view TAGS @ 116:ed702e49cc6c

conpile
author e085768
date Thu, 16 Jun 2011 04:05:33 +0900
parents 31dd5c07f7c1
children b6dc70f6aa7e
line wrap: on
line source


Magoroku.h,121
#define INCLUDE_MAGOROKU_H2,27
class Magoroku 10,170
typedef void (*move)move19,379
typedef void (*coll)coll20,450

SgoexCerium.h,27
#define SgoexCerium_h2,22

camera.h,74
#define CAMERA_H2,17
typedef struct camera{camera7,74
} CAMERA;12,158

car.h,74
#define CAR_H4,27
typedef struct car 9,83
} Car, *CarPtr;CarPtr22,479

carNode.h,23
#define CARNODE_H2,18

col.h,157
#define COL_H2,14
typedef struct detection_face 8,72
} ColFace, *ColFacePtr;ColFacePtr13,164
typedef struct col_face_handler 15,189
} ColFaceHd;19,285

controler.h,467
#define CONTROLER_H2,20
#define PS2_CROSS 6,70
#define PS2_CIRCLE 7,90
#define PS2_SQUARE 8,111
#define PS2_TRIANGLE 9,132
#define PS2_L1 11,156
#define PS2_R1 12,173
#define PS2_L2 13,190
#define PS2_R2 14,207
#define PS2_START 15,224
#define PS2_SELECT 16,244
#define PS2_L3 17,265
#define PS2_R3 18,283
#define PS2_LEFT 20,302
#define PS2_RIGHT 21,322
#define PS2_UP 22,343
#define PS2_DOWN 23,361
typedef struct SGO_PAD 34,514
} SGO_PAD;49,759

field.h,225
#define FIELD_H2,16
#define EFFECT_TEXTURE_USE 14,336
#define EFFECT_ALPHABLEND_UNUSE 15,365
#define EFFECT_SHADING_FLAT 16,399
#define DEFAULT_SET 18,430
typedef struct field 19,519
} Field, *FieldPtr;FieldPtr27,705

gSprite.h,116
#define GSPRITE_H2,18
#define SPRITE_PRIO_FOREGROUND 5,81
typedef struct SpriteTable 7,115
} SpriteTable;20,399

game.h,81
#define GAME_H4,29
typedef struct game 14,148
} Game, *GamePtr;GamePtr21,332

libps2.h,237
#define LIBPS2_H3,18
typedef float FVECTOR[FVECTOR9,75
typedef float FMATRIX[FMATRIX10,131
class OBJECT 54,1670
} GsPrim;70,1930
} GsSpritePacket;80,2051
} SPRITE;93,2354
typedef struct popygon 100,2448
} PolygonInfo;103,2500

light.h,16
} LIGHT;11,159

linda.h,723
#define LINDA_H2,16
#define MODE_INIT 21,547
#define MODE_WAIT 22,579
#define MODE_WAIT_READY 23,611
#define MODE_OPENING 24,643
#define MODE_SELECT_CAR 25,675
#define MODE_SELECT_COURSE 26,707
#define MODE_READY 27,739
#define MODE_MAIN_INIT 28,771
#define MODE_MAIN_READY 29,803
#define MODE_MAIN 30,835
#define MODE_MAIN_PAUSE 31,867
#define MODE_MAIN_GOAL 32,899
#define MODE_MAIN_FINISH 33,931
#define MODE_FINISH 34,963
#define PLAYER_1P 36,996
#define CLIENT_MAX 38,1017
#define LINDA_ASK_ID 39,1038
#define LINDA_HOST 40,1065
#define PKT_MODE_OFFSET 43,1117
#define PKT_CARID_OFFSET 44,1148
#define PKT_COURSEID_OFFSET 45,1179
#define PKT_DATA_OFFSET 46,1210
#define PKT_HEADER_SIZE 48,1242

mytype.h,211
#define RADIAN(4,33
#define INIT_VECTOR(5,68
#define NORM(6,137
enum { X_AXIS=8,215
enum { X_AXIS=0, Y_AXIS=8,215
enum { X_AXIS=0, Y_AXIS=1, Z_AXIS=8,215
enum { X_AXIS=0, Y_AXIS=1, Z_AXIS=2, W_AXIS=8,215

