comparison Orchestland/Assets/LeapMotion/Shaders/RimShading.shader @ 3:0030a1b971fb default tip

merge
author Yuta ANSE <e135745@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:23:43 +0900
parents f7675884f2a1
children
comparison
equal deleted inserted replaced
2:fdab88fc2cb9 3:0030a1b971fb
1 Shader "LeapMotion/Rim Light Specular With Alpha" {
2 Properties {
3 _Color ("Main Color", Color) = (1,1,1,1)
4 _MainTex ("Base (RGB) Transparency (A)", 2D) = "white" {}
5 _Reflections ("Base (RGB) Gloss (A)", Cube) = "skybox" { TexGen CubeReflect }
6 }
7 SubShader {
8 Tags { "Queue" = "Transparent" }
9 Pass {
10 Blend SrcAlpha OneMinusSrcAlpha
11 Material {
12 Diffuse [_Color]
13 }
14 Lighting On
15 SetTexture [_MainTex] {
16 combine texture * primary double, texture * primary
17 }
18 }
19 Pass {
20 Blend One One
21 Material {
22 Diffuse [_Color]
23 }
24 Lighting On
25 SetTexture [_Reflections] {
26 combine texture
27 Matrix [_Reflection]
28 }
29 }
30 }
31 Fallback "VertexLit"
32 }