view Orchestland/Assets/LeapMotion/Scripts/Utils/EnableDepthBuffer.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
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using UnityEngine;
using System.Collections;

[ExecuteInEditMode]
public class EnableDepthBuffer : MonoBehaviour {

    void Awake() {
        GetComponent<Camera>().depthTextureMode = DepthTextureMode.Depth;
    }
}