name_dictionary.h,31
#define NAME_DICTIONARY_H2,26

ps2util.h,142
#define JOYPAD_1 4,48
#define PS2UTIL_H8,87
#define ALIGN_16BYTE 14,153
typedef struct ps2sprite{ps2sprite28,427
} ps2utilSprite;30,473

quotanion.h,25
#define QUOTANION_H2,20

schedule.h,24
#define SCHEDULE_H3,36

sgoex.h,592
#define SGOEX_H2,16
#define DEFOBJ 6,51
#define MAXOBJ 7,103
#define BOOL 8,152
#define TRUE 9,191
#define FALSE 10,226
#define PS2_CROSS 13,275
#define PS2_CIRCLE 14,295
#define PS2_SQUARE 15,316
#define PS2_TRIANGLE 16,337
#define PS2_L1 17,360
#define PS2_R1 18,377
#define PS2_L2 19,394
#define PS2_R2 20,411
#define PS2_START 21,428
#define PS2_SELECT 22,448
#define PS2_L3 23,469
#define PS2_R3 24,487
typedef struct SGO_PAD 42,759
} SGO_PAD;62,1058
typedef struct SpriteView 64,1070
} SpriteView;72,1202
typedef struct SpriteTable 75,1218
} SpriteTable;88,1414

sjoy.h,681
#define SJOY_PS2_R_LEFT 10,273
#define SJOY_PS2_R_DOWN 11,309
#define SJOY_PS2_R_UP 12,350
#define SJOY_PS2_R_RIGHT 13,391
#define SJOY_PS2_L1 14,432
#define SJOY_PS2_R1 15,473
#define SJOY_PS2_L2 16,514
#define SJOY_PS2_R2 17,555
#define SJOY_PS2_SELECT 18,596
#define SJOY_PS2_START 19,637
#define SJOY_PS2_L_LEFT 20,678
#define SJOY_PS2_L_DOWN 21,720
#define SJOY_PS2_L_UP 22,762
#define SJOY_PS2_L_RIGHT 23,804
#define SJOY_PS2_SQUARE 26,862
#define SJOY_PS2_CROSS 27,898
#define SJOY_PS2_TRIANGLE 28,939
#define SJOY_PS2_CIRCLE 29,980
#define SJOY_PS2_LEFT 30,1021
#define SJOY_PS2_DOWN 31,1063
#define SJOY_PS2_UP 32,1105
#define SJOY_PS2_RIGHT 33,1147

sound.h,412
#define _SOUND_H_2,18
#define BGM 4,37
#define SHOT_A 5,51
#define SHOT_B 6,68
#define SHOT_C 7,85
#define RING 8,102
#define NEW 9,117
#define JIKIOUT 10,131
#define BOM 11,149
#define SE_VOLUME 13,164
 #define LASER_A 15,186
 #define LASER_C 16,205
 #define JIKIOUT 17,224
#define VH_NAME 19,244
#define VB_NAME 20,287
#define SQVH_ADDR 21,330
#define SQVB_ADDR 22,376
#define SQ_ADDR 23,422

sprite.h,508
#define FRAME_ANGLE_NORMAL 1,0
#define FRAME_ANGLE_REVERSE_HORIZON 2,39
#define FRAME_ANGLE_REVERSE_VERTICAL 3,78
#define FRAME_ANGLE_ROTATE_180 4,117
#define UNVISIBLE 7,190
#define VISIBLE 8,210
typedef struct sprite_frame 11,237
} SPRITE_FRAME;21,401
typedef struct sprite_polygon 23,418
} SPRITE_POLYGON;36,679
typedef struct sprite_polygon_head 38,698
} SPRITE_POLYGON_HEAD;44,897
#define free_sprite_frame 49,1067
} GsPrim;69,1649
} GsSpritePacket;87,2043
} SpritePacketHeader;102,2557

