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view Orchestland/Assets/Scripts/TimeStretch.cs @ 1:f7675884f2a1
Add Orchestland project
author | Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:09:20 +0900 |
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using UnityEngine; using System.Collections; public class TimeStretch : MonoBehaviour { public float speed = 1.0f; AudioSource my_audio; // Use this for initialization void Start () { my_audio = GetComponent<AudioSource> (); } // Update is called once per frame void Update () { my_audio.pitch = speed; float mypitch = 1 / speed; my_audio.outputAudioMixerGroup.audioMixer.SetFloat ("PitchShift",mypitch); } }