Mercurial > hg > old > magoroku_racing.bad
view TAGS @ 116:ed702e49cc6c
conpile
author | e085768 |
---|---|
date | Thu, 16 Jun 2011 04:05:33 +0900 |
parents | 31dd5c07f7c1 |
children | b6dc70f6aa7e |
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Magoroku.h,121 #define INCLUDE_MAGOROKU_H2,27 class Magoroku 10,170 typedef void (*move)move19,379 typedef void (*coll)coll20,450 SgoexCerium.h,27 #define SgoexCerium_h2,22 camera.h,74 #define CAMERA_H2,17 typedef struct camera{camera7,74 } CAMERA;12,158 car.h,74 #define CAR_H4,27 typedef struct car 9,83 } Car, *CarPtr;CarPtr22,479 carNode.h,23 #define CARNODE_H2,18 col.h,157 #define COL_H2,14 typedef struct detection_face 8,72 } ColFace, *ColFacePtr;ColFacePtr13,164 typedef struct col_face_handler 15,189 } ColFaceHd;19,285 controler.h,467 #define CONTROLER_H2,20 #define PS2_CROSS 6,70 #define PS2_CIRCLE 7,90 #define PS2_SQUARE 8,111 #define PS2_TRIANGLE 9,132 #define PS2_L1 11,156 #define PS2_R1 12,173 #define PS2_L2 13,190 #define PS2_R2 14,207 #define PS2_START 15,224 #define PS2_SELECT 16,244 #define PS2_L3 17,265 #define PS2_R3 18,283 #define PS2_LEFT 20,302 #define PS2_RIGHT 21,322 #define PS2_UP 22,343 #define PS2_DOWN 23,361 typedef struct SGO_PAD 34,514 } SGO_PAD;49,759 field.h,225 #define FIELD_H2,16 #define EFFECT_TEXTURE_USE 14,336 #define EFFECT_ALPHABLEND_UNUSE 15,365 #define EFFECT_SHADING_FLAT 16,399 #define DEFAULT_SET 18,430 typedef struct field 19,519 } Field, *FieldPtr;FieldPtr27,705 gSprite.h,116 #define GSPRITE_H2,18 #define SPRITE_PRIO_FOREGROUND 5,81 typedef struct SpriteTable 7,115 } SpriteTable;20,399 game.h,81 #define GAME_H4,29 typedef struct game 14,148 } Game, *GamePtr;GamePtr21,332 libps2.h,237 #define LIBPS2_H3,18 typedef float FVECTOR[FVECTOR9,75 typedef float FMATRIX[FMATRIX10,131 class OBJECT 54,1670 } GsPrim;70,1930 } GsSpritePacket;80,2051 } SPRITE;93,2354 typedef struct popygon 100,2448 } PolygonInfo;103,2500 light.h,16 } LIGHT;11,159 linda.h,723 #define LINDA_H2,16 #define MODE_INIT 21,547 #define MODE_WAIT 22,579 #define MODE_WAIT_READY 23,611 #define MODE_OPENING 24,643 #define MODE_SELECT_CAR 25,675 #define MODE_SELECT_COURSE 26,707 #define MODE_READY 27,739 #define MODE_MAIN_INIT 28,771 #define MODE_MAIN_READY 29,803 #define MODE_MAIN 30,835 #define MODE_MAIN_PAUSE 31,867 #define MODE_MAIN_GOAL 32,899 #define MODE_MAIN_FINISH 33,931 #define MODE_FINISH 34,963 #define PLAYER_1P 36,996 #define CLIENT_MAX 38,1017 #define LINDA_ASK_ID 39,1038 #define LINDA_HOST 40,1065 #define PKT_MODE_OFFSET 43,1117 #define PKT_CARID_OFFSET 44,1148 #define PKT_COURSEID_OFFSET 45,1179 #define PKT_DATA_OFFSET 46,1210 #define PKT_HEADER_SIZE 48,1242 mytype.h,211 #define RADIAN(4,33 #define INIT_VECTOR(5,68 #define NORM(6,137 enum { X_AXIS=8,215 enum { X_AXIS=0, Y_AXIS=8,215 enum { X_AXIS=0, Y_AXIS=1, Z_AXIS=8,215 enum { X_AXIS=0, Y_AXIS=1, Z_AXIS=2, W_AXIS=8,215 