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view Orchestland/Assets/LeapMotion/Scripts/Utils/EnableDepthBuffer.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using System.Collections; [ExecuteInEditMode] public class EnableDepthBuffer : MonoBehaviour { void Awake() { GetComponent<Camera>().depthTextureMode = DepthTextureMode.Depth; } }