comparison src/test/csharp/jp.ac.u-ryukyu.ie.cr/jungle/core/nodeeditor/PutAttributeTest.cs @ 7:02b2ab7bffe6

fix
author Kazuma
date Tue, 27 Sep 2016 18:36:05 +0900
parents dec15de2c6ff
children
comparison
equal deleted inserted replaced
5:0428c8888abf 7:02b2ab7bffe6
2 using System.Collections; 2 using System.Collections;
3 3
4 public class PutAttributeTest : MonoBehaviour { 4 public class PutAttributeTest : MonoBehaviour {
5 5
6 string key = "hoge"; 6 string key = "hoge";
7 public GameObject value; 7 public byte[] value;
8 8
9 // Use this for initialization 9 // Use this for initialization
10 void Start () { 10 void Start () {
11 TreeNode node = new DefaultTreeNode (); 11 TreeNode node = new DefaultTreeNode ();
12 PutAttribute op = new PutAttribute (key, value); 12 PutAttribute op = new PutAttribute (key, value);
15 if (either.isA ()) { 15 if (either.isA ()) {
16 Debug.Log ("Error発生"); 16 Debug.Log ("Error発生");
17 } 17 }
18 LoggingNode newnode = either.b (); 18 LoggingNode newnode = either.b ();
19 Debug.Log (newnode); 19 Debug.Log (newnode);
20 GameObject ret = newnode.getAttributes ().get (key); 20 byte[] ret = newnode.getAttributes ().get (key);
21 Debug.Log ("insertしたものは" + ret); 21 Debug.Log ("insertしたものは" + ret);
22 } 22 }
23 23
24 // Update is called once per frame 24 // Update is called once per frame
25 void Update () { 25 void Update () {