view TAGS @ 107:5d231c9754d1

change controler.cc
author Atuto SHIROMA <e095729@ie.u-ryukyu.ac.jp>
date Thu, 09 Jun 2011 00:09:57 +0900
parents
children 5106d8d12ded
line wrap: on
line source


Magoroku.cc,815
static int use_keybord 35,666
static int i;37,745
static int rswait 39,760
static int cf 40,783
static int cc 41,802
static int test_mode 43,822
static const char *test_object test_object44,848
int runmode;68,1651
SDL_Joystick *joy;joy70,1665
const char *usr_help_str usr_help_str74,1687
Viewer *droot;droot78,1873
static    int screen_w;80,1889
static    int screen_h;81,1913
Magoroku::init(85,1998
application(94,2138
Magoroku::app_loop(109,2565
static int gamef 115,2677
Magoroku::application_task(119,2819
task_init(135,3230
TMmain(140,3252
TMend(160,3586
static int light_sysswitch 165,3645
static int light_num 166,3677
LightSysSwitch(169,3717
dandy_main_init(186,4141
dandy_main_loop(252,5664
dandy_closing(311,6573
gamesyokika(325,6831
opening(367,7576
game_pause(408,8460

camera.cc,138
static CAMERA camera,13,214
static CAMERA camera, def_camera;13,214
camera_init(17,255
void set_camera(53,1122
camera_update(65,1465

car.cc,383
#define DEFAULT_SET 15,233
#define BUFSIZE 16,322
static FVECTOR location 19,377
static FVECTOR direction 20,418
car_create(25,497
car_new_readCSV(73,1792
CarPtr car_init(115,2664
car_swerve(136,3085
car_accelerate(156,3636
car_field_check(174,4241
car_move(216,5306
car_axis_rotation(232,5694
void car_update(264,6592
car_destroy(279,6825
void car_id_update(296,7117

carNode.cc,99
static CarPtr car_list;12,188
carNode_append(15,218
carNode_draw(29,389
carNode_destroy(41,505

col.cc,90
col_detect_approx(20,430
col_orthocenter(46,1161
col_detect(71,1818
col_init(105,2584

controler.cc,42
SGO_PAD pad;21,329
bool padCheck(23,343

field.cc,419
#define BUFSIZE 13,222
static int field_num_max 18,287
static int field_num 19,317
static FieldPtr field_list;21,344
static FieldPtr field_actual;22,372
PolygonInfo  xml_read_file(25,427
field_create(35,553
field_new_readCSV(82,1834
field_init(151,3348
field_draw(166,3622
void field_update(178,3911
field_destroy(212,4582
field_rap_increment(243,5090
field_set_actual(255,5242
field_get_actual(261,5305

gFont.cc,647
#define DEFOBJ 15,332
#define SPRITE_COL 16,351
#define SCREEN_HALF_W 17,375
#define SCREEN_HALF_H 18,401
#define CHAR_W_SIZE 19,427
#define CHAR_H_SIZE 20,450
static SpriteTable   sptable[sptable22,474
static ps2utilSprite sp[sp23,512
static unsigned int  sp_counter;24,587
static bool          flag_spriteInited 25,620
static TEXTURE *font_tex;font_tex27,706
gFont_Init_Png(30,745
gFont_Create(48,1124
gFont_DefSprite(66,1452
gFont_Init(75,1622
gFont_PutSprite(93,1890
gFont_Clear(114,2369
gFont_Draw_Reset(125,2502
get_number_char(133,2601
gFont_SetString(142,2696
gFont_SetStringInt(158,2969
gFont_SetFont_OP(167,3105

gSprite.cc,562
#define DEFOBJ 8,123
#define SPRITE_COL 9,142
#define SCREEN_HALF_W 10,166
#define SCREEN_HALF_H 11,192
static SpriteTable   sptable[sptable13,219
static ps2utilSprite sp[sp14,257
static unsigned int  sp_counter;15,330
static bool          flag_spriteInited 16,363
static TEXTURE *sprite_tex;sprite_tex18,449
gSprite_DefSprite(22,484
gSprite_PutSprite(31,664
gSprite_PutSpriteEx(48,1140
gSprite_Init_Png(66,1644
gSprite_Create(85,2018
gSprite_Init(104,2355
gSprite_Clear(132,3412
gSprite_Draw_Reset(145,3541
gSprite_PutSprite_Pause(155,3634

