view libgo/go/math/remainder.go @ 158:494b0b89df80 default tip

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author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Mon, 25 May 2020 18:13:55 +0900
parents 1830386684a0
children
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// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package math

// The original C code and the comment below are from
// FreeBSD's /usr/src/lib/msun/src/e_remainder.c and came
// with this notice. The go code is a simplified version of
// the original C.
//
// ====================================================
// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
//
// Developed at SunPro, a Sun Microsystems, Inc. business.
// Permission to use, copy, modify, and distribute this
// software is freely granted, provided that this notice
// is preserved.
// ====================================================
//
// __ieee754_remainder(x,y)
// Return :
//      returns  x REM y  =  x - [x/y]*y  as if in infinite
//      precision arithmetic, where [x/y] is the (infinite bit)
//      integer nearest x/y (in half way cases, choose the even one).
// Method :
//      Based on Mod() returning  x - [x/y]chopped * y  exactly.

// Remainder returns the IEEE 754 floating-point remainder of x/y.
//
// Special cases are:
//	Remainder(±Inf, y) = NaN
//	Remainder(NaN, y) = NaN
//	Remainder(x, 0) = NaN
//	Remainder(x, ±Inf) = x
//	Remainder(x, NaN) = NaN
func Remainder(x, y float64) float64 {
	return remainder(x, y)
}

func remainder(x, y float64) float64 {
	const (
		Tiny    = 4.45014771701440276618e-308 // 0x0020000000000000
		HalfMax = MaxFloat64 / 2
	)
	// special cases
	switch {
	case IsNaN(x) || IsNaN(y) || IsInf(x, 0) || y == 0:
		return NaN()
	case IsInf(y, 0):
		return x
	}
	sign := false
	if x < 0 {
		x = -x
		sign = true
	}
	if y < 0 {
		y = -y
	}
	if x == y {
		if sign {
			zero := 0.0
			return -zero
		}
		return 0
	}
	if y <= HalfMax {
		x = Mod(x, y+y) // now x < 2y
	}
	if y < Tiny {
		if x+x > y {
			x -= y
			if x+x >= y {
				x -= y
			}
		}
	} else {
		yHalf := 0.5 * y
		if x > yHalf {
			x -= y
			if x >= yHalf {
				x -= y
			}
		}
	}
	if sign {
		x = -x
	}
	return x
}