view car.c @ 0:0fae5658fb0b

Initial revision
author gongo
date Thu, 02 Nov 2006 08:55:19 +0000
parents
children b6a1385f19be
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/*
 * $Id$
 */
#include <stdio.h>
#include <stdlib.h>
#include "libps2.h"
#include "ps2util.h"
#include "col.h"
#include "field.h"
#include "car.h"
#include "mytype.h"
#include "quotanion.h"
#include "game.h"

#define DEFAULT_SET (EFFECT_TEXTURE_USE | EFFECT_ALPHABLEND_UNUSE | EFFECT_SHADING_FLAT)
#define BUFSIZE 256

/* $B=i4|0LCV$H=i4|J}8~(B */
static FVECTOR location  = {0, 0, 0, 1};
static FVECTOR direction = {0, 0, 1, 1};

extern FILE* main_fp;

/* --- field.c --- */
extern int field_rap_increment(int);
extern void field_set_actual(FieldPtr);
extern FieldPtr field_get_actual();

static int *check;
static int check_value;

extern void free_check(void *,int);
extern int check_car(){
  if(check){
    //    if(*check!=check_value){
    //  printf("err\n");
      //    }
    // free_check(check,6);
  }
  return 0;
}

static CarPtr
car_create(int car_id, char *filename, char *texname, float speed_accel,
	   float speed_max, float rot, float brake)
{
    CarPtr car;
    OBJECT *body;
    TEXTURE* tex;
    void *free_addr;
    
    body = ps2util_obj_Create_fromXML(filename);
    ps2util_obj_Set_effect(body, DEFAULT_SET);

    if (malloc_align16(&free_addr, &car, sizeof(Car)) == -1) {
	fprintf(main_fp, "car.c: malloc_align16 error\n");
	exit(EXIT_FAILURE);	
    }
    car->body           = body;
    car->next           = NULL;
    car->speed          = 0.0;
    car->speed_accel    = speed_accel;
    car->speed_max      = speed_max;
    car->brake          = brake;
    car->rotation_angle = rot;
    car->y_angle        = 0.0;
    car->free_addr      = free_addr;

    ps2_vu0_copy_vector(car->direction, direction);
    ps2_vu0_copy_vector(car->location, location);
    INIT_VECTOR(car->vertical,    0, -1, 0, 1);
    INIT_VECTOR(car->body->xyz,   0,  0, 0, 1);
    INIT_VECTOR(car->body->angle, 0,  0, 0, 1);

    ps2util_obj_Renew_transMatrix(car->body);
    ps2util_obj_Set_effect(car->body, DEFAULT_SET);

    if (*texname != 'n') {
	tex = read_png_file(texname);
	ps2util_tex_Set(tex);
	ps2util_obj_Set_texture(car->body, tex);

		check=car->body->surfaces;
		//	check-=2;
		check_value=*check;
    }

#ifdef DEBUG
    fprintf(main_fp, "malloc car addr = %x\n", (int)free_addr);
#endif

   return car;
}

static CarPtr
car_new_readCSV(FILE *fp, int id)
{
    CarPtr new;
    int   car_id;
    float speed_accel, speed_max, brake, rot;
    char  buff[BUFSIZE], *bufp;
    char  carImg[BUFSIZE], texImg[BUFSIZE];
    Bool  flag;

    flag = FALSE;

    while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) {
	bufp++;

	switch (buff[0]) {
	case 'n':
	    if (flag == FALSE) {
		sscanf(bufp, " %d\n", &car_id);
		if (id == car_id) {
		    flag = TRUE;
		}
	    }
	    break;
	case 't':
	    if (flag == TRUE) {
		sscanf(bufp, " %s %s %f %f %f %f\n",
		       carImg, texImg, &speed_accel, &speed_max, &rot, &brake);
		new = car_create(id, carImg, texImg,
				 speed_accel, speed_max, rot, brake);
		return new;
	    }
	    break;
	default:
	    break;
	}
    }

    /* $B$3$3$^$GC)$jCe$$$?$iFI$_9~$_<:GT(B */
    fprintf(main_fp, "error - car_new_readCSV\n");
    exit(EXIT_FAILURE);
}

CarPtr
car_init(int id)
{
    CarPtr new;
    FILE *fp;
    char *filename = "car/car.dat";

    if (!(fp = fopen(filename, "r"))) {
        fprintf(main_fp, "error read file %s\n", filename);
	exit(EXIT_FAILURE);
    }
    new = car_new_readCSV(fp, id);
    fclose(fp);

    return new;
}

/*---------------------------
  car$B$r(BY$B<4$G2sE>$5$;$k(B
  flg: $B2sE>J}8~(B 1:$B1&(B, -1:$B:8(B
  ---------------------------*/
void
car_swerve(CarPtr car, int flg)
{
    FMATRIX rot;
    FVECTOR v;

    car->y_angle += (float)flg*car->rotation_angle;
    car->y_angle += (car->y_angle < 0) ? 360.0 : 0;
    car->y_angle += (car->y_angle > 360.0) ? -360.0 : 0;

    ps2_vu0_unit_matrix(rot);
    ps2_vu0_rot_matrix_y(rot, rot, degree2radian((float)flg*car->rotation_angle));
    ps2_vu0_copy_vector(v, car->direction);
    ps2_vu0_apply_matrix(car->direction, rot, v); 
}

