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1 using System.Collections;
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2 using System.Collections.Generic;
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3 using System;
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4 using UnityEngine;
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5
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6 public class DefaultJungle : Jungle {
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7 private Journal journal;
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8 private TreeMap <string, JungleTree> trees;
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9 private string uuid;
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10 private TreeEditor editor;
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11
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12 public void Start(){
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13 DefaultJungle j = new DefaultJungle(null, "hoge", new DefaultTreeEditor(new DefaultTraverser()));
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14 JungleTree t = j.createNewTree ("fuga");
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15
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16 JungleTreeEditor e1 = t.getTreeEditor ();
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17
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18 DefaultNodePath root = new DefaultNodePath ();
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19 Either<Error, JungleTreeEditor> either = e1.addNewChildAt (root, 0);
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20 e1 = either.b();
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21 either = e1.addNewChildAt (root.add (0), 0);
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22 e1 = either.b ();
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23 e1.success ();
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24 }
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25
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26 public DefaultJungle(Journal journal, string uuid, TreeEditor editor){
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27 this.journal = new NullJournal();
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28 this.trees = new TreeMap <string, JungleTree>();
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29 this.uuid = uuid;
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30 this.editor = editor;
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31 }
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32
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33 public JungleTree getTreeByName(string name) {
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34
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35 JungleTree jungle_tree = trees.get(name);
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36 if (jungle_tree != null) {
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37 return jungle_tree;
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38 } else {
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39 Debug.Log ("そのTreeは無いようですね。");
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40 return null;
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41 }
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42 }
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43
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44 public JungleTree createNewTree(string name) {
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45 ChangeList list = new InnerChangeList(uuid,name);
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46 DefaultTreeNode root = new DefaultTreeNode ();
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47 InterfaceTraverser traverser = new InterfaceTraverser (root, true);
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48 TreeContext tc = new DefaultTreeContext (root, null, list, uuid, name, 0, traverser);
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49 JungleTree newTree = new DefaultJungleTree (tc, uuid, journal.getWriter (), editor);
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50 if (newTree != null) {
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51 trees = trees.put (name, newTree);
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52 } else {
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53 Debug.Log ("こんばんは、nullです。");
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54 }
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55 return newTree;
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56 }
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57
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58 public class InnerChangeList : ChangeList {
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59
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60 string uuid;
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61 string name;
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62
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63
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64 IEnumerator IEnumerable.GetEnumerator()
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65 {
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66 return this.GetEnumerator();
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67 }
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68
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69 public IEnumerator<TreeOperation> GetEnumerator()
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70 {
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71 return iterator ();
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72 }
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73
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74 // construct
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75 public InnerChangeList(string _uuid, string _name) {
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76 this.uuid = _uuid;
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77 this.name = _name;
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78 }
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79
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80 public IEnumerator<TreeOperation> iterator() {
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81 List<TreeOperation> nil = new List<TreeOperation>();
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82 return nil.iterator();
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83 }
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84
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85 public string uuids() {
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86 return uuid;
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87 }
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88
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89 public string getTreeName() {
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90 return name;
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91 }
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92
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93 public TreeOperationLog getLog() {
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94 return new DefaultTreeOperationLog();
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95 }
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96 }
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97
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98
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99 } |