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view Orchestland/Assets/LeapMotion/DemoResources/Scripts/HandCycler.cs @ 3:0030a1b971fb default tip
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author | Yuta ANSE <e135745@ie.u-ryukyu.ac.jp> |
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date | Fri, 17 Jul 2015 23:23:43 +0900 |
parents | f7675884f2a1 |
children |
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/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2014. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html * \******************************************************************************/ using UnityEngine; using System.Collections; public class HandCycler : MonoBehaviour { public HandModel[] leftHands; public HandModel[] rightHands; private int hand_index_ = 0; void Start() { SetNewHands(); } protected void SetNewHands() { HandController controller = GetComponent<HandController>(); controller.leftGraphicsModel = leftHands[hand_index_]; controller.rightGraphicsModel = rightHands[hand_index_]; controller.DestroyAllHands(); } void OnGUI() { Event current_event = Event.current; if (current_event.type == EventType.KeyDown) { if (current_event.keyCode == KeyCode.LeftArrow) { hand_index_ = (hand_index_ + leftHands.Length - 1) % leftHands.Length; SetNewHands(); } else if (current_event.keyCode == KeyCode.RightArrow) { hand_index_ = (hand_index_ + 1) % leftHands.Length; SetNewHands(); } } } }