game.cc,50
#define linda_init 20,288
void game_main(23,317

game_time.cc,169
int game_time_get_msec(6,67
int game_time_conv_ms2cs 29,516
int game_time_conv_ms2sec 34,603
int game_time_conv_ms2minute 39,672
void game_time_set_raptime 56,1044

light.cc,187
FMATRIX normal_light;9,124
FMATRIX light_color;10,146
void init_light(13,169
void ps2_vu0_normal_light_matrix(60,1060
void ps2_vu0_light_color_matrix(66,1190
void set_light(71,1316

linda.cc,967
static int my_id;18,343
static CarPtr linda_carlist[linda_carlist19,361
static int linda_seq[linda_seq20,404
set_header(25,485
get_header(35,658
make_packet(49,879
send_packet(71,1369
get_packet(99,2012
linda_set_schedule(119,2580
static bool linda_sche_wait0(128,2777
linda_sche_wait1(153,3304
linda_sche_wait_ready0(168,3581
linda_sche_wait_ready1(197,4119
linda_sche_opening0(212,4392
linda_sche_opening1(236,4874
linda_sche_select_car0(251,5155
linda_sche_select_car1(275,5649
linda_sche_select_course0(290,5941
linda_sche_select_course1(324,6648
linda_sche_ready0(343,7031
linda_sche_ready1(367,7506
linda_sche_main_init(382,7780
linda_sche_main_ready0(417,8526
linda_sche_main_ready1(441,9001
linda_sche_main(456,9265
linda_update(502,10408
linda_jiki_compareLocation(514,10583
linda_jiki_compare(541,11108
linda_jiki_update(555,11399
linda_update(580,11965
get_id(677,14415
void linda_env_init(694,14743
linda_init(706,14862

main.cc,39
FILE *main_fp;main_fp6,79
main(9,99

mytype.cc,139
static clock_t start;10,137
static clock_t race_start;11,159
wait_init(14,192
wait(24,315
time_RaceStart(39,480
time_RaceTime(45,533

name_dictionary.cc,307
#define NAME_HASH_SIZE 6,80
#define REHASH_NUM 7,131
typedef struct name_dic 9,173
} NAME_DIC;12,238
static NAME_DIC *name_hash=name_hash14,251
int hash_func(16,285
const char *refer_name_dictionary(refer_name_dictionary32,541
void delete_name_dictionary(62,1356
int init_name_dictionary(87,1914

ps2util.cc,1294
OBJECT *ps2util_obj_Create_fromXML(ps2util_obj_Create_fromXML16,366
void ps2util_obj_Set_effect(33,645
void ps2_vu0_copy_vector(39,767
void ps2util_obj_Renew_transMatrix(45,889
TEXTURE* read_png_file(53,987
int ps2util_tex_Set(64,1159
int ps2util_sprite_Create(69,1211
void ps2util_obj_Set_texture(75,1296
void ps2_vu0_unit_matrix(81,1426
void ps2_vu0_rot_matrix_y(95,2019
void ps2_vu0_apply_matrix(119,2653
void ps2_vu0_scale_vector(128,3051
void ps2_vu0_add_vector(138,3402
void ps2_vu0_outer_product(148,3622
float ps2_vu0_inner_product(157,3859
void ps2_vu0_mul_matrix(163,3973
void ps2_vu0_copy_matrix(187,5710
void ps2util_obj_Free(192,5815
void ps2_vu0_sub_vector(199,5870
void ps2_vu0_normalize(209,6060
void xml_free(220,6307
void ps2util_obj_Draw(226,6353
void  ps2util_sprite_Destroy(232,6406
void ps2util_sprite_Set_basicAttribute(240,6482
void ps2util_sprite_Request(250,6788
void ps2util_sprite_Unuse_alpha(256,6849
void ps2util_graphic_Init(261,6914
#define SPRITE_HAS_4VERTEXIS 270,7010
#define PS2_GS_XYZ3 272,7042
sprite_disappear(275,7134
void free_texture(289,7461
int malloc_align16(305,7793
void ps2util_tex_Exclude(329,8321
void ps2util_sprite_Draw(334,8394
void ps2util_graphic_Finish(339,8463
void ps2util_sprite_Use_alpha(346,8565

