annotate Renderer/Test/bullet_action.h @ 0:04e28d8d3c6f

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author Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp>
date Mon, 08 Nov 2010 01:23:25 +0900
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Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp>
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1 #ifndef BULLET_ACTION_H
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2 #define BULLET_ACTION_H
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4 void bullet_init(SceneGraphPtr scene_graph, SceneGraphPtr node);
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5 void bluebullet_move(SceneGraphPtr node, int screen_w, int screen_h);
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6 void bullet_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);
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7
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8 #endif