111
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1 /* { dg-do compile } */
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2
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3 struct VectorD2
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4 {
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5 VectorD2() : x(0), y(0) { }
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6 VectorD2(int _x, int _y) : x(_x), y(_y) { }
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7 int x, y;
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8 int GetLength2() const { return x*x + y*y; };
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9 VectorD2 operator+(const VectorD2 vec) const {
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10 return VectorD2(x+vec.x,y+vec.y);
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11 }
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12 };
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13 struct Shape
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14 {
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15 enum Type { ST_RECT, ST_CIRCLE } type;
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16 VectorD2 pos;
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17 VectorD2 radius;
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18 bool CollisionWith(const Shape& s) const;
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19 };
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20 bool Shape::CollisionWith(const Shape& s) const
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21 {
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22 if(type == ST_CIRCLE && s.type == ST_RECT)
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23 return s.CollisionWith(*this);
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24 return (pos + s.pos).GetLength2() < (radius + s.radius).GetLength2();
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25 }
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