view TAGS @ 95:b0249b856488

change_ps2util
author Atuto SHIROMA <e095729@ie.u-ryukyu.ac.jp>
date Thu, 26 May 2011 18:13:40 +0900
parents
children 0b65ca27f113
line wrap: on
line source


camera.h,74
#define CAMERA_H2,17
typedef struct camera{camera8,75
} CAMERA;13,159

car.h,74
#define CAR_H2,14
typedef struct car 6,50
} Car, *CarPtr;CarPtr19,471

carNode.h,23
#define CARNODE_H2,18

col.h,157
#define COL_H2,14
typedef struct detection_face 8,72
} ColFace, *ColFacePtr;ColFacePtr13,164
typedef struct col_face_handler 15,189
} ColFaceHd;19,285

controler.h,48
typedef struct SGO_PAD 7,129
} SGO_PAD;22,374

field.h,225
#define FIELD_H2,16
#define EFFECT_TEXTURE_USE 13,300
#define EFFECT_ALPHABLEND_UNUSE 14,329
#define EFFECT_SHADING_FLAT 15,363
#define DEFAULT_SET 17,394
typedef struct field 18,483
} Field, *FieldPtr;FieldPtr26,669

gSprite.h,112
#define GSPRITE_H2,18
#define SPRITE_PRIO_FOREGROUND 5,81
typedef struct sptable 7,115
} SpriteTable;12,188

game.h,81
#define GAME_H2,15
typedef struct game 14,180
} Game, *GamePtr;GamePtr21,364

libps2.h,316
#define LIBPS2_H2,17
typedef float FVECTOR[FVECTOR6,49
typedef float FMATRIX[FMATRIX7,105
typedef struct texture 11,193
} TEXTURE;19,599
typedef struct surface 23,646
} SURFACE;32,1189
typedef struct object 36,1242
} OBJECT;43,1511
} SPRITE;56,1808
typedef struct popygon 65,1904
} PolygonInfo;68,1956

linda.h,723
#define LINDA_H2,16
#define MODE_INIT 21,547
#define MODE_WAIT 22,579
#define MODE_WAIT_READY 23,611
#define MODE_OPENING 24,643
#define MODE_SELECT_CAR 25,675
#define MODE_SELECT_COURSE 26,707
#define MODE_READY 27,739
#define MODE_MAIN_INIT 28,771
#define MODE_MAIN_READY 29,803
#define MODE_MAIN 30,835
#define MODE_MAIN_PAUSE 31,867
#define MODE_MAIN_GOAL 32,899
#define MODE_MAIN_FINISH 33,931
#define MODE_FINISH 34,963
#define PLAYER_1P 36,996
#define CLIENT_MAX 38,1017
#define LINDA_ASK_ID 39,1038
#define LINDA_HOST 40,1065
#define PKT_MODE_OFFSET 43,1117
#define PKT_CARID_OFFSET 44,1148
#define PKT_COURSEID_OFFSET 45,1179
#define PKT_DATA_OFFSET 46,1210
#define PKT_HEADER_SIZE 48,1242

mytype.h,211
#define RADIAN(3,18
#define INIT_VECTOR(4,53
#define NORM(5,122
enum { X_AXIS=7,200
enum { X_AXIS=0, Y_AXIS=7,200
enum { X_AXIS=0, Y_AXIS=1, Z_AXIS=7,200
enum { X_AXIS=0, Y_AXIS=1, Z_AXIS=2, W_AXIS=7,200

ps2util.h,117
#define PS2UTIL_H2,18
#define ALIGN_16BYTE 8,84
typedef struct ps2sprite{ps2sprite22,350
} ps2utilSprite;24,397

quotanion.h,25
#define QUOTANION_H2,20

schedule.h,24
#define SCHEDULE_H2,19

camera.c,138
static CAMERA camera,13,216
static CAMERA camera, def_camera;13,216
camera_init(17,257
void set_camera(55,1126
camera_update(69,1471

