comparison webGL/dandy/resources/keybord.js~ @ 7:4343c1feedb5

upload boss.js xmlAlpha file
author NOBUYASU Oshiro
date Mon, 05 Jul 2010 17:19:51 +0900
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children 03b67cd2bde7
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6:881478004f18 7:4343c1feedb5
1 function keybordDown()
2 {
3 var code = event.keyCode;
4 if(code == KEY_D) pad.right+=0.5;
5 if(code == KEY_A) pad.left+=0.5;
6 if(code == KEY_W) pad.up+=1;
7 if(code == KEY_S) pad.down+=1;
8 if(code == KEY_Z) audioShoot && audioShoot.play();
9 // if(code == KEY_X) {pad.k4=1;audioShoot && audioShoot.play();}
10 if(code == KEY_X) pad.k4=1;
11 if(code == KEY_S) pad.k3++;
12 if(code == LEFT_ARROW) pad.left+=0.5;
13 if(code == RIGHT_ARROW) pad.right+=0.5;
14 if(code == UP_ARROW) pad.up+=1;
15 if(code == DOWN_ARROW) pad.down+=1;
16
17 }
18 function keybordPress()
19 {
20 pad.count++;
21
22 }
23 function keybordUp()
24 {
25 var code = event.keyCode;
26 if(code == KEY_D) pad.right = 0;
27 if(code == KEY_A) pad.left = 0;
28 if(code == KEY_W) pad.up = 0;
29 if(code == KEY_S) pad.down = 0;
30 if(code == KEY_X) pad.k4 = 0;
31 if(code == LEFT_ARROW) pad.left = 0;
32 if(code == RIGHT_ARROW) pad.right = 0;
33 if(code == UP_ARROW) pad.up = 0;
34 if(code == DOWN_ARROW) pad.down = 0;
35
36 pad.state=0;
37 pad.count=0;
38
39 }