changeset 134:42337585fb7c

fix merge
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Fri, 22 Jul 2011 18:32:39 +0900
parents 89231546bae6
children d59f3906e74b
files gSprite.cc ps2util.cc
diffstat 2 files changed, 1 insertions(+), 209 deletions(-) [+]
line wrap: on
line diff
--- a/gSprite.cc	Fri Jul 22 18:29:56 2011 +0900
+++ b/gSprite.cc	Fri Jul 22 18:32:39 2011 +0900
@@ -3,6 +3,7 @@
 #include "TaskManager.h"
 #include "SceneGraph.h"
 #include "Application.h"
+#include <iostream>
 
 #include <stdio.h>
 #include <stdlib.h>
@@ -149,48 +150,9 @@
 }
 
 
-
-extern Viewer *droot;
-
-static SceneGraphPtr root;
-
-
-//SgoexCerium.ccより
 void
-<<<<<<< local
 gSprite_DefSprite(int number, const char *name, float w, float h, int color)//, OBJECT *obj)
-=======
-flip()
 {
-    CameraPtr camera = droot->sgroot->getCamera();
-
-    droot->sgroot->flip();
-    droot->sgroot->lightCalc();
-
-    root = droot->createSceneGraph();
-    //root->xyz[0] = screen_w/2;
-    //root->xyz[1] = screen_h/2;;
-    root->xyz[0] = 0;
-    root->xyz[1] = 0;
-    root->xyz[2] = 30.0f;
-
-    /*親の回転、座標から、子の回転、座標を算出*/
-    get_matrix(root->matrix, root->angle, root->xyz, camera->matrix);
-    /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/
-    get_matrix(root->real_matrix, root->angle, root->xyz, camera->real_matrix);
-    //出力して、次のものを出力するための準備
-    droot->setSceneData(root);
-}
-
-
-
-
-
-/*void
-gSprite_DefSprite(int number, int tx, int ty, int tw, int th)
->>>>>>> other
-{
-<<<<<<< local
   SpriteTable	*m = &sptable[number];
   m->w		   = w;
   m->h		   = h;
@@ -200,163 +162,17 @@
   m->tex_w	   = power_of_two(m->w);
   m->tex_h	   = power_of_two(m->h);
   m->texture	   = (int *)name;
-=======
-  sptable[number].tx = tx;
-  sptable[number].ty = ty;
-  sptable[number].tw = tw;
-  sptable[number].th = th;
-}*/
-void
-gSprite_DefSprite(int number, const char *name, float w, float h, int color, OBJECT *obj)
-{
-    SpriteTable *m = &sptable[number];
-    m->w = w;
-    m->h = h;
-    m->color = (color & 32);
-    m->mx = w / 2; //画像の中心を座標としたいらしい。
-    m->my = h / 2;
-    m->tex_w = power_of_two(m->w);
-    m->tex_h = power_of_two(m->h);
-    m->texture = (int *)name;
-
->>>>>>> other
 }
 
 
-<<<<<<< local
 void gSprite_PutSprite(bool ScreenPos, int number, int x, int y, int z )
-=======
-
-
-
-/*void
-gSprite_PutSprite(int number, int x, int y)
->>>>>>> other
 {
   SpriteTable *m = &sptable[number];
 
