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view programs/walk.cc @ 5:7d934035c9d6 default tip
adding request moddel's
author | ryoma <e075725@ie.u-ryukyu.ac.jp> |
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date | Wed, 27 Jan 2010 21:38:23 +0900 |
parents | e717e593f213 |
children |
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#include <math.h> #include <stdlib.h> #include "SceneGraphRoot.h" #include "MainLoop.h" #include "walk.h" // prototype static void arm_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); static void ball_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); static void ball_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); static void ball_collision_idle(SceneGraphPtr, void *sgroot_, int w, int h, SceneGraphPtr tree); static float vy = 0.0f; // y 方向速度 static float dt = 1.0/1.0f; // frame rate static float e = -0.8f; // 反発係数 static float g = 9.8f; // 重力加速度 //static float v0 = 0.0f; // 初速は 0 static float h0; // 初期高さ static float ball_radius = 100.0f; static float speed = 10.0f; static void ball_move_idle2(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); if (pad->circle.isHold()) { if (pad->left.isHold()) { node->xyz[0] -= speed; if(node->xyz[0] < ball_radius) node->xyz[0] = ball_radius; } else if (pad->right.isHold()) { node->xyz[0] += speed; if(node->xyz[0] > screen_w - ball_radius) node->xyz[0] = screen_w - ball_radius; } if (pad->up.isHold()) { node->xyz[1] -= speed; } else if (pad->down.isHold()) { node->xyz[1] += speed; if(node->xyz[1] > screen_h - ball_radius) node->xyz[1] = screen_h - ball_radius; } } else { node->set_move_collision(ball_move, ball_collision); } } static int time = 0; static void ball_move_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); if (pad->circle.isPush()) { node->set_move_collision(ball_move_idle2, ball_collision_idle); time = 0; } time++; if (time > 90) { float w = (float)random(); w = fmodf(w, screen_w - ball_radius*2); node->xyz[0] = w + ball_radius; node->xyz[1] = h0; node->set_move_collision(ball_move, ball_collision); time = 0; } } static void ball_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { vy += g * dt; node->xyz[1] += vy * dt; // node->xyz[0] += 10.0f; } static void ball_collision_idle(SceneGraphPtr, void *sgroot_, int w, int h, SceneGraphPtr tree) { } static void ball_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree) { if (node->xyz[1] > screen_h - ball_radius) { node->xyz[1] = screen_h - ball_radius; vy *= e; if (vy > -g && vy < 0) { vy = 0.0; node->set_move_collision(ball_move_idle, ball_collision_idle); } } } MainLoopPtr walk::init(Viewer *sgroot, int screen_w, int screen_h) { SceneGraphPtr root, body, head, r_leg_1, l_leg_1, r_leg_2, l_leg_2, r_arm_1, l_arm_1, r_arm_2, l_arm_2; // 固定した値で srandom すると、毎回同じ、random() 列が生成される // random な値が欲しいなら、man random に方法が書いてあります。 srandom(100); sgroot->createFromXMLfile("xml_file/tetsujin_3.xml"); root = sgroot->createSceneGraph(); body = sgroot->createSceneGraph("body"); //body->set_move_collision(ball_move, ball_collision); head = sgroot->createSceneGraph("head"); r_leg_1 = sgroot->createSceneGraph("right_leg_1"); l_leg_1 = sgroot->createSceneGraph("left_leg_1"); r_leg_2 = sgroot->createSceneGraph("right_leg_2"); l_leg_2 = sgroot->createSceneGraph("left_leg_2"); r_arm_1 = sgroot->createSceneGraph("right_arm_1"); l_arm_1 = sgroot->createSceneGraph("left_arm_1"); r_arm_2 = sgroot->createSceneGraph("right_arm_2"); l_arm_2 = sgroot->createSceneGraph("left_arm_2"); root->addChild(body); body->addChild(head); r_leg_2->addChild(r_leg_1); l_leg_2->addChild(l_leg_1); body->addChild(r_leg_2); body->addChild(l_leg_2); r_arm_2->addChild(r_arm_1); l_arm_2->addChild(l_arm_1); body->addChild(r_arm_2); body->addChild(l_arm_2); //h0 = screen_h/2; //h0 = -1000; body->xyz[0] = screen_w/2; //ball->xyz[0] = 0.0f; body->xyz[1] = screen_h/2 + 25; body->xyz[2] = 0.0f; body->angle[0] = -90.0f; r_arm_1->angle[1] = -45.0f; r_arm_1->xyz[0] = 0; r_arm_1->xyz[1] = 0; r_arm_1->xyz[2] = 0; sgroot->setSceneData(root); return sgroot; } MainLoopPtr walk::init_only_sg(SgChange *sgroot, int screen_w, int screen_h) { return sgroot; } extern Application * application() { return new walk(); } const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n"; extern int init(TaskManager *manager, int argc, char *argv[]); extern void task_initialize(); static void TMend(TaskManager *manager); int TMmain(TaskManager *manager, int argc, char *argv[]) { task_initialize(); manager->set_TMend(TMend); return init(manager, argc, argv); } void TMend(TaskManager *manager) { printf("test_nogl end\n"); } /* end */