view Orchestland/Assets/Scripts/TimeStretch.cs @ 3:0030a1b971fb default tip

merge
author Yuta ANSE <e135745@ie.u-ryukyu.ac.jp>
date Fri, 17 Jul 2015 23:23:43 +0900
parents f7675884f2a1
children
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line source

using UnityEngine;
using System.Collections;

public class TimeStretch : MonoBehaviour {
	public float speed = 1.0f;
	AudioSource my_audio;
	// Use this for initialization
	void Start () {
		my_audio = GetComponent<AudioSource> ();
	}
	
	// Update is called once per frame
	void Update () {
		my_audio.pitch = speed;
		float mypitch = 1 / speed;
		my_audio.outputAudioMixerGroup.audioMixer.SetFloat ("PitchShift",mypitch);
	}
}