diff Renderer/Test/vacuum.cc @ 0:04e28d8d3c6f

first commit
author Daiki KINJYO <e085722@ie.u-ryukyu.ac.jp>
date Mon, 08 Nov 2010 01:23:25 +0900
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Renderer/Test/vacuum.cc	Mon Nov 08 01:23:25 2010 +0900
@@ -0,0 +1,210 @@
+#include <math.h>
+#include "vacuum.h"
+#include "SceneGraphRoot.h"
+#define ENCOUNT 55
+using namespace std;
+
+static float vacuum_speed = 10.0f;
+
+
+/*オブジェクト毎にファイルを分けてみた
+ *
+ *
+ */
+
+
+
+void
+no_move_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h)
+{
+
+}
+
+void
+no_collision_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree)
+{
+
+}
+
+int redcube;
+int enemy;
+
+void
+vacuum_coll(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,
+            SceneGraphPtr tree)
+{
+    SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
+    Pad *pad = sgroot->getController();
+
+    if(node->frame%ENCOUNT == ENCOUNT-1) {
+      if(random()%2) {
+          add_cubecollision_object(redcube,node,screen_w,screen_h, sgroot);
+      }
+      else {
+          add_cubecollision_object(enemy,node,screen_w,screen_h, sgroot);
+      }
+    }
+
+    if (pad->cross.isHold()) {
+      SceneGraphIteratorPtr it = sgroot->getIterator(tree);
+      collision_red(it,node);
+      it = sgroot->getIterator(tree);
+      collision_purple(it,node,screen_w,screen_h, sgroot);
+    }
+
+    else if(pad->circle.isHold()) {
+      SceneGraphIteratorPtr it = sgroot->getIterator(tree);
+      lock_attack(node, it, sgroot);
+    }
+
+}
+
+void
+lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it, SceneGraphRoot *sgroot)
+{
+
+  SceneGraphPtr e;
+  SceneGraphPtr near_enemy = NULL;
+  float dx,dy,r,range = 100;
+  // Pad *pad = sgroot->getController();
+
+  for(;it->hasNext(enemy);) {
+
+      it->next(enemy);
+      e = it->get();
+      dx = e->xyz[0] - node->xyz[0];
+      dy = e->xyz[1] - node->xyz[1];
+      r = sqrt(dx*dx+dy*dy);
+
+      if(range > r && e->stack_xyz[2] == 0) {
+        range = r;
+        near_enemy = e;
+      }
+  }
+
+
+  if(near_enemy != NULL) {
+    /*stack_xyz[2]をlockonフラグとして使うかな?*/
+    SceneGraphPtr lockon;
+    //    SceneGraphPtr near_enemy_common_move = near_enemy->parent;
+    near_enemy->stack_xyz[2] = 1;
+    lockon = sgroot->createSceneGraph("LOCK");
+    lockon->set_move_collision(no_move_idle,lockon_collision);
+    //near_enemy_common_move->addChild(lockon);
+    near_enemy->addChild(lockon);
+    }
+
+}
+
+void
+lockon_collision(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree) {
+    SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
+  Pad *pad = sgroot->getController();
+  SceneGraphPtr lockon_enemy = node->parent;
+
+  /* node->angle[0] = -lockon_enemy->angle[0];
+  node->angle[1] = -lockon_enemy->angle[1];
+  node->angle[2] = -lockon_enemy->angle[2];*/
+
+  if(pad->circle.isRelease()) {
+    lockon_enemy->remove();
+  }
+
+}
+
+
+void
+vacuum_move(SceneGraphPtr node, void *sgroot_, int w, int h)
+{
+    SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
+    Pad *pad = sgroot->getController();
+
+    if (pad->right.isHold() && w > node->xyz[0]) {
+      node->xyz[0] += vacuum_speed;
+      node->angle[0] += 2;
+    } else if (pad->left.isHold() && 0 < node->xyz[0]) {
+      node->xyz[0] -= vacuum_speed;
+      node->angle[0] -= 2;
+    }
+
+    if (pad->up.isHold() && 0 < node->xyz[1]) {
+      node->xyz[1] -= vacuum_speed;
+      node->angle[1] -= 2;
+    } else if (pad->down.isHold() && h > node->xyz[1]) {
+      node->xyz[1] += vacuum_speed;
+      node->angle[1] += 2;
+    }
+
+    if (pad->start.isPush()) {
+      node->xyz[0] = w/2;
+      node->xyz[1] = h*0.8;
+    }
+}
+
+
+
+/*cubeをランダムな場所に生成*/
+void
+add_cubecollision_object(int id,SceneGraphPtr root,int w,int h, SceneGraphRoot *sgroot)
+{
+    SceneGraphPtr object;
+    SceneGraphPtr common_move;
+
+    common_move = sgroot->createSceneGraph();
+    object = sgroot->createSceneGraph(id);
+    object->xyz[0] = random()%w;
+    object->xyz[1] = random()%h;
+    object->set_move_collision(no_move_idle,cube_collision);
+    //common_move->addChild(object);
+    root->addBrother(object);
+}
+
+
+MainLoopPtr
+vacuum::init(Viewer *sgroot, int w, int h)
+{
+    SceneGraphPtr title;
+
+    sgroot->createFromXMLfile( "xml_file/gamecube.xml");
+    sgroot->createFromXMLfile( "xml_file/title.xml");
+    sgroot->createFromXMLfile( "xml_file/gameover.xml");
+
+    title = sgroot->createSceneGraph("TITLE");
+    title->xyz[0] = w/2;
+    title->xyz[1] = h/2;
+    title->set_move_collision(no_move_idle, title_collision);
+
+    sgroot->setSceneData(title);
+
+    redcube = sgroot->getSgid("REDCUBE");
+    enemy = sgroot->getSgid("ENEMY");
+
+    return sgroot;
+}
+
+extern Application *
+application() {
+    return new vacuum();
+}
+
+const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n";
+
+extern int init(TaskManager *manager, int argc, char *argv[]);
+extern void task_initialize();
+static void TMend(TaskManager *manager);
+
+int
+TMmain(TaskManager *manager, int argc, char *argv[])
+{
+    task_initialize();
+    manager->set_TMend(TMend);
+    return init(manager, argc, argv);
+
+}
+
+void
+TMend(TaskManager *manager)
+{
+    printf("test_nogl end\n");
+}
+