name_dictionary.h,31 #define NAME_DICTIONARY_H2,26 ps2util.h,142 #define JOYPAD_1 4,48 #define PS2UTIL_H8,87 #define ALIGN_16BYTE 14,153 typedef struct ps2sprite{ps2sprite28,427 } ps2utilSprite;30,473 quotanion.h,25 #define QUOTANION_H2,20 schedule.h,24 #define SCHEDULE_H3,36 sgoex.h,592 #define SGOEX_H2,16 #define DEFOBJ 6,51 #define MAXOBJ 7,103 #define BOOL 8,152 #define TRUE 9,191 #define FALSE 10,226 #define PS2_CROSS 13,275 #define PS2_CIRCLE 14,295 #define PS2_SQUARE 15,316 #define PS2_TRIANGLE 16,337 #define PS2_L1 17,360 #define PS2_R1 18,377 #define PS2_L2 19,394 #define PS2_R2 20,411 #define PS2_START 21,428 #define PS2_SELECT 22,448 #define PS2_L3 23,469 #define PS2_R3 24,487 typedef struct SGO_PAD 42,759 } SGO_PAD;62,1058 typedef struct SpriteView 64,1070 } SpriteView;72,1202 typedef struct SpriteTable 75,1218 } SpriteTable;88,1414 sjoy.h,681 #define SJOY_PS2_R_LEFT 10,273 #define SJOY_PS2_R_DOWN 11,309 #define SJOY_PS2_R_UP 12,350 #define SJOY_PS2_R_RIGHT 13,391 #define SJOY_PS2_L1 14,432 #define SJOY_PS2_R1 15,473 #define SJOY_PS2_L2 16,514 #define SJOY_PS2_R2 17,555 #define SJOY_PS2_SELECT 18,596 #define SJOY_PS2_START 19,637 #define SJOY_PS2_L_LEFT 20,678 #define SJOY_PS2_L_DOWN 21,720 #define SJOY_PS2_L_UP 22,762 #define SJOY_PS2_L_RIGHT 23,804 #define SJOY_PS2_SQUARE 26,862 #define SJOY_PS2_CROSS 27,898 #define SJOY_PS2_TRIANGLE 28,939 #define SJOY_PS2_CIRCLE 29,980 #define SJOY_PS2_LEFT 30,1021 #define SJOY_PS2_DOWN 31,1063 #define SJOY_PS2_UP 32,1105 #define SJOY_PS2_RIGHT 33,1147 sound.h,412 #define _SOUND_H_2,18 #define BGM 4,37 #define SHOT_A 5,51 #define SHOT_B 6,68 #define SHOT_C 7,85 #define RING 8,102 #define NEW 9,117 #define JIKIOUT 10,131 #define BOM 11,149 #define SE_VOLUME 13,164 #define LASER_A 15,186 #define LASER_C 16,205 #define JIKIOUT 17,224 #define VH_NAME 19,244 #define VB_NAME 20,287 #define SQVH_ADDR 21,330 #define SQVB_ADDR 22,376 #define SQ_ADDR 23,422 sprite.h,508 #define FRAME_ANGLE_NORMAL 1,0 #define FRAME_ANGLE_REVERSE_HORIZON 2,39 #define FRAME_ANGLE_REVERSE_VERTICAL 3,78 #define FRAME_ANGLE_ROTATE_180 4,117 #define UNVISIBLE 7,190 #define VISIBLE 8,210 typedef struct sprite_frame 11,237 } SPRITE_FRAME;21,401 typedef struct sprite_polygon 23,418 } SPRITE_POLYGON;36,679 typedef struct sprite_polygon_head 38,698 } SPRITE_POLYGON_HEAD;44,897 #define free_sprite_frame 49,1067 } GsPrim;69,1649 } GsSpritePacket;87,2043 } SpritePacketHeader;102,2557 Magoroku.cc,413 int runmode;69,1563 SDL_Joystick *joy;joy71,1577 const char *usr_help_str usr_help_str73,1597 Viewer *droot;droot77,1783 static int screen_w;79,1799 static int screen_h;80,1823 Magoroku::init(84,1908 Application *application(application92,2026 Magoroku::app_loop(117,2567 Magoroku::application_task(127,2763 task_init(148,3323 FILE *main_fp;main_fp153,3366 TMmain(156,3386 TMend(184,3846 SgoexCerium.cc,269 static SceneGraphPtr root;13,172 