Magoroku.cc,413
int runmode;69,1563
SDL_Joystick *joy;joy71,1577
const char *usr_help_str usr_help_str73,1597
Viewer *droot;droot77,1783
static    int screen_w;79,1799
static    int screen_h;80,1823
Magoroku::init(84,1908
Application *application(application92,2026
Magoroku::app_loop(117,2567
Magoroku::application_task(127,2763
task_init(148,3323
FILE *main_fp;main_fp153,3366
TMmain(156,3386
TMend(184,3846

SgoexCerium.cc,269
static SceneGraphPtr root;13,172
flip(16,205
SpriteTable sptable[sptable39,857
DefSpriteEx(43,893
DefSprite(51,1022
static float my_scale 64,1325
PutSprite(67,1358
PutSpriteEx(100,2428
struct SGO_PAD pad[pad133,3569
void Pad(137,3640
void keybord(242,5533

Ss.cc,403
int SsUtKeyOn(11,255
int SsUtKeyOff(17,360
void SsSetSerialAttr(23,447
void SsSetSerialVol(28,508
int SsUtSetReverbType(33,556
void SsSetMVol(40,612
void SsUtReverbOn(48,656
int VSync(55,693
int SsVabTransfer(63,742
int SsSeqOpen(71,860
void SsSeqPlay(78,927
void SsSeqStop(84,996
void SsSeqClose(90,1038
void SsSetTempo(113,1286
void GetPadBuf(118,1329
void SsUtSetReverbDepth(123,1406

camera.cc,138
static CAMERA camera,13,214
static CAMERA camera, def_camera;13,214
camera_init(17,255
void set_camera(53,1122
camera_update(65,1465

car.cc,383
#define DEFAULT_SET 15,233
#define BUFSIZE 16,322
static FVECTOR location 19,377
static FVECTOR direction 20,418
car_create(25,497
car_new_readCSV(75,1804
CarPtr car_init(117,2679
car_swerve(138,3100
car_accelerate(158,3651
car_field_check(176,4256
car_move(218,5321
car_axis_rotation(234,5709
void car_update(266,6607
car_destroy(281,6840
void car_id_update(301,7147

carNode.cc,99
static CarPtr car_list;12,188
carNode_append(15,218
carNode_draw(29,389
carNode_destroy(41,505

col.cc,90
col_detect_approx(20,430
col_orthocenter(46,1161
col_detect(71,1818
col_init(105,2584

controler.cc,72
struct SGO_PAD pad;18,274
bool padCheck(24,409
bool keybord(115,2715

field.cc,398
#define BUFSIZE 13,222
static int field_num_max 18,287
static int field_num 19,317
static FieldPtr field_list;21,344
static FieldPtr field_actual;22,372
PolygonInfo  xml_read_file(25,427
field_new_readCSV(82,1837
field_init(160,3408
field_draw(175,3669
void field_update(187,3958
field_destroy(221,4629
field_rap_increment(257,5152
field_set_actual(269,5304
field_get_actual(275,5367

gFont.cc,625
#define DEFOBJ 15,332
#define SPRITE_COL 16,351
#define SCREEN_HALF_W 17,375
#define SCREEN_HALF_H 18,401
#define CHAR_W_SIZE 19,427
#define CHAR_H_SIZE 20,450
static SpriteTable   sptable[sptable22,474
static ps2utilSprite sp[sp23,512
static unsigned int  sp_counter;24,587
static bool          flag_spriteInited 25,620
gFont_Init_Png(30,747
gFont_Create(50,1136
gFont_DefSprite(70,1476
DefSprite(79,1644
gFont_Init(93,1952
gFont_PutSprite(111,2220
gFont_Clear(132,2699
gFont_Draw_Reset(143,2832
get_number_char(151,2931
gFont_SetString(160,3026
gFont_SetStringInt(176,3299
gFont_SetFont_OP(185,3435

