view Orchestland/Assets/Scripts/TimeStretch.cs @ 1:f7675884f2a1

Add Orchestland project
author Daiki OYAKAWA <e135764@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:09:20 +0900
parents
children
line wrap: on
line source

using UnityEngine;
using System.Collections;

public class TimeStretch : MonoBehaviour {
	public float speed = 1.0f;
	AudioSource my_audio;
	// Use this for initialization
	void Start () {
		my_audio = GetComponent<AudioSource> ();
	}
	
	// Update is called once per frame
	void Update () {
		my_audio.pitch = speed;
		float mypitch = 1 / speed;
		my_audio.outputAudioMixerGroup.audioMixer.SetFloat ("PitchShift",mypitch);
	}
}