comparison src/main/csharp/jp.ac.u-ryukyu.ie.cr/jungle-main/store/transformer/AppendChildAt.cs @ 10:abe0c247f5a5

Add Network module. but, unComplete NetworkDefaultJungleTreeEditor.cs
author Kazuma Takeda <kazuma-arashi@hotmail.co.jp>
date Sun, 23 Oct 2016 07:40:50 +0900
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9:e6ad9016601c 10:abe0c247f5a5
1 using UnityEngine;
2 using System.Collections;
3
4 public class AppendChildAt : NodeEditor {
5 private int pos;
6
7 public AppendChildAt(int _pos){
8 pos = _pos;
9 }
10
11 public Either<Error, LoggingNode> _edit(LoggingNode _e)
12 {
13 Either<Error,LoggingNode> either = _e.getChildren().addNewChildAt(pos);
14 if(either.isA()){
15 // error
16 return either;
17 }
18 return DefaultEither<Error, LoggingNode>.newB(either.b());
19 }
20
21 public Either<Error, LoggingNode> edit(TreeNode _e) {
22 LoggingNode logNode = wrap(_e);
23 return _edit(logNode);
24 }
25
26 public LoggingNode wrap(TreeNode node) {
27 return new LoggingNode(node);
28 }
29
30 public LoggingNode wrap(TreeNode node, OperationLog op) {
31 return new LoggingNode(node, op);
32 }
33 }