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1 /*
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2 * Routines dealing with the "position" table.
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3 * This is a table which tells the position (in the input file) of the
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4 * first char on each currently displayed line.
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5 *
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6 * {{ The position table is scrolled by moving all the entries.
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7 * Would be better to have a circular table
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8 * and just change a couple of pointers. }}
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9 */
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10
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11 #include "less.h"
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12 #include "position.h"
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13
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14 static POSITION *table = NULL; /* The position table */
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15 static int table_size;
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16
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17 extern int sc_width, sc_height;
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18
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19 /*
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20 * Return the starting file position of a line displayed on the screen.
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21 * The line may be specified as a line number relative to the top
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22 * of the screen, but is usually one of these special cases:
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23 * the top (first) line on the screen
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24 * the second line on the screen
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25 * the bottom line on the screen
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26 * the line after the bottom line on the screen
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27 */
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28 public POSITION
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29 position(where)
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30 int where;
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31 {
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32 switch (where)
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33 {
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34 case BOTTOM:
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35 where = sc_height - 2;
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36 break;
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37 case BOTTOM_PLUS_ONE:
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38 where = sc_height - 1;
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39 break;
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40 case MIDDLE:
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41 where = sc_height / 2;
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42 }
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43 return (table[where]);
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44 }
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45
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46 /*
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47 * Add a new file position to the bottom of the position table.
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48 */
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49 public void
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50 add_forw_pos(pos)
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51 POSITION pos;
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52 {
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53 register int i;
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54
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55 /*
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56 * Scroll the position table up.
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57 */
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58 for (i = 1; i < sc_height; i++)
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59 table[i-1] = table[i];
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60 table[sc_height - 1] = pos;
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61 }
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62
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63 /*
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64 * Add a new file position to the top of the position table.
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65 */
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66 public void
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67 add_back_pos(pos)
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68 POSITION pos;
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69 {
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70 register int i;
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71
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72 /*
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73 * Scroll the position table down.
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74 */
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75 for (i = sc_height - 1; i > 0; i--)
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76 table[i] = table[i-1];
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77 table[0] = pos;
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78 }
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79
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80 /*
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81 * Initialize the position table, done whenever we clear the screen.
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82 */
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83 public void
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84 pos_clear()
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85 {
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86 register int i;
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87
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88 for (i = 0; i < sc_height; i++)
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89 table[i] = NULL_POSITION;
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90 }
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91
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92 /*
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93 * Allocate the position table.
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94 */
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95 public void
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96 pos_init()
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97 {
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98 if (sc_height <= table_size)
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99 return;
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100 if (table != NULL)
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101 free((char*)table);
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102 table = (POSITION *) ecalloc(sc_height, sizeof(POSITION));
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103 table_size = sc_height;
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104 }
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105
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106 /*
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107 * See if the byte at a specified position is currently on the screen.
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108 * Check the position table to see if the position falls within its range.
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109 * Return the position table entry if found, -1 if not.
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110 */
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111 public int
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112 onscreen(pos)
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113 POSITION pos;
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114 {
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115 register int i;
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116
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117 if (pos < table[0])
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118 return (-1);
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119 for (i = 1; i < sc_height; i++)
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120 if (pos < table[i])
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121 return (i-1);
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122 return (-1);
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123 }
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124
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125 /*
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126 * See if the entire screen is empty.
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127 */
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128 public int
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129 empty_screen()
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130 {
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131 return (empty_lines(0, sc_height-1));
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132 }
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133
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134 public int
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135 empty_lines(s, e)
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136 int s;
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137 int e;
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138 {
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139 register int i;
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140
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141 for (i = s; i <= e; i++)
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142 if (table[i] != NULL_POSITION)
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143 return (0);
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144 return (1);
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145 }
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146
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147 /*
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148 * Get the current screen position.
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149 * The screen position consists of both a file position and
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150 * a screen line number where the file position is placed on the screen.
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151 * Normally the screen line number is 0, but if we are positioned
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152 * such that the top few lines are empty, we may have to set
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153 * the screen line to a number > 0.
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154 */
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155 public void
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156 get_scrpos(scrpos)
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157 struct scrpos *scrpos;
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158 {
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159 register int i;
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160
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161 /*
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162 * Find the first line on the screen which has something on it,
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163 * and return the screen line number and the file position.
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164 */
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165 for (i = 0; i < sc_height; i++)
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166 if (table[i] != NULL_POSITION)
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167 {
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168 scrpos->ln = i+1;
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169 scrpos->pos = table[i];
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170 return;
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171 }
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172 /*
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173 * The screen is empty.
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174 */
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175 scrpos->pos = NULL_POSITION;
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176 }
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177
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178 /*
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179 * Adjust a screen line number to be a simple positive integer
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180 * in the range { 0 .. sc_height-2 }.
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181 * (The bottom line, sc_height-1, is reserved for prompts, etc.)
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182 * The given "sline" may be in the range { 1 .. sc_height-1 }
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183 * to refer to lines relative to the top of the screen (starting from 1),
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184 * or it may be in { -1 .. -(sc_height-1) } to refer to lines
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185 * relative to the bottom of the screen.
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186 */
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187 public int
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188 adjsline(sline)
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189 int sline;
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190 {
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191 /*
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192 * Negative screen line number means
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193 * relative to the bottom of the screen.
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194 */
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195 if (sline < 0)
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196 sline += sc_height;
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197 /*
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198 * Can't be less than 1 or greater than sc_height-1.
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199 */
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200 if (sline <= 0)
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201 sline = 1;
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202 if (sline >= sc_height)
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203 sline = sc_height - 1;
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204 /*
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205 * Return zero-based line number, not one-based.
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206 */
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207 return (sline-1);
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208 }
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