flip(16,205 SpriteTable sptable[sptable39,857 DefSpriteEx(43,893 DefSprite(51,1022 static float my_scale 64,1325 PutSprite(67,1358 PutSpriteEx(100,2428 struct SGO_PAD pad[pad133,3569 void Pad(137,3640 void keybord(242,5533 Ss.cc,403 int SsUtKeyOn(11,255 int SsUtKeyOff(17,360 void SsSetSerialAttr(23,447 void SsSetSerialVol(28,508 int SsUtSetReverbType(33,556 void SsSetMVol(40,612 void SsUtReverbOn(48,656 int VSync(55,693 int SsVabTransfer(63,742 int SsSeqOpen(71,860 void SsSeqPlay(78,927 void SsSeqStop(84,996 void SsSeqClose(90,1038 void SsSetTempo(113,1286 void GetPadBuf(118,1329 void SsUtSetReverbDepth(123,1406 camera.cc,138 static CAMERA camera,13,214 static CAMERA camera, def_camera;13,214 camera_init(17,255 void set_camera(53,1122 camera_update(65,1465 car.cc,383 #define DEFAULT_SET 15,233 #define BUFSIZE 16,322 static FVECTOR location 19,377 static FVECTOR direction 20,418 car_create(25,497 car_new_readCSV(75,1804 CarPtr car_init(117,2679 car_swerve(138,3100 car_accelerate(158,3651 car_field_check(176,4256 car_move(218,5321 car_axis_rotation(234,5709 void car_update(266,6607 car_destroy(281,6840 void car_id_update(301,7147 carNode.cc,99 static CarPtr car_list;12,188 carNode_append(15,218 carNode_draw(29,389 carNode_destroy(41,505 col.cc,90 col_detect_approx(20,430 col_orthocenter(46,1161 col_detect(71,1818 col_init(105,2584 controler.cc,72 struct SGO_PAD pad;18,274 bool padCheck(24,409 bool keybord(115,2715 field.cc,398 #define BUFSIZE 13,222 static int field_num_max 18,287 static int field_num 19,317 static FieldPtr field_list;21,344 static FieldPtr field_actual;22,372 PolygonInfo xml_read_file(25,427 field_new_readCSV(82,1837 field_init(160,3408 field_draw(175,3669 void field_update(187,3958 field_destroy(221,4629 field_rap_increment(257,5152 field_set_actual(269,5304 field_get_actual(275,5367 gFont.cc,625 #define DEFOBJ 15,332 #define SPRITE_COL 16,351 #define SCREEN_HALF_W 17,375 #define SCREEN_HALF_H 18,401 #define CHAR_W_SIZE 19,427 #define CHAR_H_SIZE 20,450 static SpriteTable sptable[sptable22,474 static ps2utilSprite sp[sp23,512 static unsigned int sp_counter;24,587 static bool flag_spriteInited 25,620 gFont_Init_Png(30,747 gFont_Create(50,1136 gFont_DefSprite(70,1476 DefSprite(79,1644 gFont_Init(93,1952 gFont_PutSprite(111,2220 gFont_Clear(132,2699 gFont_Draw_Reset(143,2832 get_number_char(151,2931 gFont_SetString(160,3026 gFont_SetStringInt(176,3299 gFont_SetFont_OP(185,3435 gSprite.cc,558 #define DEFOBJ 14,246 #define SPRITE_COL 15,265 #define SCREEN_HALF_W 16,289 #define SCREEN_HALF_H 17,315 static SpriteTable sptable[sptable19,342 static ps2utilSprite sp[sp20,380 static unsigned int sp_counter;21,453 static bool flag_spriteInited 22,486 /*static*/ SceneGraphPtr root;29,627 static float my_scale 31,659 flip(36,716 gSprite_DefSprite(72,1651 void gSprite_PutSprite(104,2564 gSprite_PutSpriteEx(160,4143 