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view 2D_Action_Game/Assets/Scripts/Particle.cs @ 3:0030a1b971fb default tip
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author | Yuta ANSE <e135745@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:23:43 +0900 |
parents | fdab88fc2cb9 |
children |
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using UnityEngine; using System.Collections; public class Particle : Token { static GameObject _prefab = null; public static Particle Add(float x, float y){ _prefab = GetPrefab (_prefab, "Particle"); return CreateInstance2<Particle> (_prefab, x, y); } IEnumerator Start (){ float dir = Random.Range (0, 359); float spd = Random.Range (10.0f, 20.0f); SetVelocity (dir, spd); while (ScaleX > 0.01f){ yield return new WaitForSeconds (0.01f); MulScale (0.9f); MulVelocity (0.9f); } DestroyObj (); } // Use this for initialization // void Start () { // // } // // Update is called once per frame void Update () { } }