gSprite.cc,558
#define DEFOBJ 14,246
#define SPRITE_COL 15,265
#define SCREEN_HALF_W 16,289
#define SCREEN_HALF_H 17,315
static SpriteTable   sptable[sptable19,342
static ps2utilSprite sp[sp20,380
static unsigned int  sp_counter;21,453
static bool          flag_spriteInited 22,486
/*static*/ SceneGraphPtr root;29,627
static float my_scale 31,659
flip(36,716
gSprite_DefSprite(72,1651
void gSprite_PutSprite(104,2564
gSprite_PutSpriteEx(160,4143
gSprite_Init(245,6122
gSprite_Clear(272,7163
gSprite_Draw_Reset(285,7292
gSprite_PutSprite_Pause(295,7385

game.cc,50
#define linda_init 20,288
void game_main(23,317

game_time.cc,169
int game_time_get_msec(6,67
int game_time_conv_ms2cs 29,516
int game_time_conv_ms2sec 34,603
int game_time_conv_ms2minute 39,672
void game_time_set_raptime 56,1044

light.cc,187
FMATRIX normal_light;9,124
FMATRIX light_color;10,146
void init_light(13,169
void ps2_vu0_normal_light_matrix(60,1060
void ps2_vu0_light_color_matrix(66,1190
void set_light(71,1316

linda.cc,967
static int my_id;18,343
static CarPtr linda_carlist[linda_carlist19,361
static int linda_seq[linda_seq20,404
set_header(25,485
get_header(35,658
make_packet(49,879
send_packet(71,1369
get_packet(99,2012
linda_set_schedule(119,2580
static bool linda_sche_wait0(128,2777
linda_sche_wait1(153,3304
linda_sche_wait_ready0(168,3581
linda_sche_wait_ready1(197,4119
linda_sche_opening0(212,4392
linda_sche_opening1(236,4874
linda_sche_select_car0(251,5155
linda_sche_select_car1(275,5649
linda_sche_select_course0(290,5941
linda_sche_select_course1(324,6648
linda_sche_ready0(343,7031
linda_sche_ready1(367,7506
linda_sche_main_init(382,7780
linda_sche_main_ready0(417,8526
linda_sche_main_ready1(441,9001
linda_sche_main(456,9265
linda_update(502,10408
linda_jiki_compareLocation(514,10583
linda_jiki_compare(541,11108
linda_jiki_update(555,11399
linda_update(580,11965
get_id(677,14415
void linda_env_init(694,14743
linda_init(706,14862

main.cc,39
FILE *main_fp;main_fp6,79
main(9,99

mytype.cc,139
static clock_t start;10,137
static clock_t race_start;11,159
wait_init(14,192
wait(24,315
time_RaceStart(39,480
time_RaceTime(45,533

name_dictionary.cc,307
#define NAME_HASH_SIZE 6,80
#define REHASH_NUM 7,131
typedef struct name_dic 9,173
} NAME_DIC;12,238
static NAME_DIC *name_hash=name_hash14,251
int hash_func(16,285
const char *refer_name_dictionary(refer_name_dictionary32,541
void delete_name_dictionary(62,1356
int init_name_dictionary(87,1914

ps2util.cc,1200
OBJECT *ps2util_obj_Create_fromXML(ps2util_obj_Create_fromXML16,366
void ps2util_obj_Set_effect(33,645
void ps2_vu0_copy_vector(39,767
void ps2util_obj_Renew_transMatrix(45,889
int ps2util_tex_Set(66,1165
int ps2util_sprite_Create(71,1216
void ps2util_obj_Set_texture(77,1300
void ps2_vu0_unit_matrix(84,1430
void ps2_vu0_rot_matrix_y(98,2023
void ps2_vu0_apply_matrix(122,2657
void ps2_vu0_scale_vector(131,3055
void ps2_vu0_add_vector(141,3406
void ps2_vu0_outer_product(151,3626
float ps2_vu0_inner_product(160,3863
void ps2_vu0_mul_matrix(166,3977
void ps2_vu0_copy_matrix(190,5714
void ps2util_obj_Free(195,5819
void ps2_vu0_sub_vector(202,5874
void ps2_vu0_normalize(212,6064
void xml_free(223,6311
void ps2util_obj_Draw(231,6395
void  ps2util_sprite_Destroy(239,6542
void ps2util_sprite_Set_basicAttribute(246,6647
void ps2util_sprite_Request(256,6953
void ps2util_sprite_Unuse_alpha(262,7014
void ps2util_graphic_Init(267,7079
#define SPRITE_HAS_4VERTEXIS 276,7175
#define PS2_GS_XYZ3 278,7207
sprite_disappear(281,7299
int malloc_align16(313,7964
void ps2util_sprite_Draw(342,8564
void ps2util_graphic_Finish(347,8633
void ps2util_sprite_Use_alpha(354,8735