/*----------------------------
  car$B$r2CB.!&8:B.$9$k(B
  (flg == 1) ? $B2CB.(B : $B8:B.(B
  ---------------------------*/
void
car_accelerate(CarPtr car, int flg)
{
    car->speed += (flg == 1) ? car->speed_accel : -car->brake;
    car->speed = (car->speed < 0) ? 0 : car->speed;
    car->speed = (car->speed > car->speed_max) ? car->speed_max : car->speed;
}


/*---------------------------------
  $B?J9T8e$N(Bcar$B$KBP$7$F%3!<%9LL$NFb30H=Dj$r9T$$!"(B
  : $B8=:_$N%3!<%9(B
  : $B8=:_$N%3!<%9$N<!$N%3!<%9(B
  : $B8=:_$N%3!<%9$NA0$N%3!<%9(B
  $B$KB8:_$9$l$P(BTRUE$B$rJV$9(B
  $B$I$N%3!<%9$K$b5o$J$$(B($BJI$K>WFM$7$?(B)$B>l9g$O(B
  FALSE$B$rJV$9!#(B
  ---------------------------------*/
static Bool
car_field_check(CarPtr car)
{
    FieldPtr p;
    FieldPtr f = field_get_actual();

    // $B8=:_$N%3!<%9$G>WFM!&Fb30H=Dj(B
    p = f;
    if (col_detect(&p->colface, car->vertical, car->location) == TRUE) {
	goto FIELD_CHECK_OK;
    }

    // $B8=:_$N%3!<%9$N<!$KNY@\$9$k%3!<%9$G>WFM!&Fb30H=Dj(B
    p = f->next;
    if (col_detect(&p->colface, car->vertical, car->location) == TRUE) {
	if (field_rap_increment(1)) {
	    game.rap++;
	}
	goto FIELD_CHECK_OK;
    }

    // $B8=:_$N%3!<%9$NA0$KNY@\$9$k%3!<%9$G>WFM!&Fb30H=Dj(B
    p = f->prev;
    if (col_detect(&p->colface, car->vertical, car->location) == TRUE) {
	field_rap_increment(-1);
	goto FIELD_CHECK_OK;
    }

    // $B$I$N%3!<%9>e$K$b5o$J$$(B($BJI$K>WFM(B)
    return FALSE;

  FIELD_CHECK_OK:
    field_set_actual(p);
    return TRUE;
}


/*------------------------------
  $BB.EY(Bspeed$B$H8~$-(Bdirection$B$+$i(B
  $B?J9T8e$N0LCV(Blocation$B$r5a$a$k!#(B
  $B$^$?!"?J9T8e$N>WFMH=Dj$b9T$&!#(B
  ------------------------------*/
static void
car_move(CarPtr car)
{
    FVECTOR mov, prev_location;
    
    ps2_vu0_scale_vector(mov, car->direction, car->speed);
    ps2_vu0_copy_vector(prev_location, car->location);
    ps2_vu0_add_vector(car->location, car->location, mov);

    if (car_field_check(car) == FALSE) {
	ps2_vu0_copy_vector(car->location, prev_location);
	car->speed = car->speed*0.5;
    }
}


static void
car_axis_rotation(CarPtr car)
{
    FMATRIX pose, yrot, yrotinv;

    ps2_vu0_unit_matrix(yrot);
    ps2_vu0_rot_matrix_y(yrot, yrot, -degree2radian(car->y_angle));
    ps2_vu0_unit_matrix(yrotinv);
    ps2_vu0_rot_matrix_y(yrotinv, yrotinv, degree2radian(car->y_angle));

    {
	FVECTOR yd = {0, -1, 0, 1};
	FVECTOR rotaxis;
	FVECTOR q;
	
	ps2_vu0_outer_product(rotaxis, car->vertical, yd);
	{
	    float scale=1/NORM(rotaxis);
	    rotaxis[0] *= scale;
	    rotaxis[1] *= scale;
	    rotaxis[2] *= scale;
	}
	
	quotanion(q, rotaxis, acos(ps2_vu0_inner_product(yd, car->vertical)/(NORM(yd)*NORM(car->vertical))));
	quotanion_rotmatrix(pose, q);
    }

    ps2_vu0_mul_matrix(pose, yrot, pose);
    ps2_vu0_mul_matrix(pose, pose, yrotinv);
    ps2_vu0_copy_matrix(car->body->transfer, pose);
    ps2_vu0_rot_matrix_y(car->body->transfer, car->body->transfer,
			 degree2radian(car->y_angle));
}

void
car_update(CarPtr car)
{
    // $B0\F0(B
    car_move(car);

    // $BK`;$$K$h$kB.EY8:>/(B
    car->speed -= 0.005;
    car->speed = (car->speed < 0) ? 0 : car->speed;

    // $B79$-(B
    car_axis_rotation(car);
}

void
car_destroy(CarPtr p)
{
    TEXTURE *t;

    if ((t = p->body->surfaces->texture)) {
	ps2util_tex_Exclude(t);
	free_texture(t);
    }
    ps2util_obj_Free(p->body);
    free(p->free_addr);

#ifdef DEBUG
    fprintf(main_fp, "free car addr = %x\n", (int)p->free_addr);
#endif
}