-<<<<<<< local
   char *name = (char *) m->texture;
   if (!name) {
-=======
-    ps2util_sprite_Set_basicAttribute(
-	p,
-	(unsigned short)x, (unsigned short)y,
-	(unsigned short)sptable[number].tw*2, (unsigned short)sptable[number].th*2,
-	(unsigned short)sptable[number].tx, (unsigned short)sptable[number].ty,
-	(unsigned short)sptable[number].tw, (unsigned short)sptable[number].th,
-	SPRITE_PRIO_FOREGROUND);
-
-    ps2util_sprite_Request(p);
-    sp_counter++;
-}*/
-void
-gSprite_PutSprite(int number, short x, short y, int zorder)
-{
-    SpriteTable *m = &sptable[number];
-    char *name = (char *) m->texture;
-if (!name) {
->>>>>>> other
     printf("PutSprite %d unknown\n",number);
     return;
-<<<<<<< local
-=======
-}
-    SceneGraphPtr object = droot->createSceneGraph(name);
-    //object->c_xyz[0] = m->mx;
-    //object->c_xyz[1] = m->my;
-    root->addChild(object);
-
-    object->xyz[0] -= object->c_xyz[0]*my_scale;
-    object->xyz[1] -= object->c_xyz[1]*my_scale;
-    object->xyz[2] -= object->c_xyz[2];
-
-    object->xyz[0] += x+m->mx;
-    object->xyz[1] += y+m->my;
-    object->xyz[2] += zorder * 0.01;
-
-    float scale[] = {my_scale,my_scale,1};
-    //float c_xyz[] = {0,0,0};
-    //scale_matrix(object->matrix, scale, c_xyz);
-
-    /*親の回転、座標から、子の回転、座標を算出*/
-    //get_matrix_scale(object->matrix, object->angle, object->xyz, scale, root->matrix);
-
-    /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/
-    // get_matrix(object->real_matrix, object->angle, object->xyz, root->real_matrix);
-}
-
-
-
-
-
-
-/*void
-gSprite_PutSpriteEx(int number, int x, int y, float w, float h)
-{
-    ps2utilSprite *p = &sp[sp_counter];
-
-    ps2util_sprite_Set_basicAttribute(
-	p,
-	(unsigned short)x, (unsigned short)y,
-	(unsigned short)sptable[number].tw*w, (unsigned short)sptable[number].th*h,
-	(unsigned short)sptable[number].tx, (unsigned short)sptable[number].ty,
-	(unsigned short)sptable[number].tw, (unsigned short)sptable[number].th,
-	SPRITE_PRIO_FOREGROUND);
-
-    ps2util_sprite_Request(p);
-    sp_counter++;
-}*/
-void
-PutSpriteEx(int number, int x, int y, float scalex, float scaley, float angle)
-{
- if (1) {
-    PutSprite(1, x, y, number);
-    return;
- }
-
-    SpriteTable *m = &sptable[number];
-    char *name = (char *) m->texture;
-if (!name) {
-    printf("PutSpriteEx %d unknown\n",number);
-    return;
-}
-    SceneGraphPtr object = droot->createSceneGraph(name);
-    root->addChild(object);
-
-    float scale[] = {my_scale*scalex*4,my_scale*scaley*4,1};
-
-    /*親の回転、座標から、子の回転、座標を算出*/
-    object->xyz[0] = x - object->c_xyz[0] * my_scale - m->w*my_scale;
-    object->xyz[1] = y - object->c_xyz[1] * my_scale - m->h*my_scale;
-    object->xyz[2] = number * 0.01;
-    //object->c_xyz[0] = m->mx;
-    //object->c_xyz[1] = m->my;
-    object->angle[3] = angle * (3.1415926*2/4096);
-    get_matrix(object->matrix, object->angle, object->xyz, root->matrix);
-    float c_xyz[] = {0,0,0};
-    scale_matrix(object->matrix, scale, c_xyz);
-    /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/
-    // get_matrix(object->real_matrix, object->angle, object->xyz, root->real_matrix);
-}
-
-
-
-
-
-
-
-//ここいらはどうやら、スプライトを取得する部分。
-
-static void
-gSprite_Init_Png(const char *texname)
-{
-  if (!(sprite_tex = read_png_file(texname))) {
-    fprintf(stderr,
-	    "cannot creat texture - init_png().\n");
-    fflush(stderr);
-    exit(EXIT_FAILURE);
->>>>>>> other
   }
 
   for( int i = 0; i < 3; i ++ ){
@@ -528,7 +344,6 @@
   ps2util_graphic_Init();
   //gSprite_Init_Png("img/main2.png");
   //gSprite_Create(); // スプライト生成
-<<<<<<< local
 
   // testCoeler
   int tc = 1;
@@ -546,30 +361,8 @@
   gSprite_DefSprite( SELECT_CAR_2, "select_car_2", 165,  140, tc);
   gSprite_DefSprite( SELECT_CAR_3,  "select_car_3", 165,  140, tc);
   gSprite_DefSprite( SELECT_CORSE_1, "select_corse_1", 148, 114, tc); // 選択画面のコース 
-=======
-  
-  sgroot->createFromXMLfile("./xml_files/boss.xml");
- 
-  /*  gSprite_DefSprite(10,   1,   1, 512, 666); // タイトル  
-  gSprite_DefSprite(17,   1,  35,  33,  33); // 選択マーク
-  gSprite_DefSprite(23,   1,   1, 106,  34); // スピードメーター
-  gSprite_DefSprite(24,  51,  40,  18,  20); // 右矢印
-  gSprite_DefSprite(25,  33,  40,  17,  20); // 左矢印
-  gSprite_DefSprite(26,  56,  89,  55,  26); // km/h
-  gSprite_DefSprite(27,  62,  62,  39,  26); // Rap
-  gSprite_DefSprite(28, 430,  62,  53,  46); // 1p
-  gSprite_DefSprite(29, 460,   6,  53,  46); // 2P 
-  gSprite_DefSprite(51, 333, 116, 165,  140); // 選択画面の車 
-  gSprite_DefSprite(52, 181, 116, 165,  140);
-  gSprite_DefSprite(53,  12, 116, 165,  140);
-  gSprite_DefSprite(81, 115,   1, 148, 114); // 選択画面のコース 
->>>>>>> other
   // 本当は (82, 272,...)です。二つ目のコース絵がないので 
-<<<<<<< local
   gSprite_DefSprite( SELECT_CORSE_2, "select_corse_2", 148, 114 ,tc);
-=======
-  gSprite_DefSprite(82, 272,   1, 148, 114);*/
->>>>>>> other
 
 }
 
--- a/ps2util.cc	Fri Jul 22 18:29:56 2011 +0900
+++ b/ps2util.cc	Fri Jul 22 18:32:39 2011 +0900
@@ -19,7 +19,6 @@
 */
 OBJECT *ps2util_obj_Create_fromXML(const char *filename)
 {
-  //SceneGraph 宣言
   OBJECT *body;
   //body->matrix = { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0} };