quotanion.cc,69
quotanion(11,226
quotanion_rotmatrix(25,529
degree2radian(47,1167

schedule.cc,1008
#define linda_update(32,538
#define MAXCAR 35,592
#define MAXFIELD 36,633
#define MAXRAP 37,677
#define SP_SEL_CAR 38,712
#define SP_SEL_COURSE 39,737
static int start_time,63,1523
static int start_time,time_count;63,1523
static int RUNNIG=64,1557
char raptime[raptime65,1578
static int ranking 67,1597
static LIGHT l;68,1621
static int i=69,1637
static int change_state 73,1749
set_schedule_assumption(79,1854
unset_schedule(86,1970
set_schedule(92,2024
graphic_init(99,2122
play_init(106,2265
void linda_env_init(114,2419
static void game_env_init 119,2482
sche_game_init(135,2714
sche_game_opening(190,3770
sche_game_select_car(222,4290
sche_game_select_course(254,4935
sche_game_ready(285,5611
sche_game_main_init(312,6239
sche_game_main_ready(322,6390
sche_game_main(329,6527
sche_game_main_pause(398,8192
sche_game_main_goal(432,8892
sche_game_main_finish(462,9566
sche_game_main_finish2(472,9725
void wait_sync(483,9914
void swap_dbuff(489,9984
schedule(495,10040

sjoy.cc,437
#define N_JOY 14,195
static const char *g_devName[g_devName16,214
static int g_fd[g_fd21,286
int sjoy_open(29,527
int sjoy_close(52,1101
struct js_event68,1349
int g_button[g_button75,1410
int g_axis[g_axis76,1428
#define JS_EVENT_INIT 78,1449
#define JS_EVENT_BUTTON 79,1473
#define JS_EVENT_AXIS 80,1499
void sjoy_poll(85,1637
int sjoy_get_button(119,2314
int sjoy_get_axis(125,2445
int sjoy_get_ps2_button(131,2588

sound.cc,578
Mix_Chunk *chunk[chunk14,355
int channel[channel15,419
static char buf0[buf019,502
long vh_addr[vh_addr21,532
int vb_addr[vb_addr26,643
int vab[vab31,788
unsigned char *buf;buf32,820
int cnt;33,840
int seqno 34,849
int seq[seq36,866
int sdvab;37,898
int SQ[SQ41,959
void Soundss(45,1093
void SoundPlay(108,3399
void SoundStop(120,3682
int no_useSDLMixer 133,3965
InitSdlMixer(136,3995
void LoadSdlMixer(146,4219
PlaySdlMixer(175,5174
PauseSdlMixer(186,5392
ResumeSdlMixer(197,5565
TimeSdlMixer(208,5740
FreeSdlMixer(221,6002
InitVolume(236,6223

test_vector.cc,157
int main(16,358
void init_FVECTOR(134,2887
void init_FMATRIX(144,3081
void output_FVECTOR(159,3395
void output_FMATRIX(169,3558
void all_init(184,3789

title_scene.cc,316
    TITLE_INIT,::TITLE_INIT10,123
    TITLE_MAIN,::TITLE_MAIN11,139
    TITLE_FINISH::TITLE_FINISH12,155
} TITLE_STATE;13,172
static ps2utilSprite title_sprite;15,188
#define TITLE_IMG_FILE 19,254
title_init(23,307
title_init_call(46,755
title_finish(52,806
title_finish_call(60,943
title_scene(66,990

title_scene.h,0

game_time.h,0

gFont.h,0

Ss.h,0

LoadSprite.h,0