comparison Orchestland/Assets/LeapMotion/Scripts/Utils/Utils.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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0:347d21cdfc22 1:f7675884f2a1
1 /******************************************************************************\
2 * Copyright (C) Leap Motion, Inc. 2011-2014. *
3 * Leap Motion proprietary. Licensed under Apache 2.0 *
4 * Available at http://www.apache.org/licenses/LICENSE-2.0.html *
5 \******************************************************************************/
6
7 using UnityEngine;
8 using System.Collections;
9 using Leap;
10
11 namespace Leap {
12
13 public static class Utils {
14
15 public static void IgnoreCollisions(GameObject first, GameObject second, bool ignore = true) {
16 if (first == null || second == null)
17 return;
18
19 Collider[] first_colliders = first.GetComponentsInChildren<Collider>();
20 Collider[] second_colliders = second.GetComponentsInChildren<Collider>();
21
22 for (int i = 0; i < first_colliders.Length; ++i) {
23 for (int j = 0; j < second_colliders.Length; ++j) {
24 if (first_colliders[i] != second_colliders[j] &&
25 first_colliders[i].enabled && second_colliders[j].enabled) {
26 Physics.IgnoreCollision(first_colliders[i], second_colliders[j], ignore);
27 }
28 }
29 }
30 }
31
32 }
33 }