changeset 106:0c4b7d74e292

add Magoroku.cc & .h (Dandy.cc & .h)
author Atuto SHIROMA <e095729@ie.u-ryukyu.ac.jp>
date Wed, 08 Jun 2011 13:16:25 +0900
parents ef64f1182dc8
children 5d231c9754d1
files Magoroku.cc Magoroku.h Makefile Makefile.def Makefile2 schedule.h test_vector
diffstat 7 files changed, 671 insertions(+), 69 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Magoroku.cc	Wed Jun 08 13:16:25 2011 +0900
@@ -0,0 +1,509 @@
+#include "Magoroku.h"
+#include "SgoexCerium.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+#include <math.h>
+#include <time.h>
+#include <SDL.h>
+#include "SDL_opengl.h"
+#include "object.h"
+#include "tree_controll.h"
+#include "xml.h"
+#include "profile.h"
+#include "syokika.h"
+#include "sankaku.h"
+#include "sgoex.h"
+#include "sound.h"
+#include "bool.h"
+#include "bom.h"
+#include "count2.h"
+#include "tokuten.h"
+#include "schedule.h"
+#include "tama.h"
+#include "debug.h"
+#include "trace.h"
+#include "LoadSprite.h"
+#include <SDL_mixer.h>
+#include "error.h"
+#include "matrix_calc.h"
+
+#include "Character.h"
+#include "Character_state.h"
+
+static int use_keybord = 0;
+// static int cdp[20] = { 16, 16, 16, 17, 18, 0 };
+static int i;
+
+static int rswait = 0;
+static int cf = 0;
+static int cc = 0;
+
+static int test_mode = 0;
+static const char *test_object  = "" ;
+
+//static SDL_Surface *screen;
+// static Uint32 background;
+// static char *pad_trace_file;
+
+extern void schedule();
+extern void tokuten();
+extern void Pad();
+extern void keybord();
+static int gamesyokika(int gamef);
+static int game_pause(int);
+//static char *pad_trace_file;
+
+/**
+ * runmode:
+ * 0 - normal game                                                         
+ * 1 - capture mode                                                        
+ *     program will capture all pad traces on a play and               
+ *     dump it into a file                                             
+ * 2 - trace mode                                                          
+ *     program will run with a trace file which is generated           
+ *     by capture-mode
+ */
+int runmode;
+
+SDL_Joystick *joy;
+
+
+
+const char *usr_help_str = "Usage: ./twice [-length data_length] [-count task_num]\n\
+  -length  Number of data (default DATA_NUM (Func.h))\n\
+  -count   Number of task (default 1)\n";
+
+Viewer *droot;
+
+static    int screen_w;
+static    int screen_h;
+
+//ウィンドウのサイズとかを指定?
+MainLoopPtr
+Magoroku::init(Viewer *sgroot_, int w, int h)
+{
+    screen_w = w;
+    screen_h = h;
+    droot = sgroot_;
+    return droot;
+}
+
+Application *
+application() {
+    return new Magoroku();
+}
+
+
+static int opening(int gamef);
+static int dandy_closing(int gamef);
+static int dandy_main_loop(int gamef);
+static int dandy_main_init(int gamef);
+extern int init(TaskManager *manager, int argc, char *argv[]);
+extern void task_initialize();
+static void TMend(TaskManager *manager);
+
+//class Application の中の virtual bool app_loop( return 1 だけの関数?) を継承
