Mercurial > hg > Members > kazuma > JungleforUnity
diff Assets/Application/Scripts/Test/GetComponentTest.cs @ 8:599bd8ddb72b
Create Item Tree and Create Stage.
author | Kazuma Takeda |
---|---|
date | Tue, 17 Jan 2017 19:57:19 +0900 |
parents | |
children | b55d586dd4eb |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Assets/Application/Scripts/Test/GetComponentTest.cs Tue Jan 17 19:57:19 2017 +0900 @@ -0,0 +1,67 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System.Diagnostics; + +public class GetComponentTest : MonoBehaviour { + + int times = 100; + // Use this for initialization + void Start () { + + for (int i = 0; i < 100; i++) { + GameObject obj = Resources.Load<GameObject> ("Prefabs/Box/Wood"); + } + + double total_generic = 0d; + double total_as = 0d; + double total_basic = 0d; + double total_basic_typeof = 0d; + + for(int count = 0; count < times; count++) { + + Stopwatch st = new Stopwatch (); + st.Start (); + for (int i = 0; i < 10000; i++) { + GameObject obj = Resources.Load ("Prefabs/Box/Wood") as GameObject; + } + st.Stop (); + total_as += st.Elapsed.TotalMilliseconds; + +// Stopwatch st = new Stopwatch (); +// st.Start (); +// for (int i = 0; i < 10000; i++) { +// GameObject obj = Resources.Load<GameObject> ("Prefabs/Box/Wood"); +// } +// st.Stop (); +// total_generic += st.Elapsed.TotalMilliseconds; + +// Stopwatch st = new Stopwatch (); +// st.Start (); +// for (int i = 0; i < 10000; i++) { +// GameObject obj = (GameObject) Resources.Load ("Prefabs/Box/Wood"); +// } +// st.Stop (); +// total_basic += st.Elapsed.TotalMilliseconds; +// +// Stopwatch st = new Stopwatch (); +// st.Start (); +// for (int i = 0; i < 10000; i++) { +// GameObject obj = (GameObject) Resources.Load ("Prefabs/Box/Wood", typeof(GameObject)); +// } +// st.Stop (); +// total_basic_typeof += st.Elapsed.TotalMilliseconds; + } + + print ("as average : " + total_as / (double)times + "ms"); + print ("generic average : " + total_generic / (double)times + "ms"); + print ("basic average : " + total_basic / (double)times + "ms"); + print ("basic typeof average : " + total_basic_typeof / (double)times + "ms"); + + } + + // Update is called once per frame + void Update () { + + } +}