car.c,342
#define DEFAULT_SET 13,220
#define BUFSIZE 14,309
static FVECTOR location 17,364
static FVECTOR direction 18,405
car_create(29,621
car_new_readCSV(77,1969
car_init(120,2849
car_swerve(141,3265
car_accelerate(161,3830
car_field_check(179,4441
car_move(221,5528
car_axis_rotation(237,5916
car_update(270,6837
car_destroy(284,7075

carNode.c,99
static CarPtr car_list;12,195
carNode_append(15,225
carNode_draw(29,386
carNode_destroy(41,509

col.c,90
col_detect_approx(20,430
col_orthocenter(46,1183
col_detect(71,1848
col_init(105,2611

controler.c,22
bool padCheck(13,190

field.c,379
#define BUFSIZE 13,222
static int field_num_max 18,287
static int field_num 19,317
static FieldPtr field_list;21,344
static FieldPtr field_actual;22,372
field_create(25,419
field_new_readCSV(72,1751
field_init(141,3290
field_draw(156,3558
field_update(169,3864
field_destroy(203,4538
field_rap_increment(234,5050
field_set_actual(246,5205
field_get_actual(252,5270

gFont.c,570
#define DEFOBJ 15,336
#define SPRITE_COL 16,355
#define SCREEN_HALF_W 17,379
#define SCREEN_HALF_H 18,405
#define CHAR_W_SIZE 19,431
#define CHAR_H_SIZE 20,454
static SpriteTable   sptable[sptable22,478
static unsigned int  sp_counter;24,593
static bool          flag_spriteInited 25,626
gFont_Init_Png(30,753
gFont_Create(48,1116
gFont_DefSprite(65,1448
gFont_Init(74,1626
gFont_PutSprite(92,1898
gFont_Clear(110,2334
gFont_Draw_Reset(121,2472
get_number_char(129,2571
gFont_SetString(138,2666
gFont_SetStringInt(154,2927
gFont_SetFont_OP(163,3069

gSprite.c,562
#define DEFOBJ 8,123
#define SPRITE_COL 9,142
#define SCREEN_HALF_W 10,166
#define SCREEN_HALF_H 11,192
static SpriteTable   sptable[sptable13,219
static ps2utilSprite sp[sp14,257
static unsigned int  sp_counter;15,330
static bool          flag_spriteInited 16,363
static TEXTURE *sprite_tex;sprite_tex18,449
gSprite_DefSprite(21,483
gSprite_PutSprite(30,671
gSprite_PutSpriteEx(47,1147
gSprite_Init_Png(65,1651
gSprite_Create(86,2006
gSprite_Init(105,2345
gSprite_Clear(133,3440
gSprite_Draw_Reset(146,3574
gSprite_PutSprite_Pause(156,3668

game.c,45
#define linda_init 18,322
game_main(22,356

game_time.c,169
int game_time_get_msec(6,67
int game_time_conv_ms2cs 29,516
int game_time_conv_ms2sec 34,603
int game_time_conv_ms2minute 39,672
void game_time_set_raptime 56,1044

linda.c,962
static int my_id;18,343
static CarPtr linda_carlist[linda_carlist19,361
static int linda_seq[linda_seq20,404
set_header(25,485
get_header(35,658
make_packet(49,879
send_packet(71,1369
get_packet(99,2012
linda_set_schedule(119,2566
static bool linda_sche_wait0(128,2771
linda_sche_wait1(153,3298
linda_sche_wait_ready0(168,3583
linda_sche_wait_ready1(197,4113
linda_sche_opening0(212,4394
linda_sche_opening1(236,4876
linda_sche_select_car0(251,5165
linda_sche_select_car1(275,5659
linda_sche_select_course0(290,5959
linda_sche_select_course1(324,6669
linda_sche_ready0(343,7056
linda_sche_ready1(367,7531
linda_sche_main_init(382,7813
linda_sche_main_ready0(417,8558
linda_sche_main_ready1(441,9033
linda_sche_main(456,9305
linda_update(502,10462
linda_jiki_compareLocation(514,10639
linda_jiki_compare(541,11148
linda_jiki_update(555,11419
linda_update(580,11983
get_id(677,14408
linda_env_init(695,14761
linda_init(708,14871