+bool 
+Magoroku::app_loop(Viewer *viewer){
+    // don't use allExecute
+    return 0;
+};
+
+//ゲームの分岐に使用
+static int gamef = 0;
+
+//ゲームの分岐っぽそう。magoroku の schedule の処理と同等と考えてオッケーかな?
+HTaskPtr 
+Magoroku::application_task(HTaskPtr next, Viewer* viewer){
+    // printf("gamef = %d\n",gamef);
+    switch (gamef) {
+    case 0:    gamef= dandy_main_init(gamef); break;
+    case 1:    gamef= gamesyokika(gamef); break;
+    case 2:    gamef= opening(gamef); break;
+    case 3:    gamef= dandy_main_loop(gamef); break;
+    case 4:    gamef= dandy_closing(gamef); break;
+    }
+    return next;
+}; 
+
+
+
+
+static void
+task_init() 
+{
+}
+
+int
+TMmain(TaskManager *manager,int argc, char *argv[])
+{
+    for(int i = 1; i<argc ; i++) {
+	if (strcmp(argv[i],"-t")) {
+	    test_mode=1;
+	    if (i+1<argc && argv[i+1]) {
+		i++;
+		test_object=argv[i];
+	    }
+	}
+    }
+
+    task_init();
+    task_initialize();
+    manager->set_TMend(TMend);
+
+    return init(manager,argc, argv);
+}
+
+void
+TMend(TaskManager *manager)
+{
+    printf("game end\n");
+}
+
+static int light_sysswitch = 0;
+static int light_num = 4;
+
+static void 
+LightSysSwitch(Viewer *sgroot) {
+  if (light_sysswitch == 1) {
+    sgroot->OnLightSysSwitch();
+    for (int i = 0; i < light_num; i++) {
+        SceneGraphPtr light = sgroot->getLight(i);
+        sgroot->OnLightSwitch(i);
+        light->xyz[0] = screen_w / 2;
+        light->xyz[1] = screen_h / 2;
+        light->xyz[2] = -100;
+    }
+  } else if (light_sysswitch == 0) {
+    sgroot->OffLightSysSwitch();
+  }
+}
+
+
+static int 
+dandy_main_init(int gamef)
+{
+    //Timeprof timeprof_move;
+    //timeprof_move = timeprof_new();
+    dbg_init("/dev/stdout");
+
+    /**
+     * timeprof があるんだけどね
+     */
+
+    droot->createFromXMLfile("xml/character.xml");
+    droot->createFromXMLfile("xml/font.xml");
+    droot->createFromXMLfile("xml/effect.xml");
+    droot->createFromXMLfile("xml/boss.xml");
+
+    LightSysSwitch(droot);
+
+
+    init_sprite(0,0,0,0);
+
+    __debug("syokikaが呼びだされました\n");
+    joy=SDL_JoystickOpen(0);
+    if(!joy) {
+	fprintf(stderr,"failed to open joystick 0\n");
+	use_keybord = 1;
+    }
+
+    /**
+     * sound.c に移しました
+     * 代わりに InitSdlMixer(void); を使います。
+     * まあ中身一緒なんだけどね
+     */
+    /**
+      if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY,MIX_DEFAULT_FORMAT,2,1024) < 0) {
+        fprintf(stderr,"failed to initialize SDL_mixer.\n");
+        SDL_Quit();
+        exit(-1);
+      }
+    */
+
+    // SDL_mixer とかいろいろ初期化
+    // もし Init に失敗したら
+    // 以後の Mixer 関連の関数を呼び出しても
+    // 中では何も行われないとかいう小細工を入れました。
+    InitSdlMixer();
+
+    // 音楽ファイルの読み込み
+    LoadSdlMixer();
+
+    // ボリューム調整
+    InitVolume();
+	
+    // 音出しテスト
+    PlaySdlMixer(-1, BGM);
+
+    if(!(init_chara_list(1024))){
+	__debug("failed to init_chara_list\n");
+    }
+
+    __debug("finished init_chara_list\n");
+
+    return 1;
+}
+
+
+static int
+dandy_main_loop(int gamef)
