Mercurial > hg > Members > e075743
view src/GameManager.h @ 13:39e0c583e0a3 default tip
add GiantroboClassfile.
author | tokumoritaichirou@w-133-13-243-110.cc.u-ryukyu.ac.jp |
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date | Wed, 03 Feb 2010 18:37:01 +0900 |
parents | d45a95c697c3 |
children |
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/* * GameManager.h * Martial * * Created by ryoma on 10/01/23. * Copyright 2010 琉球大学. All rights reserved. * */ /*! @class GameManager @abstract ゲーム全体の処理を司るクラス @discussion SceneGraph上のノードの操作を行なう プログラム全体から参照される値(フレーム値)などの定義も */ #ifndef _GAME_MANAGER_HEADER_ #define _GAME_MANAGER_HEADER_ #include <osg/Group> #include <osg/Node> #include <osg/NodeCallback> #include <osg/Geometry> #include <osg/Texture2D> #include <osg/PositionAttitudeTransform> #include <osgViewer/Viewer> #include <osgViewer/CompositeViewer> #include <osgViewer/ViewerEventHandlers> #include <osgDB/ReadFile> #include <osgGA/TrackballManipulator> #include <osgGA/StateSetManipulator> #include <osgGA/GUIEventHandler> #include <SDL/SDL.h> #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include <list> #include "Martial.h" #include "GlobalEyePoint.h" #include "PlayerEyePoint.h" #include "KeyboardEventHandler.h" #include "Robot.h" #include "Giantarm.h" #include "CollisionDetector.h" #include "Player.h" class GameManager { private: /*! @var MovableObject @abstract SceneGraph上の座標演算,衝突判定を行なうMovableObjectのlist @discussion listより良いデータ構造があるかもしれないけど、とりあえずlistで。*/ std::list<MovableObject*> movableObjectList; CollisionDetector* collisionDetector; osg::Group* root; void initStage(); public: GameManager(); void gameStart(); void addMovableObject(MovableObject* mob); void addEyePoint(EyePoint* eye); }; #endif