comparison fps/resources/keyboard.js @ 1:6b217e0f301c

add rotate
author Syusaku Morita <e105716@ie.u-ryukyu.ac.jp>
date Tue, 15 May 2012 13:32:56 +0900
parents fbb6f4f89f76
children aa7abf13d3f5
comparison
equal deleted inserted replaced
0:fbb6f4f89f76 1:6b217e0f301c
1 var x = 0;
2 var z = 0;
3
1 function keyboardDown() 4 function keyboardDown()
2 { 5 {
6 //var d=-Z/20;
7
3 switch(String.fromCharCode(event.keyCode)) { 8 switch(String.fromCharCode(event.keyCode)) {
4 case 'w': 9 case 'w':
10 //Z+=d;
5 speedZ = 0.006; 11 speedZ = 0.006;
6 break; 12 break;
7 case 'a': 13 case 'a':
14 //X-=d;
8 speedX = -0.006; 15 speedX = -0.006;
9 break; 16 break;
10 case 's': 17 case 's':
18 //Z-=d;
11 speedZ = -0.006; 19 speedZ = -0.006;
12 break; 20 break;
13 case 'd': 21 case 'd':
22 //X+=d;
14 speedX = 0.006; 23 speedX = 0.006;
15 break; 24 break;
16 25
17 case 'i': 26 case 'i':
18 rotateY = 0.006; 27
19 break; 28 break;
20 case 'j': 29 case 'j':
21 rotateX = -0.006; 30 yawRate = -0.1;
22 break; 31 break;
23 case 'k': 32 case 'k':
24 rotateY = -0.006; 33
25 break; 34 break;
26 case 'l': 35 case 'l':
27 rotateX = 0.006; 36 yawRate = 0.1;
28 break; 37 break;
29 default: 38 default:
30 break; 39 break;
31 } 40 }
32 } 41 }
33 42
34 function keyboardUp() 43 function keyboardUp()
35 { 44 {
36
37 xPos = 0; 45 xPos = 0;
38 zPos = 0; 46 zPos = 0;
39 xEye = 0; 47
40 yEye = 0; 48 xRool = 0;
41 speedX = 0; 49 speedX = 0;
42 speedZ = 0; 50 speedZ = 0;
43 rotateX = 0; 51
44 rotateY = 0; 52 yawRate = 0;
53 //rotateX = 0;
54 //rotateY = 0;
45 } 55 }
46 56
47 function keyboardPress() 57 function keyboardPress()
48 { 58 {
59 //var d=-Z/20;
49 switch(String.fromCharCode(event.keyCode)) { 60 switch(String.fromCharCode(event.keyCode)) {
50 case 'w': 61 case 'w':
62 //Z+=d;
51 speedZ = 0.006; 63 speedZ = 0.006;
52 break; 64 break;
53 case 'a': 65 case 'a':
66 //X-=d;
54 speedX = -0.006; 67 speedX = -0.006;
55 break; 68 break;
56 case 's': 69 case 's':
70 //Z-=d;
57 speedZ = -0.006; 71 speedZ = -0.006;
58 break; 72 break;
59 case 'd': 73 case 'd':
74 //X+=d;
60 speedX = 0.006; 75 speedX = 0.006;
61 break; 76 break;
62 77
63 case 'i': 78 case 'i':
64 rotateY = 0.006;
65 break; 79 break;
66 case 'j': 80 case 'j':
67 rotateX = -0.006; 81 yawRate = -0.1;
68 break; 82 break;
69 case 'k': 83 case 'k':
70 rotateY = -0.006;
71 break; 84 break;
72 case 'l': 85 case 'l':
73 rotateX = 0.006; 86 yawRate = 0.1;
74 break; 87 break;
75 default: 88 default:
76 break; 89 break;
77 } 90 }
78 } 91 }
92
93 function move(){
94 //if(speedX != 0) xPos += speedX;
95 //if(speedZ != 0) zPos -= speedZ;
96 console.log(xRool);
97 /*
98 if(speedX != 0) xPos += Math.sin(degToRad(yaw)) * speedX;
99 if(speedZ != 0) zPos -= Math.cos(degToRad(yaw)) * speedZ;
100 if(yawRate != 0) xRool += degToRad(yaw);
101
102 if(speedX != 0 || speedZ != 0) yaw += yawRate;
103 //if(rotateY != 0) yRool -= degToRad(yaw);
104 */
105
106
107 if(speedX != 0) xPos += Math.sin(degToRad(yaw)) * speedX;
108 if(speedZ != 0) zPos -= Math.cos(degToRad(yaw)) * speedZ;
109 if(yawRate != 0) xRool = degToRad(yaw);
110
111 yaw += yawRate;
112 }
113
114 function degToRad(degrees) {
115 return degrees * Math.PI / 180;
116 }
117
118