annotate Assets/Application/Scripts/StageManager.cs @ 0:e5ef0342d00b

First commit
author Kazuma
date Mon, 07 Nov 2016 00:39:49 +0900
parents
children 2dd40b4412e4
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
0
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
1 using UnityEngine;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
2 using System.Collections;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
3 using System.Collections.Generic;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
4
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
5 public class StageManager : MonoBehaviour {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
6
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
7 // stages["Attribute"]で取れる
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
8 public System.Collections.Generic.List<GameObject> stages = new System.Collections.Generic.List<GameObject>();
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
9 private GameObject baseStage;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
10
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
11 public System.Collections.Generic.List<Vector3> StageData = new System.Collections.Generic.List<Vector3> ();
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
12
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
13 // Use this for initialization
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
14 void Start () {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
15 Init ();
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
16 SetStage ();
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
17 CreateStages (10);
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
18 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
19
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
20 void Init () {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
21 baseStage = new GameObject ();
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
22 baseStage.name = "stage";
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
23 baseStage.transform.position = Vector3.zero;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
24 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
25
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
26 void SetStage () {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
27 object[] objects = Resources.LoadAll ("Prefabs");
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
28 foreach (var obj in objects) {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
29 GameObject gbj = (GameObject)obj;
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
30 stages.Add(gbj);
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
31 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
32 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
33
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
34 // One.
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
35 public void CreateStage (int num, Vector3 pos) {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
36 GameObject obj = Instantiate (stages[num]);
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
37 obj.GetComponent<Stage> ().SetPosition (pos);
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
38 obj.transform.SetParent (baseStage.transform);
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
39 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
40
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
41 // Any.
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
42 public void CreateStages (int count) {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
43 for (int x = 0; x < count; x++) {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
44 for (int z = 0; z < count; z++) {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
45 CreateStage (Random.Range (0, stages.Count), new Vector3 (x, Random.Range(-1, 1), z));
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
46 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
47 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
48 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
49
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
50 // Update is called once per frame
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
51 void Update () {
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
52
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
53 }
e5ef0342d00b First commit
Kazuma
parents:
diff changeset
54 }