+{
+	
+
+	if ((pad[0].l1 != 0) && (pad[0].r1 != 0) &&
+	    (pad[0].l2 != 0) && (pad[0].r2 != 0)) {
+	    gamef = gamesyokika(gamef);
+	}
+
+	if (pad[0].quit != 0) {
+	    gamef = 4;
+	}
+	flip();
+
+	//SDL_FillRect(screen, NULL, background);
+    
+	schedule();
+	enemyfaste = count;
+    
+	// timeprof_begin(timeprof_move);
+	//Move(); //enemy move
+	collision_detect();
+	outofwindow();
+	// timeprof_end(timeprof_move);
+	state_update();
+	asteroidi = 0;
+	//charpatern();
+	//bosguage();
+
+	if (jiki.bf == TRUE) {
+	    Player(0);
+	    count++;
+	    PutSprite(count, jiki.x, jiki.y, jiki.ch);
+	}
+
+	Putbom();
+	tokuten();
+    
+	count++;
+	//PutSprite(count, 0, 960 - 96, 10);
+	/*インフレゲージ */
+	count++;
+	//PutSprite(count, 0, 0, 48);
+
+	obj_draw();
+	gamef = game_pause(gamef);
+
+	if (use_keybord) {
+	    keybord();
+	} else {
+	    Pad(joy);
+	}
+	filpcount++;
+	count = 0;
+
+	return gamef;
+}
+
+static int
+dandy_closing(int gamef)
+{
+
+    //_______________________________________________
+    // SDL_mixerの後始末
+    Mix_CloseAudio();
+    Mix_HaltMusic();
+    FreeSdlMixer() ;
+    //_______________________________________________
+    return 0;
+}
+
+
+static int
+gamesyokika(int gamef)
+{
+    laser_lv3[0].r = 62;
+    laser_lv3[0].r = 62;
+    for (i = 0; i < 3; i++) {
+	tlv3[i].y = -1;
+    }
+    filpcount = 0;
+    stage = 0;
+    //for (i = 0; i < 300; i++)
+    //enemy[i].f = FALSE;
+    jiki.zanki = 3;
+    jiki.x = 60;
+    jiki.y = 200;
+    jiki.ch = 3;
+    jiki.point = 0;
+    jiki.bf = FALSE;
+    jiki.muteki = 120;
+    enemycount = 0;
+    lg.stg = 4096;
+    pg.stg = 4096;
+    infg.stg = 0;
+    infg_level = 0;
+    //kyeenemyno = -1;
+    fastebos = 0;
+    jiki.ccount = 99;
+    p_extend = 200000;
+    pad[0].up=0;
+    pad[0].down=0;
+    pad[0].right=0;
+    pad[0].left=0;
+    pad[0].st=0;
+    pad[0].se=0;
+
+    SoundStop();
+    SoundPlay(7);
+    gamef =  2;
+    flip();  
+    return gamef;
+}
+
+static int
+opening(int gamef)
+{
+    if(use_keybord == 1) {
+	keybord();
+    } else {
+	Pad(joy);
+    }
+
+    count = 1;
+
+    PutSprite(count, 700, 480, 53); //  put `push start' string on screen.  
+    count++;
+    PutSprite(count, 224, 776, 119); //  put `super dandy'                   
+    count++;
+    //    PutSprite(count, 200, 64, 190);
+    //    PutSpriteEx(count, 8192, 8192, 0);
+    PutSpriteEx(190, 800, 264, 2, 2, 5);
+    count++;
+    PutSprite(count, 396, 432, 191);
+    //PutSpriteEx(count, 8192, 8192, 0);
+    count++;
+    PutSprite(count, 640, 640, 192);
+    //PutSpriteEx(count, 8192, 8192, 0);
+
+    if (pad[0].st > 1) {
+	jiki.bf = TRUE;
+	
+	//CdPlay(1,&cdp[0],0);                                          
+	SoundStop();
+	SoundPlay(0);
+
+	gamef = 3;
+	pad[0].st = 1;
+    } else if ((pad[0].se > 0) && (pad[0].st > 0)) {
+	gamef = 2;
+    }
+    flip();  
+    return gamef;
+}
+
+static int
+game_pause(int gamef)
+{
+    gamef = 3;
+    if (jiki.zanki != 0 && jiki.bf != FALSE) {