quotanion.cc,69
quotanion(11,226
quotanion_rotmatrix(25,529
degree2radian(47,1167

schedule.cc,1007
#define linda_update(31,521
#define MAXCAR 34,575
#define MAXFIELD 35,616
#define MAXRAP 36,660
#define SP_SEL_CAR 37,695
#define SP_SEL_COURSE 38,720
static int start_time,63,1507
static int start_time,time_count;63,1507
static int RUNNIG=64,1541
char raptime[raptime65,1562
static int ranking 67,1581
static LIGHT l;68,1605
static int i=69,1621
static int change_state 73,1733
set_schedule_assumption(79,1837
unset_schedule(86,1953
set_schedule(92,2007
graphic_init(99,2105
play_init(106,2248
void linda_env_init(114,2402
static void game_env_init 119,2465
sche_game_init(136,2698
sche_game_opening(191,3755
sche_game_select_car(224,4276
sche_game_select_course(255,4915
sche_game_ready(286,5586
sche_game_main_init(313,6202
sche_game_main_ready(323,6353
sche_game_main(330,6490
sche_game_main_pause(396,8016
sche_game_main_goal(430,8716
sche_game_main_finish(460,9394
sche_game_main_finish2(470,9553
void wait_sync(482,9743
void swap_dbuff(488,9813
schedule(494,9869

sjoy.cc,437
#define N_JOY 14,195
static const char *g_devName[g_devName16,214
static int g_fd[g_fd21,286
int sjoy_open(29,527
int sjoy_close(52,1101
struct js_event68,1349
int g_button[g_button75,1410
int g_axis[g_axis76,1428
#define JS_EVENT_INIT 78,1449
#define JS_EVENT_BUTTON 79,1473
#define JS_EVENT_AXIS 80,1499
void sjoy_poll(85,1637
int sjoy_get_button(119,2314
int sjoy_get_axis(125,2445
int sjoy_get_ps2_button(131,2588

test_vector.cc,157
int main(16,358
void init_FVECTOR(134,2887
void init_FMATRIX(144,3081
void output_FVECTOR(159,3395
void output_FMATRIX(169,3558
void all_init(184,3789

title_scene.cc,360
    TITLE_INIT,::TITLE_INIT10,123
    TITLE_MAIN,::TITLE_MAIN11,139
    TITLE_FINISH::TITLE_FINISH12,155
} TITLE_STATE;13,172
static ps2utilSprite title_sprite;15,188
static TEXTURE *title_img;title_img17,224
#define TITLE_IMG_FILE 19,252
title_init(23,305
title_init_call(44,735
title_finish(50,786
title_finish_call(58,919
title_scene(64,966

Magoroku.h,121
#define INCLUDE_MAGOROKU_H2,27
class Magoroku 10,170
typedef void (*move)move18,384
typedef void (*coll)coll19,455

camera.h,74
#define CAMERA_H2,17
typedef struct camera{camera7,74
} CAMERA;12,158

car.h,74
#define CAR_H4,27
typedef struct car 8,63
} Car, *CarPtr;CarPtr21,460

carNode.h,23
#define CARNODE_H2,18

col.h,157
#define COL_H2,14
typedef struct detection_face 8,72
} ColFace, *ColFacePtr;ColFacePtr13,164
typedef struct col_face_handler 15,189
} ColFaceHd;19,285

controler.h,48
typedef struct SGO_PAD 9,131
} SGO_PAD;24,376

field.h,225
#define FIELD_H2,16
#define EFFECT_TEXTURE_USE 14,336
#define EFFECT_ALPHABLEND_UNUSE 15,365
#define EFFECT_SHADING_FLAT 16,399
#define DEFAULT_SET 18,430
typedef struct field 19,519
} Field, *FieldPtr;FieldPtr27,705

gSprite.h,112
#define GSPRITE_H2,18
#define SPRITE_PRIO_FOREGROUND 5,81
typedef struct sptable 7,115
} SpriteTable;12,188

game.h,81
#define GAME_H4,29
typedef struct game 14,148
} Game, *GamePtr;GamePtr21,332