gSprite_Init(245,6122 gSprite_Clear(272,7163 gSprite_Draw_Reset(285,7292 gSprite_PutSprite_Pause(295,7385 game.cc,50 #define linda_init 20,288 void game_main(23,317 game_time.cc,169 int game_time_get_msec(6,67 int game_time_conv_ms2cs 29,516 int game_time_conv_ms2sec 34,603 int game_time_conv_ms2minute 39,672 void game_time_set_raptime 56,1044 light.cc,187 FMATRIX normal_light;9,124 FMATRIX light_color;10,146 void init_light(13,169 void ps2_vu0_normal_light_matrix(60,1060 void ps2_vu0_light_color_matrix(66,1190 void set_light(71,1316 linda.cc,967 static int my_id;18,343 static CarPtr linda_carlist[linda_carlist19,361 static int linda_seq[linda_seq20,404 set_header(25,485 get_header(35,658 make_packet(49,879 send_packet(71,1369 get_packet(99,2012 linda_set_schedule(119,2580 static bool linda_sche_wait0(128,2777 linda_sche_wait1(153,3304 linda_sche_wait_ready0(168,3581 linda_sche_wait_ready1(197,4119 linda_sche_opening0(212,4392 linda_sche_opening1(236,4874 linda_sche_select_car0(251,5155 linda_sche_select_car1(275,5649 linda_sche_select_course0(290,5941 linda_sche_select_course1(324,6648 linda_sche_ready0(343,7031 linda_sche_ready1(367,7506 linda_sche_main_init(382,7780 linda_sche_main_ready0(417,8526 linda_sche_main_ready1(441,9001 linda_sche_main(456,9265 linda_update(502,10408 linda_jiki_compareLocation(514,10583 linda_jiki_compare(541,11108 linda_jiki_update(555,11399 linda_update(580,11965 get_id(677,14415 void linda_env_init(694,14743 linda_init(706,14862 main.cc,39 FILE *main_fp;main_fp6,79 main(9,99 mytype.cc,139 static clock_t start;10,137 static clock_t race_start;11,159 wait_init(14,192 wait(24,315 time_RaceStart(39,480 time_RaceTime(45,533 name_dictionary.cc,307 #define NAME_HASH_SIZE 6,80 #define REHASH_NUM 7,131 typedef struct name_dic 9,173 } NAME_DIC;12,238 static NAME_DIC *name_hash=name_hash14,251 int hash_func(16,285 const char *refer_name_dictionary(refer_name_dictionary32,541 void delete_name_dictionary(62,1356 int init_name_dictionary(87,1914 ps2util.cc,1200 OBJECT *ps2util_obj_Create_fromXML(ps2util_obj_Create_fromXML16,366 void ps2util_obj_Set_effect(33,645 void ps2_vu0_copy_vector(39,767 void ps2util_obj_Renew_transMatrix(45,889 int ps2util_tex_Set(66,1165 int ps2util_sprite_Create(71,1216 void ps2util_obj_Set_texture(77,1300 void ps2_vu0_unit_matrix(84,1430 void ps2_vu0_rot_matrix_y(98,2023 void ps2_vu0_apply_matrix(122,2657 void ps2_vu0_scale_vector(131,3055 void ps2_vu0_add_vector(141,3406 void ps2_vu0_outer_product(151,3626 float ps2_vu0_inner_product(160,3863 void ps2_vu0_mul_matrix(166,3977 void ps2_vu0_copy_matrix(190,5714 void ps2util_obj_Free(195,5819 void ps2_vu0_sub_vector(202,5874 void ps2_vu0_normalize(212,6064 void xml_free(223,6311 void ps2util_obj_Draw(231,6395 void ps2util_sprite_Destroy(239,6542 void ps2util_sprite_Set_basicAttribute(246,6647 void ps2util_sprite_Request(256,6953 void