+	if (pad[0].se == 1) {
+	    //Mix_Pause(BGM);
+	    PauseSdlMixer(BGM);
+	    while(1){
+		if(use_keybord == 1) {
+		    keybord();
+		} else {
+		    Pad(joy);
+		}
+		if(pad[0].st == 0)
+		    continue;
+		pad[0].up=0;
+		pad[0].down=0;
+		pad[0].right=0;
+		pad[0].left=0;
+		pad[0].se=0;
+		pad[0].st=0;
+		//Mix_Resume(BGM);
+		ResumeSdlMixer(BGM);
+		break;
+	    }
+	}
+    }
+    if (jiki.zanki == 0) {
+	//     RECT *recp;                                                      
+	if ((jiki.ccount > 0) && (cf == 0)) {
+	    cf = 1;
+	    count++;
+	    //cgcg(2);
+	    PutSprite(count, 480, 480, 110);
+	    count++;
+	    //cgcg(1);
+	}
+	if ((jiki.ccount > 0) && (cf == 1)) {
+	    while (1) {
+		if (pad[0].st > 0) {
+		    cf = 0;
+		    jiki.ccount--;
+		    jiki.zanki = 3;
+		    enemycount++;
+		    cc = 0;
+		    for (i = 0; i < 4; i++) {
+			clear_result[i] = 0;
+		    }
+		    goto f;
+		}
+		cc++;
+		if (29 - cc / 60 < 20) {
+		    cc = 0;
+		    cf = 3;
+		    break;
+		}
+		SDL_Delay(100);
+		PutSprite(1, 640, 640, 29 - cc / 60);
+		//      	PutSpriteEx(1, 409 * ((cc % 60) + 1), 409 * ((cc % 60) + 1), 0);
+
+		Pad(joy);
+		flip();  // this is not correct
+	    }
+	}
+	if (rswait > 60 * 6) {
+	    cf = 0;
+	    rswait = 0;
+	    gamef = gamesyokika(gamef);
+	}
+	rswait++;
+	count++;
+	//cgcg(1);
+	PutSprite(1, 480, 480, 19);
+	return gamef;
+    }
+    if (jiki.bf == FALSE) {
+    f:
+	if (rswait < 80) {
+	    rswait++;
+	    return gamef;
+	} else {
+	    rswait = 0;
+	    jiki.x = 60;
+	    jiki.y = 200;
+	    jiki.bf = TRUE;
+
+	    pad[0].st = 0;
+	    lg.stg = 4096;
+	    pg.stg = 4096;
+	    laser_lv3[0].r = 62;
+	    tlv3[0].r = 0;
+	    tlv3[0].y = -1;
+	    return gamef;
+	    // sb_size = -1;                                                    
+	}
+    }
+    return gamef;
+}
+
+
+
+/* end */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Magoroku.h	Wed Jun 08 13:16:25 2011 +0900
@@ -0,0 +1,21 @@
+#ifndef INCLUDE_MAGOROKU_H
+#define INCLUDE_MAGOROKU_H
+
+#include "TaskManager.h"
+#include "SceneGraph.h"
+#include "Application.h"
+#include "MainLoop.h"
+#include "Func.h"
+
+class Magoroku : public Application {
+    bool app_loop(Viewer *viewer);
+    HTaskPtr application_task(HTaskPtr next, Viewer* viewer);
+    MainLoopPtr init(Viewer *viewer, int w, int h);
+};
+
+extern Viewer *droot;
+
+typedef void (*move)(SceneGraphPtr node, void *sgroot_, int w, int h);
+typedef void (*coll)(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree);
+
+#endif
--- a/Makefile	Thu Jun 02 23:37:51 2011 +0900
+++ b/Makefile	Wed Jun 08 13:16:25 2011 +0900
@@ -1,79 +1,39 @@
-TARGET = main
-CC = g++
-SRCS = main.cc game.cc car.cc col.cc quotanion.cc controler.cc field.cc camera.cc gSprite.cc schedule.cc mytype.cc gFont.cc carNode.cc light.cc title_scene.cc game_time.cc ps2util.cc sjoy.cc name_dictionary.cc
-#linda/lindaapi.cc linda.c
-OBJS = ${SRCS:.cc=.o}
-VU1DIR = vu1code
+# Makefile to build the SDL tests
+include ./Makefile.def
 
