comparison Renderer/Test/vacuum.cc @ 0:04e28d8d3c6f

first commit
author Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp>
date Mon, 08 Nov 2010 01:23:25 +0900
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-1:000000000000 0:04e28d8d3c6f
1 #include <math.h>
2 #include "vacuum.h"
3 #include "SceneGraphRoot.h"
4 #define ENCOUNT 55
5 using namespace std;
6
7 static float vacuum_speed = 10.0f;
8
9
10 /*オブジェクト毎にファイルを分けてみた
11 *
12 *
13 */
14
15
16
17 void
18 no_move_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
19 {
20
21 }
22
23 void
24 no_collision_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree)
25 {
26
27 }
28
29 int redcube;
30 int enemy;
31
32 void
33 vacuum_coll(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
34 SceneGraphPtr tree)
35 {
36 SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
37 Pad *pad = sgroot->getController();
38
39 if(node->frame%ENCOUNT == ENCOUNT-1) {
40 if(random()%2) {
41 add_cubecollision_object(redcube,node,screen_w,screen_h, sgroot);
42 }
43 else {
44 add_cubecollision_object(enemy,node,screen_w,screen_h, sgroot);
45 }
46 }
47
48 if (pad->cross.isHold()) {
49 SceneGraphIteratorPtr it = sgroot->getIterator(tree);
50 collision_red(it,node);
51 it = sgroot->getIterator(tree);
52 collision_purple(it,node,screen_w,screen_h, sgroot);
53 }
54
55 else if(pad->circle.isHold()) {
56 SceneGraphIteratorPtr it = sgroot->getIterator(tree);
57 lock_attack(node, it, sgroot);
58 }
59
60 }
61
62 void
63 lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it, SceneGraphRoot *sgroot)
64 {
65
66 SceneGraphPtr e;
67 SceneGraphPtr near_enemy = NULL;
68 float dx,dy,r,range = 100;
69 // Pad *pad = sgroot->getController();
70
71 for(;it->hasNext(enemy);) {
72
73 it->next(enemy);
74 e = it->get();
75 dx = e->xyz[0] - node->xyz[0];
76 dy = e->xyz[1] - node->xyz[1];
77 r = sqrt(dx*dx+dy*dy);
78
79 if(range > r && e->stack_xyz[2] == 0) {
80 range = r;
81 near_enemy = e;
82 }
83 }
84
85
86 if(near_enemy != NULL) {
87 /*stack_xyz[2]をlockonフラグとして使うかな?*/
88 SceneGraphPtr lockon;
89 // SceneGraphPtr near_enemy_common_move = near_enemy->parent;
90 near_enemy->stack_xyz[2] = 1;
91 lockon = sgroot->createSceneGraph("LOCK");
92 lockon->set_move_collision(no_move_idle,lockon_collision);
93 //near_enemy_common_move->addChild(lockon);
94 near_enemy->addChild(lockon);
95 }
96
97 }
98
99 void
100 lockon_collision(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree) {
101 SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
102 Pad *pad = sgroot->getController();
103 SceneGraphPtr lockon_enemy = node->parent;
104
105 /* node->angle[0] = -lockon_enemy->angle[0];
106 node->angle[1] = -lockon_enemy->angle[1];
107 node->angle[2] = -lockon_enemy->angle[2];*/
108
109 if(pad->circle.isRelease()) {
110 lockon_enemy->remove();
111 }
112
113 }
114
115
116 void
117 vacuum_move(SceneGraphPtr node, void *sgroot_, int w, int h)
118 {
119 SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
120 Pad *pad = sgroot->getController();
121
122 if (pad->right.isHold() && w > node->xyz[0]) {
123 node->xyz[0] += vacuum_speed;
124 node->angle[0] += 2;
125 } else if (pad->left.isHold() && 0 < node->xyz[0]) {
126 node->xyz[0] -= vacuum_speed;
127 node->angle[0] -= 2;
128 }
129
130 if (pad->up.isHold() && 0 < node->xyz[1]) {
131 node->xyz[1] -= vacuum_speed;
132 node->angle[1] -= 2;
133 } else if (pad->down.isHold() && h > node->xyz[1]) {
134 node->xyz[1] += vacuum_speed;
135 node->angle[1] += 2;
136 }
137
138 if (pad->start.isPush()) {
139 node->xyz[0] = w/2;
140 node->xyz[1] = h*0.8;
141 }
142 }
143
144
145
146 /*cubeをランダムな場所に生成*/
147 void
148 add_cubecollision_object(int id,SceneGraphPtr root,int w,int h, SceneGraphRoot *sgroot)
149 {
150 SceneGraphPtr object;
151 SceneGraphPtr common_move;
152
153 common_move = sgroot->createSceneGraph();
154 object = sgroot->createSceneGraph(id);
155 object->xyz[0] = random()%w;
156 object->xyz[1] = random()%h;
157 object->set_move_collision(no_move_idle,cube_collision);
158 //common_move->addChild(object);
159 root->addBrother(object);
160 }
161
162
163 MainLoopPtr
164 vacuum::init(Viewer *sgroot, int w, int h)
165 {
166 SceneGraphPtr title;
167
168 sgroot->createFromXMLfile( "xml_file/gamecube.xml");
169 sgroot->createFromXMLfile( "xml_file/title.xml");
170 sgroot->createFromXMLfile( "xml_file/gameover.xml");
171
172 title = sgroot->createSceneGraph("TITLE");
173 title->xyz[0] = w/2;
174 title->xyz[1] = h/2;
175 title->set_move_collision(no_move_idle, title_collision);
176
177 sgroot->setSceneData(title);
178
179 redcube = sgroot->getSgid("REDCUBE");
180 enemy = sgroot->getSgid("ENEMY");
181
182 return sgroot;
183 }
184
185 extern Application *
186 application() {
187 return new vacuum();
188 }
189
190 const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n";
191
192 extern int init(TaskManager *manager, int argc, char *argv[]);
193 extern void task_initialize();
194 static void TMend(TaskManager *manager);
195
196 int
197 TMmain(TaskManager *manager, int argc, char *argv[])
198 {
199 task_initialize();
200 manager->set_TMend(TMend);
201 return init(manager, argc, argv);
202
203 }
204
205 void
206 TMend(TaskManager *manager)
207 {
208 printf("test_nogl end\n");
209 }
210