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comparison Orchestland/Assets/LeapMotion/Widgets/Scripts/Dial/DatePickerHideVolume.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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0:347d21cdfc22 | 1:f7675884f2a1 |
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1 using UnityEngine; | |
2 using UnityEngine.UI; | |
3 using System.Collections; | |
4 | |
5 public class DatePickerHideVolume : MonoBehaviour { | |
6 | |
7 // Use this for initialization | |
8 void Start () { | |
9 | |
10 } | |
11 | |
12 void OnTriggerEnter(Collider other) { | |
13 Text text = other.GetComponentInChildren<Text> (); | |
14 if (text == null) { return; } | |
15 text.enabled = false; | |
16 } | |
17 | |
18 void OnTriggerExit(Collider other) { | |
19 Text text = other.GetComponentInChildren<Text> (); | |
20 if (text == null) { return; } | |
21 text.enabled = true; | |
22 } | |
23 | |
24 // Update is called once per frame | |
25 void Update () { | |
26 | |
27 } | |
28 } |