-#MPGOBJ =  mpg.elf
-
-VPUSRCS = ${VU1DIR}/Makefile ${VU1DIR}/MPG.dsm ${VU1DIR}/basic.vsm ${VU1DIR}/vpu.cmd ${VU1DIR}/vumacros.h
-VU1OBJ = ${VU1DIR}/mpg.elf
+srcdir  = .
+ABI = -m$(ABIBIT)
 
-INCLUDES = \
-#-I/usr/local/include/libps2a \
-#-I/usr/local/include/ps2util \
-#-I./Linda
+SRCS = main.cc game.cc car.cc col.cc quotanion.cc controler.cc field.cc camera.cc gSprite.cc schedule.cc mytype.cc gFont.cc carNode.cc light.cc title_scene.cc game_time.cc ps2util.cc sjoy.cc name_dictionary.cc Magoroku.cc
 
-#DEFINES = -DDEBUG -DLINDA
-DEBUGFLAGS = -Wall -g
-#LIBPS2ARC = /usr/local/lib/libps2a.a
-
-CFLAGS = ${INCLUDES} ${DEFINES} ${DEBUGFLAGS}
-
-#LIBS = `xml-config --libs` -lps2util -lpng -lps2a
-
-TEST = test_vector
+CFLAGS  += -DINVISIBLE_MODE -g $(ABI) -Wall `sdl-config --cflags` `xml2-config --cflags` $(INCLUDE)
+LIBS	+=  `sdl-config --libs`,-framework,OpenGL -lSDL_mixer -lSDL_image `xml2-config --libs`
+LIBS += -lCerium -lFifoManager
 
-all : ${TARGET} ${TEST}
+TARGET = demo #dandy test1
+OBJS  = ${SRCS:.cc=.o}
 
-${VU1OBJ}: ${VPUSRCS}
-	cd ${VU1DIR}; make
-	cp ${VU1OBJ} .
+all: $(TARGET)
 
-#${TARGET} : ${OBJS} ${VU1OBJ}
-#	${CC} -o ${TARGET} ${OBJS} ${LIBS}
-
-#${AR} x ${LIBPS2ARC} ${MPGOBJ}
+test: $(TARGET)
+	./demo  -test
 
-#${TARGET} : ${OBJS}
-#	${CC} -po ${TARGET} ${OBJS} ${LIBS}
-${TARGET} : ${OBJS}
-	${CC} -o ${TARGET} ${OBJS}
+demo: $(OBJS) 
+	$(CC) $(ABI) -o $@ $(OBJS) $(LIBS)
 
-${TEST} : test_vector.cc ps2util.cc 
-	${CC} -o ${TEST} $^
+dandy: $(OBJS) Dandy.o SgoexCerium.o
+	$(CC) $(ABI) -o $@ $(OBJS) Dandy.o SgoexCerium.o $(LIBS)
 
-tag:
-	etags *.[ch]
+test1: $(OBJS) Test.o SgoexCerium.o
+	$(CC) $(ABI) -o $@ $(OBJS) Test.o SgoexCerium.o $(LIBS)
 
-clean :
-	rm -f ${OBJS}
-	rm -f ${TARGET}
-	rm -f ${MPGOBJ}
-	rm -f ${VU1OBJ}
-	rm -f *~
-	cd ${VU1DIR}; make clean
-depend:
-	makedepend -- ${CFLAGS} -- ${SRCS} ${MAINSRC}
-# DO NOT DELETE
+clean:
+	rm -f $(TARGET) $(OBJS) #main.o sgoex.o Dandy.o  SgoexCerium.o Test.o
 