main.c,40
FILE *main_fp;main_fp6,83
main(9,103

mytype.c,139
static clock_t start;11,139
static clock_t race_start;12,161
wait_init(15,194
wait(25,319
time_RaceStart(40,495
time_RaceTime(46,550

ps2util.c,1173
OBJECT *ps2util_obj_Create_fromXML(ps2util_obj_Create_fromXML12,282
void ps2util_obj_Set_effect(27,551
void ps2_vu0_copy_vector(33,617
void ps2util_obj_Renew_transMatrix(39,697
TEXTURE* read_png_file(47,795
int ps2util_tex_Set(56,935
int ps2util_sprite_Create(61,987
void ps2util_obj_Set_texture(67,1071
void ps2_vu0_unit_matrix(72,1146
void ps2_vu0_rot_matrix_y(77,1198
void ps2_vu0_apply_matrix(83,1281
void ps2_vu0_scale_vector(89,1365
void ps2_vu0_add_vector(94,1458
void ps2_vu0_outer_product(100,1555
float ps2_vu0_inner_product(106,1648
void ps2_vu0_mul_matrix(113,1743
void ps2_vu0_copy_matrix(118,1825
void ps2util_tex_Exclude(124,1906
void ps2util_obj_Free(129,1957
void ps2_vu0_sub_vector(136,2011
void ps2_vu0_normalize(144,2087
void xml_free(150,2175
void ps2util_obj_Draw(156,2221
void gSprite_Init(162,2274
void  ps2util_sprite_Destroy(168,2309
void ps2util_sprite_Set_basicAttribute(176,2385
void ps2util_sprite_Request(186,2691
void ps2util_sprite_Unuse_alpha(192,2752
void ps2util_graphic_Init(197,2817
sprite_disappear(207,2925
void delete_name_dictionary(229,3325
void free_texture(262,4002
int malloc_align16(277,4308

quotanion.c,69
quotanion(11,226
quotanion_rotmatrix(25,529
degree2radian(47,1167

schedule.c,858
#define linda_update(26,448
#define MAXCAR 29,502
#define MAXFIELD 30,543
#define MAXRAP 31,587
#define SP_SEL_CAR 32,622
#define SP_SEL_COURSE 33,647
static int start_time,56,1356
static int start_time,time_count;56,1356
static int RUNNIG=57,1390
char raptime[raptime58,1411
static int ranking 60,1430
static int i=63,1473
static int change_state 67,1575
set_schedule_assumption(69,1616
unset_schedule(76,1726
set_schedule(82,1782
graphic_init(89,1884
play_init(96,2030
game_env_init(104,2175
sche_game_init(121,2388
sche_game_opening(174,3422
sche_game_select_car(206,3945
sche_game_select_course(237,4637
sche_game_ready(269,5345
sche_game_main_init(296,5980
sche_game_main_ready(306,6134
sche_game_main(313,6275
sche_game_main_goal(412,8522
sche_game_main_finish(440,9128
sche_game_main_finish2(450,9295
schedule(463,9478

title_scene.c,313
    TITLE_INIT,6,82
    TITLE_MAIN,7,98
    TITLE_FINISH8,114
} TITLE_STATE;9,131
static ps2utilSprite title_sprite;12,148
static TEXTURE *title_img;title_img14,184
#define TITLE_IMG_FILE 16,212
title_init(20,265
title_init_call(41,735
title_finish(47,786
title_finish_call(55,919
title_scene(61,968

light.c,0

title_scene.h,0

light.h,0

game_time.h,0

gFont.h,0