Mercurial > hg > Database > jungle-sharp
comparison src/main/csharp/jp.ac.u-ryukyu.ie.cr/jungle-main/data/treemap/rebuildNode.cs @ 10:abe0c247f5a5
Add Network module. but, unComplete NetworkDefaultJungleTreeEditor.cs
author | Kazuma Takeda <kazuma-arashi@hotmail.co.jp> |
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date | Sun, 23 Oct 2016 07:40:50 +0900 |
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9:e6ad9016601c | 10:abe0c247f5a5 |
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1 using UnityEngine; | |
2 using System.Collections; | |
3 using System; | |
4 | |
5 public class rebuildNode<K,V> { | |
6 private bool rebuild; | |
7 TreeMapNode<K,V> node; | |
8 | |
9 public rebuildNode(bool l,TreeMapNode<K,V> node){ | |
10 this.rebuild = l; | |
11 this.node = node; | |
12 } | |
13 //don't same name. | |
14 public bool rebuilds(){ | |
15 return rebuild; | |
16 } | |
17 | |
18 public TreeMapNode<K,V> getNode(){ | |
19 return node; | |
20 } | |
21 | |
22 public bool notEmpty(){ | |
23 return node != null; | |
24 } | |
25 } |