-main.o: 
-game.o: #/Users/e095729/magoroku_racing/Linda/lindaapi.h
-car.o:
-col.o: 
-quotanion.o:
-field.o: 
-camera.o:
-gaSprite.o:
-schedule.o:
-demo.o: 
-mytype.o:
-gFont.o: 
-carNode.o:
-#linda.o: #/Users/e095729/magoroku_racing/Linda/lindaapi.h
-light.o:
-title_scene.o:
-game_time.o:
-sjoy.o:
-name_dictionary.o:
\ No newline at end of file
+.c.o:
+	$(CC) $(CFLAGS) $(INCLUDES) -c $<
+
+.cc.o:
+	$(CC) $(CFLAGS) $(INCLUDES) -c $<
+
+debug.o:debug.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Makefile.def	Wed Jun 08 13:16:25 2011 +0900
@@ -0,0 +1,20 @@
+# include/library path
+# ex macosx
+
+#ex linux/ps3
+CERIUM = ../Cerium
+
+# OPT = -g
+
+ABIBIT = 64
+
+INCLUDE = -I. -I.. -I${CERIUM}/include/TaskManager -I$(CERIUM)/Renderer/Engine -I$(CERIUM)/include/Cerium
+LIBS = -L${CERIUM}/TaskManager -L$(CERIUM)/Renderer/Engine
+TOOL = $(CERIUM)/bin
+
+
+LIBS += `sdl-config --libs`, -framework, OpenGL -lSDL_mixer -lSDL_image `xml2-config --libs`
+LIBS += -lCerium -lFifoManager
+
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Makefile2	Wed Jun 08 13:16:25 2011 +0900
@@ -0,0 +1,89 @@
+# Makefile to build the SDL tests
+# include ./Makefile.def
+
+
+TARGET = main
+CC = g++
+SRCS = main.cc game.cc car.cc col.cc quotanion.cc controler.cc field.cc camera.cc gSprite.cc schedule.cc mytype.cc gFont.cc carNode.cc light.cc title_scene.cc game_time.cc ps2util.cc sjoy.cc name_dictionary.cc Magoroku.cc
+#linda/lindaapi.cc linda.c
+OBJS = ${SRCS:.cc=.o}
+VU1DIR = vu1code
+
+#MPGOBJ =  mpg.elf
+CERIUM = ../Cerium
+
+VPUSRCS = ${VU1DIR}/Makefile ${VU1DIR}/MPG.dsm ${VU1DIR}/basic.vsm ${VU1DIR}/vpu.cmd ${VU1DIR}/vumacros.h
+VU1OBJ = ${VU1DIR}/mpg.elf
+
+#Dandy の Makefile をもとに追加
+INCLUDES = \
+-I. -I.. -I${CERIUM}/include/TaskManager -I$(CERIUM)/Renderer/Engine -I$(CERIUM)/include/Cerium 
+
+
+#DEFINES = -DDEBUG -DLINDA
+DEBUGFLAGS = -Wall -g
+#LIBPS2ARC = /usr/local/lib/libps2a.a
+
+CFLAGS = ${INCLUDES} ${DEFINES} ${DEBUGFLAGS}
+
+#LIBS = `xml-config --libs` -lps2util -lpng -lps2a
+#Dandy の Makefile をもとに追加
+LIBS = -L${CERIUM}/TaskManager -L$(CERIUM)/Renderer/Engine
+LIBS += `sdl-config --libs`, -framework,OpenGL -lSDL_mixer -lSDL_image `xml2-config --libs`
+LIBS += -lCerium -lFifoManager
+
+TEST = test_vector
+
+all : ${TARGET} ${TEST}
+
+${VU1OBJ}: ${VPUSRCS}
+	cd ${VU1DIR}; make
+	cp ${VU1OBJ} .
+
+#${TARGET} : ${OBJS} ${VU1OBJ}
+#	${CC} -o ${TARGET} ${OBJS} ${LIBS}
+
+#${AR} x ${LIBPS2ARC} ${MPGOBJ}
+
+#${TARGET} : ${OBJS}
+#	${CC} -po ${TARGET} ${OBJS} ${LIBS}
+${TARGET} : ${OBJS}
+	${CC} -o ${TARGET} ${OBJS} ${LIBS}
+
+${TEST} : test_vector.cc ps2util.cc 
+	${CC} -o ${TEST} $^
+
+tag:
+	etags *.[ch]
+
+clean :
+	rm -f ${OBJS}
+	rm -f ${TARGET}
+	rm -f ${MPGOBJ}
+	rm -f ${VU1OBJ}
+	rm -f *~
+	cd ${VU1DIR}; make clean
+depend:
+	makedepend -- ${CFLAGS} -- ${SRCS} ${MAINSRC}
+# DO NOT DELETE
+
+main.o: 
+game.o: #/Users/e095729/magoroku_racing/Linda/lindaapi.h
+car.o:
+col.o: 
+quotanion.o:
+field.o: 
+camera.o:
+gaSprite.o:
+schedule.o:
+demo.o: 
+mytype.o:
+gFont.o: 
+carNode.o:
+#linda.o: #/Users/e095729/magoroku_racing/Linda/lindaapi.h
+light.o:
+title_scene.o:
+game_time.o:
+sjoy.o:
+name_dictionary.o:
+Magoroku.o:
\ No newline at end of file
--- a/schedule.h	Thu Jun 02 23:37:51 2011 +0900
+++ b/schedule.h	Wed Jun 08 13:16:25 2011 +0900
@@ -2,10 +2,13 @@
 #ifndef SCHEDULE_H
 #define SCHEDULE_H
 
-#endif
+
 
 // game.hからここに移動
 void schedule(Game *game);
 
 // car.hから。 
 void car_update( Game *game, CarPtr car );
+
+
+#endif
Binary file test_vector has changed