Mercurial > hg > Members > kazuma > JungleforUnity
comparison Assets/Application/Scripts/Test/GetComponentTest.cs @ 8:599bd8ddb72b
Create Item Tree and Create Stage.
author | Kazuma Takeda |
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date | Tue, 17 Jan 2017 19:57:19 +0900 |
parents | |
children | b55d586dd4eb |
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7:ad4729c5eec4 | 8:599bd8ddb72b |
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1 using System.Collections; | |
2 using System.Collections.Generic; | |
3 using UnityEngine; | |
4 using System.Diagnostics; | |
5 | |
6 public class GetComponentTest : MonoBehaviour { | |
7 | |
8 int times = 100; | |
9 // Use this for initialization | |
10 void Start () { | |
11 | |
12 for (int i = 0; i < 100; i++) { | |
13 GameObject obj = Resources.Load<GameObject> ("Prefabs/Box/Wood"); | |
14 } | |
15 | |
16 double total_generic = 0d; | |
17 double total_as = 0d; | |
18 double total_basic = 0d; | |
19 double total_basic_typeof = 0d; | |
20 | |
21 for(int count = 0; count < times; count++) { | |
22 | |
23 Stopwatch st = new Stopwatch (); | |
24 st.Start (); | |
25 for (int i = 0; i < 10000; i++) { | |
26 GameObject obj = Resources.Load ("Prefabs/Box/Wood") as GameObject; | |
27 } | |
28 st.Stop (); | |
29 total_as += st.Elapsed.TotalMilliseconds; | |
30 | |
31 // Stopwatch st = new Stopwatch (); | |
32 // st.Start (); | |
33 // for (int i = 0; i < 10000; i++) { | |
34 // GameObject obj = Resources.Load<GameObject> ("Prefabs/Box/Wood"); | |
35 // } | |
36 // st.Stop (); | |
37 // total_generic += st.Elapsed.TotalMilliseconds; | |
38 | |
39 // Stopwatch st = new Stopwatch (); | |
40 // st.Start (); | |
41 // for (int i = 0; i < 10000; i++) { | |
42 // GameObject obj = (GameObject) Resources.Load ("Prefabs/Box/Wood"); | |
43 // } | |
44 // st.Stop (); | |
45 // total_basic += st.Elapsed.TotalMilliseconds; | |
46 // | |
47 // Stopwatch st = new Stopwatch (); | |
48 // st.Start (); | |
49 // for (int i = 0; i < 10000; i++) { | |
50 // GameObject obj = (GameObject) Resources.Load ("Prefabs/Box/Wood", typeof(GameObject)); | |
51 // } | |
52 // st.Stop (); | |
53 // total_basic_typeof += st.Elapsed.TotalMilliseconds; | |
54 } | |
55 | |
56 print ("as average : " + total_as / (double)times + "ms"); | |
57 print ("generic average : " + total_generic / (double)times + "ms"); | |
58 print ("basic average : " + total_basic / (double)times + "ms"); | |
59 print ("basic typeof average : " + total_basic_typeof / (double)times + "ms"); | |
60 | |
61 } | |
62 | |
63 // Update is called once per frame | |
64 void Update () { | |
65 | |
66 } | |
67 } |