# HG changeset patch # User Atuto SHIROMA # Date 1306998900 -32400 # Node ID afddacdf30ddcfb79e5b67b69e995d810a4ef125 # Parent 0b65ca27f113285727439617075d42787221187a compile on Mac OS X -no Warning diff -r 0b65ca27f113 -r afddacdf30dd .#game.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/.#game.h Thu Jun 02 16:15:00 2011 +0900 @@ -0,0 +1,1 @@ +e095729@takeuMac.local.92524 \ No newline at end of file diff -r 0b65ca27f113 -r afddacdf30dd .#ps2util.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/.#ps2util.h Thu Jun 02 16:15:00 2011 +0900 @@ -0,0 +1,1 @@ +e095729@takeuMac.local.92524 \ No newline at end of file diff -r 0b65ca27f113 -r afddacdf30dd car.h --- a/car.h Thu Jun 02 14:56:11 2011 +0900 +++ b/car.h Thu Jun 02 16:15:00 2011 +0900 @@ -25,6 +25,6 @@ void car_swerve(CarPtr, int); // ここで宣言したらgame.hと相互にincludeしちゃうからschedule.hのほうに書いてしまいました -// void car_update( Game *game, CarPtr car ); +//void car_update( Game *game, CarPtr car ); #endif diff -r 0b65ca27f113 -r afddacdf30dd main.c --- a/main.c Thu Jun 02 14:56:11 2011 +0900 +++ b/main.c Thu Jun 02 16:15:00 2011 +0900 @@ -1,7 +1,7 @@ #include #include "game.h" -//#include "libps2.h" -//#include "ps2util.h" +#include "libps2.h" +#include "ps2util.h" FILE *main_fp; diff -r 0b65ca27f113 -r afddacdf30dd ps2util.c --- a/ps2util.c Thu Jun 02 14:56:11 2011 +0900 +++ b/ps2util.c Thu Jun 02 16:15:00 2011 +0900 @@ -267,7 +267,7 @@ #define PS2_GS_XYZ3 1 // なにかわからん定数だから適当に作りました -inline void +void sprite_disappear( SPRITE* sprite ) { int i; @@ -368,7 +368,7 @@ printf("ps2util_sprite_Draw()\n"); } -void ps2util_graphic_Finish( void ) +void ps2util_graphic_Finish() { printf("ps2util_graphic_Finish()\n"); } diff -r 0b65ca27f113 -r afddacdf30dd ps2util.h --- a/ps2util.h Thu Jun 02 14:56:11 2011 +0900 +++ b/ps2util.h Thu Jun 02 16:15:00 2011 +0900 @@ -26,7 +26,7 @@ 絶対にあっていない。 */ typedef struct ps2sprite{ - SPRITE* attribute; + SPRITE attribute; } ps2utilSprite; @@ -98,9 +98,10 @@ void ps2util_sprite_Draw(); //ps2 依存関係の sprite.c より -inline void sprite_disappear( SPRITE *sprite ); +//inline +void sprite_disappear( SPRITE *sprite ); -void ps2util_graphic_Finish( void ); +void ps2util_graphic_Finish(); // title.cに書いてた void ps2util_sprite_Use_alpha( ps2utilSprite *title ); diff -r 0b65ca27f113 -r afddacdf30dd schedule.c --- a/schedule.c Thu Jun 02 14:56:11 2011 +0900 +++ b/schedule.c Thu Jun 02 16:15:00 2011 +0900 @@ -43,8 +43,8 @@ static void set_schedule(Game *game); static void sche_game_init(Game *game); -static void sche_game_wait(Game *game); -static void sche_game_wait_ready(Game *game); +//static void sche_game_wait(Game *game); //プロトタイプも消しといた +//static void sche_game_wait_ready(Game *game); static void sche_game_opening(Game *game); static void sche_game_select_car(Game *game); static void sche_game_select_course(Game *game); @@ -140,8 +140,8 @@ camera_init(); #ifdef LINDA - sche_func = &sche_game_wait; - set_schedule_assumption(sche_game_wait); + //sche_func = &sche_game_wait; + //set_schedule_assumption(sche_game_wait); #else set_schedule_assumption(sche_game_opening); #endif @@ -154,22 +154,22 @@ * ので cut する。 */ - +/* linda を使用しないのでカットした static void sche_game_wait(Game *game) { gFont_SetString("WAITING...", 200, 100); set_schedule_assumption(sche_game_wait_ready); } - +*/ /** * 通信対戦専用 * 全ユーザの接続を確認したら呼び出す * こいつも、linda がないので cut - */ - +*/ + /* static void sche_game_wait_ready(Game *game) { @@ -184,6 +184,7 @@ WAIT_READY: return; } + */ void diff -r 0b65ca27f113 -r afddacdf30dd test_vector.c --- a/test_vector.c Thu Jun 02 14:56:11 2011 +0900 +++ b/test_vector.c Thu Jun 02 16:15:00 2011 +0900 @@ -8,6 +8,11 @@ void output_FMATRIX(FMATRIX m); void all_init(FVECTOR v0, FVECTOR v1, FMATRIX m0, FMATRIX m1, float num); + +/* + ps2util.c にある、vector 計算のテスト用処理です。 +*/ + int main(){ FVECTOR resultV;