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1 ------------------------------------------------------------------------------
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2 -- --
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3 -- GNAT COMPILER COMPONENTS --
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4 -- --
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5 -- G N A T . W I D E _ S T R I N G _ S P L I T --
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6 -- --
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7 -- S p e c --
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8 -- --
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9 -- Copyright (C) 2002-2017, Free Software Foundation, Inc. --
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10 -- --
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11 -- GNAT is free software; you can redistribute it and/or modify it under --
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12 -- terms of the GNU General Public License as published by the Free Soft- --
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13 -- ware Foundation; either version 3, or (at your option) any later ver- --
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14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
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15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
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16 -- or FITNESS FOR A PARTICULAR PURPOSE. --
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17 -- --
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18 -- As a special exception under Section 7 of GPL version 3, you are granted --
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19 -- additional permissions described in the GCC Runtime Library Exception, --
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20 -- version 3.1, as published by the Free Software Foundation. --
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21 -- --
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22 -- You should have received a copy of the GNU General Public License and --
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23 -- a copy of the GCC Runtime Library Exception along with this program; --
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24 -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
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25 -- <http://www.gnu.org/licenses/>. --
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26 -- --
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27 -- GNAT was originally developed by the GNAT team at New York University. --
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28 -- Extensive contributions were provided by Ada Core Technologies Inc. --
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29 -- --
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30 ------------------------------------------------------------------------------
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31
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32 -- Useful wide_string-manipulation routines: given a set of separators, split
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33 -- a wide_string wherever the separators appear, and provide direct access
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34 -- to the resulting slices. See GNAT.Array_Split for full documentation.
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35
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36 with Ada.Strings.Wide_Maps; use Ada.Strings;
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37 with GNAT.Array_Split;
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38
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39 package GNAT.Wide_String_Split is new GNAT.Array_Split
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40 (Element => Wide_Character,
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41 Element_Sequence => Wide_String,
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42 Element_Set => Wide_Maps.Wide_Character_Set,
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43 To_Set => Wide_Maps.To_Set,
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44 Is_In => Wide_Maps.Is_In);
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