annotate webGL/dandy/dandy2.html @ 6:881478004f18

update Bullet.js
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date Mon, 21 Jun 2010 17:37:26 +0900
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1 <!DOCTYPE html>
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2 <!--
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3 /*
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4 * Copyright (C) 2009 Apple Inc. All Rights Reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions
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8 * are met:
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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26 */
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27 -->
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28 <html>
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29 <head>
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30 <title>WebGL dandy</title>
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31 <script src="resources/CanvasMatrix.js"> </script>
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32 <script src="resources/utils3d.js"> </script>
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33 <script src="resources/jkl-parsexml.js"> </script>
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34 <script src="resources/makePanel.js"> </script>
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35 <script src="resources/Character_state.js"> </script>
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36 <script src="resources/Character.js"> </script>
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37 <script src="resources/schedule.js"> </script>
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38 <script src="resources/Player.js"> </script>
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39 <script src="resources/enemy.js"> </script>
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40 <script src="resources/bullet.js"> </script>
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41
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42 <script id="vshader" type="x-shader/x-vertex">
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43 uniform mat4 u_modelViewProjMatrix;
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44 uniform mat4 u_normalMatrix;
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45 uniform vec3 lightDir;
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46
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47 attribute vec3 vNormal;
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48 attribute vec4 vTexCoord;
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49 attribute vec4 vPosition;
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50
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51 varying float v_Dot;
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52 varying vec2 v_texCoord;
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53
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54 void main()
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55 {
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56 gl_Position = u_modelViewProjMatrix * vPosition;
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57 v_texCoord = vTexCoord.st;
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58 vec4 transNormal = u_normalMatrix * vec4(vNormal,1);
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59 v_Dot = max(dot(transNormal.xyz, lightDir), 0.0);
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60 // v_Dot = min(dot(transNormal.xyz, lightDir), 1.0);
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61 }
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62 </script>
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63
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64 <script id="fshader" type="x-shader/x-fragment">
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65 uniform sampler2D sampler2d;
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66
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67 varying float v_Dot;
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68 varying vec2 v_texCoord;
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69
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70 void main()
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71 {
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72 vec4 color = texture2D(sampler2d,v_texCoord);
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73 color += vec4(0.1,0.1,0.1,1);
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74 gl_FragColor = vec4(color.xyz * v_Dot, color.a);
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75 }
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76 </script>
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77
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78 <script>
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79
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80 pad = new Pad();
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81 const LEFT_ARROW = 37;
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82 const UP_ARROW = 38;
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83 const RIGHT_ARROW = 39;
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84 const DOWN_ARROW = 40;
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85 const KEY_D = 68;
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86 const KEY_A = 65;
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87 const KEY_W = 87;
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88 const KEY_S = 83;
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89 const KEY_Z = 90;
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90 const KEY_X = 88;
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91 const KEY_Z = 90;
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92 const KEY_R = 82;
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93 const KEY_E = 69;
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94 const KEY_W = 87;
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95 const KEY_S = 83;
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96 var audio = window.Audio && new Audio("sound/sample.wav");
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97 var audioShoot = window.Audio && new Audio("sound/shotc.wav");
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98
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99 function init()
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100 {
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101 var gl = initWebGL("example", "vshader", "fshader",
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102 [ "vNormal", "vTexCoord", "vPosition"],
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103 [ 0, 0, 0, 1 ], 10000);
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104
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105 gl.uniform3f(gl.getUniformLocation(gl.program, "lightDir"), 0, 0, 1);
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106 gl.uniform1i(gl.getUniformLocation(gl.program, "sampler2d"), 0);
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107
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108 gl.enable(gl.TEXTURE_2D);
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109
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110
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111 loadEnemyXml( gl,"./xml/character.xml");
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112 loadBulletXml( gl,"./xml/effect.xml");
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113
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114 player = new makePlayer(gl.chara);
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115 enemy = new parseEnemy(gl);
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116 bullets = new parseBullet(gl);
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117
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118 return gl;
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119 }
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120
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121 width = -1;
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122 height = -1;
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123
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124 function reshape(ctx)
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125 {