ps2util_sprite_Unuse_alpha(262,7014 void ps2util_graphic_Init(267,7079 #define SPRITE_HAS_4VERTEXIS 276,7175 #define PS2_GS_XYZ3 278,7207 sprite_disappear(281,7299 int malloc_align16(313,7964 void ps2util_sprite_Draw(342,8564 void ps2util_graphic_Finish(347,8633 void ps2util_sprite_Use_alpha(354,8735 quotanion.cc,69 quotanion(11,226 quotanion_rotmatrix(25,529 degree2radian(47,1167 schedule.cc,1008 #define linda_update(32,538 #define MAXCAR 35,592 #define MAXFIELD 36,633 #define MAXRAP 37,677 #define SP_SEL_CAR 38,712 #define SP_SEL_COURSE 39,737 static int start_time,63,1523 static int start_time,time_count;63,1523 static int RUNNIG=64,1557 char raptime[raptime65,1578 static int ranking 67,1597 static LIGHT l;68,1621 static int i=69,1637 static int change_state 73,1749 set_schedule_assumption(79,1854 unset_schedule(86,1970 set_schedule(92,2024 graphic_init(99,2122 play_init(106,2265 void linda_env_init(114,2419 static void game_env_init 119,2482 sche_game_init(135,2714 sche_game_opening(190,3770 sche_game_select_car(222,4290 sche_game_select_course(254,4935 sche_game_ready(285,5611 sche_game_main_init(312,6239 sche_game_main_ready(322,6390 sche_game_main(329,6527 sche_game_main_pause(398,8192 sche_game_main_goal(432,8892 sche_game_main_finish(462,9566 sche_game_main_finish2(472,9725 void wait_sync(483,9914 void swap_dbuff(489,9984 schedule(495,10040 sjoy.cc,437 #define N_JOY 14,195 static const char *g_devName[g_devName16,214 static int g_fd[g_fd21,286 int sjoy_open(29,527 int sjoy_close(52,1101 struct js_event68,1349 int g_button[g_button75,1410 int g_axis[g_axis76,1428 #define JS_EVENT_INIT 78,1449 #define JS_EVENT_BUTTON 79,1473 #define JS_EVENT_AXIS 80,1499 void sjoy_poll(85,1637 int sjoy_get_button(119,2314 int sjoy_get_axis(125,2445 int sjoy_get_ps2_button(131,2588 sound.cc,578 Mix_Chunk *chunk[chunk14,355 int channel[channel15,419 static char buf0[buf019,502 long vh_addr[vh_addr21,532 int vb_addr[vb_addr26,643 int vab[vab31,788 unsigned char *buf;buf32,820 int cnt;33,840 int seqno 34,849 int seq[seq36,866 int sdvab;37,898 int SQ[SQ41,959 void Soundss(45,1093 void SoundPlay(108,3399 void SoundStop(120,3682 int no_useSDLMixer 133,3965 InitSdlMixer(136,3995 void LoadSdlMixer(146,4219 PlaySdlMixer(175,5174 PauseSdlMixer(186,5392 ResumeSdlMixer(197,5565 TimeSdlMixer(208,5740 FreeSdlMixer(221,6002 InitVolume(236,6223 test_vector.cc,157 int main(16,358 void init_FVECTOR(134,2887 void init_FMATRIX(144,3081 void output_FVECTOR(159,3395 void output_FMATRIX(169,3558 void all_init(184,3789 title_scene.cc,316 TITLE_INIT,::TITLE_INIT10,123 TITLE_MAIN,::TITLE_MAIN11,139 TITLE_FINISH::TITLE_FINISH12,155 } TITLE_STATE;13,172 static ps2utilSprite title_sprite;15,188 #define TITLE_IMG_FILE 19,254 title_init(23,307 title_init_call(46,755 title_finish(52,806 title_finish_call(60,943 title_scene(66,990 title_scene.h,0 game_time.h,0 gFont.h,0 Ss.h,0 LoadSprite.h,0