libps2.h,360
#define LIBPS2_H3,18
typedef float FVECTOR[FVECTOR7,50
typedef float FMATRIX[FMATRIX8,106
typedef struct texture 13,195
} TEXTURE;21,601
typedef struct surface 25,648
} SURFACE;34,1191
typedef struct object 38,1244
} OBJECT;45,1513
} GsPrim;58,1690
} GsSpritePacket;67,1810
} SPRITE;79,2112
typedef struct popygon 88,2208
} PolygonInfo;91,2260

light.h,16
} LIGHT;11,159

linda.h,723
#define LINDA_H2,16
#define MODE_INIT 21,547
#define MODE_WAIT 22,579
#define MODE_WAIT_READY 23,611
#define MODE_OPENING 24,643
#define MODE_SELECT_CAR 25,675
#define MODE_SELECT_COURSE 26,707
#define MODE_READY 27,739
#define MODE_MAIN_INIT 28,771
#define MODE_MAIN_READY 29,803
#define MODE_MAIN 30,835
#define MODE_MAIN_PAUSE 31,867
#define MODE_MAIN_GOAL 32,899
#define MODE_MAIN_FINISH 33,931
#define MODE_FINISH 34,963
#define PLAYER_1P 36,996
#define CLIENT_MAX 38,1017
#define LINDA_ASK_ID 39,1038
#define LINDA_HOST 40,1065
#define PKT_MODE_OFFSET 43,1117
#define PKT_CARID_OFFSET 44,1148
#define PKT_COURSEID_OFFSET 45,1179
#define PKT_DATA_OFFSET 46,1210
#define PKT_HEADER_SIZE 48,1242

mytype.h,211
#define RADIAN(4,33
#define INIT_VECTOR(5,68
#define NORM(6,137
enum { X_AXIS=8,215
enum { X_AXIS=0, Y_AXIS=8,215
enum { X_AXIS=0, Y_AXIS=1, Z_AXIS=8,215
enum { X_AXIS=0, Y_AXIS=1, Z_AXIS=2, W_AXIS=8,215

name_dictionary.h,31
#define NAME_DICTIONARY_H2,26

ps2util.h,142
#define JOYPAD_1 4,48
#define PS2UTIL_H8,87
#define ALIGN_16BYTE 14,153
typedef struct ps2sprite{ps2sprite28,427
} ps2utilSprite;30,473

quotanion.h,25
#define QUOTANION_H2,20

schedule.h,24
#define SCHEDULE_H3,36

sjoy.h,681
#define SJOY_PS2_R_LEFT 10,273
#define SJOY_PS2_R_DOWN 11,309
#define SJOY_PS2_R_UP 12,350
#define SJOY_PS2_R_RIGHT 13,391
#define SJOY_PS2_L1 14,432
#define SJOY_PS2_R1 15,473
#define SJOY_PS2_L2 16,514
#define SJOY_PS2_R2 17,555
#define SJOY_PS2_SELECT 18,596
#define SJOY_PS2_START 19,637
#define SJOY_PS2_L_LEFT 20,678
#define SJOY_PS2_L_DOWN 21,720
#define SJOY_PS2_L_UP 22,762
#define SJOY_PS2_L_RIGHT 23,804
#define SJOY_PS2_SQUARE 26,862
#define SJOY_PS2_CROSS 27,898
#define SJOY_PS2_TRIANGLE 28,939
#define SJOY_PS2_CIRCLE 29,980
#define SJOY_PS2_LEFT 30,1021
#define SJOY_PS2_DOWN 31,1063
#define SJOY_PS2_UP 32,1105
#define SJOY_PS2_RIGHT 33,1147

sprite.h,508
#define FRAME_ANGLE_NORMAL 1,0
#define FRAME_ANGLE_REVERSE_HORIZON 2,39
#define FRAME_ANGLE_REVERSE_VERTICAL 3,78
#define FRAME_ANGLE_ROTATE_180 4,117
#define UNVISIBLE 7,190
#define VISIBLE 8,210
typedef struct sprite_frame 11,237
} SPRITE_FRAME;21,401
typedef struct sprite_polygon 23,418
} SPRITE_POLYGON;36,679
typedef struct sprite_polygon_head 38,698
} SPRITE_POLYGON_HEAD;44,897
#define free_sprite_frame 49,1067
} GsPrim;69,1649
} GsSpritePacket;87,2043
} SpritePacketHeader;102,2557

title_scene.h,0

game_time.h,0

gFont.h,0