocation(514,10583
linda_jiki_compare(541,11108
linda_jiki_update(555,11399
linda_update(580,11965
get_id(677,14415
void linda_env_init(694,14743
linda_init(706,14862

main.cc,39
FILE *main_fp;main_fp6,79
main(9,99

mytype.cc,139
static clock_t start;10,137
static clock_t race_start;11,159
wait_init(14,192
wait(24,315
time_RaceStart(39,480
time_RaceTime(45,533

name_dictionary.cc,307
#define NAME_HASH_SIZE 6,80
#define REHASH_NUM 7,131
typedef struct name_dic 9,173
} NAME_DIC;12,238
static NAME_DIC *name_hash=name_hash14,251
int hash_func(16,285
const char *refer_name_dictionary(refer_name_dictionary32,541
void delete_name_dictionary(62,1356
int init_name_dictionary(87,1914

ps2util.cc,1202
OBJECT *ps2util_obj_Create_fromXML(ps2util_obj_Create_fromXML20,414
void ps2util_obj_Set_effect(38,768
void ps2_vu0_copy_vector(44,891
void ps2util_obj_Renew_transMatrix(50,1013
int ps2util_tex_Set(71,1299
int ps2util_sprite_Create(76,1350
void ps2util_obj_Set_texture(82,1434
void ps2_vu0_unit_matrix(89,1564
void ps2_vu0_rot_matrix_y(103,2160
void ps2_vu0_apply_matrix(126,2784
void ps2_vu0_scale_vector(134,3177
void ps2_vu0_add_vector(144,3525
void ps2_vu0_outer_product(154,3745
float ps2_vu0_inner_product(163,3982
void ps2_vu0_mul_matrix(169,4096
void ps2_vu0_copy_matrix(193,5833
void ps2util_obj_Free(198,5938
void ps2_vu0_sub_vector(205,5993
void ps2_vu0_normalize(215,6183
void xml_free(226,6430
void ps2util_obj_Draw(238,6666
void  ps2util_sprite_Destroy(265,7466
void ps2util_sprite_Set_basicAttribute(272,7571
void ps2util_sprite_Request(282,7877
void ps2util_sprite_Unuse_alpha(288,7938
void ps2util_graphic_Init(293,8003
#define SPRITE_HAS_4VERTEXIS 302,8099
#define PS2_GS_XYZ3 304,8131
sprite_disappear(307,8223
int malloc_align16(339,8888
void ps2util_sprite_Draw(368,9489
void ps2util_graphic_Finish(373,9558
void ps2util_sprite_Use_alpha(380,9660

quotanion.cc,69
quotanion(11,226
quotanion_rotmatrix(25,509
degree2radian(47,1115

schedule.cc,1015
#define linda_update(33,539
#define MAXCAR 36,593
#define MAXFIELD 37,634
#define MAXRAP 38,678
#define SP_SEL_CAR 39,713
#define SP_SEL_COURSE 40,738
static int start_time,64,1524
static int start_time,time_count;64,1524
static int RUNNIG=65,1558
char raptime[raptime66,1579
static int ranking 68,1598
static LIGHT l;69,1622
static int i=70,1638
static int change_state 74,1750
set_schedule_assumption(81,1856
unset_schedule(88,1972
set_schedule(94,2026
graphic_init(101,2124
play_init(112,2315
void linda_env_init(128,2652
static void game_env_init 133,2715
sche_game_init(149,2949
sche_game_opening(209,4113
sche_game_select_car(253,5125
sche_game_select_course(289,5874
sche_game_ready(320,6663
sche_game_main_init(348,7482
sche_game_main_ready(361,7676
sche_game_main(369,7814
sche_game_main_pause(461,10270
sche_game_main_goal(496,11048
sche_game_main_finish(527,11775
sche_game_main_finish2(537,11934
void wait_sync(548,12125
void swap_dbuff(554,12195
schedule(560,12251

sjoy.cc,437
#define N_JOY 14,195
static const char *g_devName[g_devName16,214
static int g_fd[g_fd21,286
int sjoy_open(29,527
int sjoy_close(52,1101
struct js_event68,1349
int g_button[g_button75,1410
int g_axis[g_axis76,1428
#define JS_EVENT_INIT 78,1449
#define JS_EVENT_BUTTON 79,1473
#define JS_EVENT_AXIS 80,1499
void sjoy_poll(85,1637
int sjoy_get_button(119,2314
int sjoy_get_axis(125,2445
int sjoy_get_ps2_button(131,2588

sound.cc,578
Mix_Chunk *chunk[chunk14,355
int channel[channel15,419
static char buf0[buf019,502
long vh_addr[vh_addr21,532
int vb_addr[vb_addr26,643
int vab[vab31,788
unsigned char *buf;buf32,820
int cnt;33,840
int seqno 34,849
int seq[seq36,866
int sdvab;37,898
int SQ[SQ41,959
void Soundss(45,1093
void SoundPlay(108,3399
void SoundStop(120,3682
int no_useSDLMixer 133,3965
InitSdlMixer(136,3995
void LoadSdlMixer(146,4219
PlaySdlMixer(175,5174
PauseSdlMixer(186,5392
ResumeSdlMixer(197,5565
TimeSdlMixer(208,5740
FreeSdlMixer(221,6002
InitVolume(236,6223

test_vector.cc,157
int main(16,358
void init_FVECTOR(134,2887
void init_FMATRIX(144,3081
void output_FVECTOR(159,3395
void output_FMATRIX(169,3558
void all_init(184,3789

title_scene.cc,316
    TITLE_INIT,::TITLE_INIT10,123
    TITLE_MAIN,::TITLE_MAIN11,139
    TITLE_FINISH::TITLE_FINISH12,155
} TITLE_STATE;13,172
static ps2utilSprite title_sprite;15,188
#define TITLE_IMG_FILE 19,254
title_init(23,307
title_init_call(46,755
title_finish(52,806
title_finish_call(60,943
title_scene(66,990

title_scene.h,0

getStrFromFile.h,0

game_time.h,0

gFont.h,0

Ss.h,0

LoadSprite.h,0