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126 var canvas = document.getElementById('example');
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127 if (canvas.width == width && canvas.width == height)
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128 return;
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129
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130 width = canvas.width;
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131 height = canvas.height;
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132
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133 ctx.viewport(0, 0, width, height);
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134
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135 ctx.perspectiveMatrix = new CanvasMatrix4();
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136 // ctx.perspectiveMatrix.lookat(0,0,6, 0, 0, 0, 0, 1, 0);
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137 ctx.perspectiveMatrix.ortho(-100, 100, -70, 70, 0, 10000);
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138
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139 }
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140
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141
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142
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143 function loop(ctx,canvas)
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144 {
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145 reshape(ctx);
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146 ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT);
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147
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148 // movePlayer( player, pad);
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149 // drawPlayer(ctx, player, 1.2);
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150
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151 Player(ctx, player, pad);
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152 obj_draw(ctx);
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153
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154 ctx.flush();
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155
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156 filpcount++;
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157 schedule();
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158 state_update();
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159
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160 framerate.snapshot();
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161
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162 }
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163
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164 function start()
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165 {
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166
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167 audio && audio.play();//audio Test
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168
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169 var c = document.getElementById("example");
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170 var w = Math.floor(window.innerWidth * 0.9);
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171 var h = Math.floor(window.innerHeight * 0.9);
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172
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173 c.width = w;
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174 c.height = h;
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175
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176 var ctx = init();
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177
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178 currentAngle = 0;
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179 var f = function() { loop(ctx,c) };
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180 setInterval(f, 10);
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181 framerate = new Framerate("framerate");
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182 }
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183 function keybordDown()
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184 {
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185 var code = event.keyCode;
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186 if(code == KEY_D) pad.right+=0.5;
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187 if(code == KEY_A) pad.left+=0.5;
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188 if(code == KEY_W) pad.up+=1;
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189 if(code == KEY_S) pad.down+=1;
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190 if(code == KEY_Z) audioShoot && audioShoot.play();
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191 if(code == KEY_X) pad.k4++;
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192 if(code == KEY_S) pad.k3++;
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193 if(code == LEFT_ARROW) pad.left+=0.5;
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194 if(code == RIGHT_ARROW) pad.right+=0.5;
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195 if(code == UP_ARROW) pad.up+=1;
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196 if(code == DOWN_ARROW) pad.down+=1;
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197 }
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198 function keybordPress()
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199 {
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200 pad.count++;
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201 }
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202 function keybordUp()
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203 {
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204 var code = event.keyCode;
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205 if(code == KEY_D) pad.right = 0;
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206 if(code == KEY_A) pad.left = 0;
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207 if(code == KEY_W) pad.up = 0;
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208 if(code == KEY_S) pad.down = 0;
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209 if(code == KEY_X) pad.k4 = 0;
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210 if(code == LEFT_ARROW) pad.left = 0;
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211 if(code == RIGHT_ARROW) pad.right = 0;
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212 if(code == UP_ARROW) pad.up = 0;
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213 if(code == DOWN_ARROW) pad.down = 0;
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214
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215 pad.state=0;
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216 pad.count=0;
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217 }
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218 </script>
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219 <style type="text/css">
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220 canvas {
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221 border: 2px solid black;
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222 }
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223 </style>
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224 </head>
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225 <body onload="start()" onkeydown="keybordDown()" onkeypress="keybordPress()" onkeyup="keybordUp()">
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226 <canvas id="example">
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227 There is supposed to be an example drawing here, but it's not important.
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228 </canvas>
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229 <div id="framerate"></div>
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230 <div id="console"></div>
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231
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232 <img id="test" style="border:1px solid red">
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233
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234 </body>
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235 </html>