comparison Assets/Application/Scripts/Test/ImageChanger.cs @ 8:599bd8ddb72b

Create Item Tree and Create Stage.
author Kazuma Takeda
date Tue, 17 Jan 2017 19:57:19 +0900
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7:ad4729c5eec4 8:599bd8ddb72b
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class ImageChanger : MonoBehaviour {
6
7 private int max_height;
8 private int max_width;
9
10 public Texture2D tex_1;
11 public Texture2D tex_2;
12
13 private Texture2D change_tex;
14 private Color[] tex_colors;
15
16
17 public GameObject obj;
18 // Use this for initialization
19 void Start () {
20 change_tex = tex_1;
21 SetPixel (tex_2.width, tex_2.height);
22 StartCoroutine (SetColor ());
23 }
24
25 private void SetPixel (int x, int y) {
26 change_tex.SetPixels (tex_1.GetPixels ());
27 change_tex.Apply ();
28 max_width = x;
29 max_height = y;
30 print ("(height, width) = (" + max_height + ", " + max_width + ")");
31 }
32
33 public IEnumerator SetColor () {
34 for (int x = 0; x < max_width; x++) {
35 for (int y = 0; y < max_height; y++) {
36 change_tex.SetPixel (x, y, tex_2.GetPixel(x, y));
37 print ("(height, width) = (" + x + ", " + y + ")");
38 }
39 yield return new WaitForSeconds (0.01f);
40 if(x % 5 == 0) TextureUpdate ();
41 }
42 }
43
44 // Update called once per frame
45 void Update () {
46
47 }
48
49 void TextureUpdate () {
50 change_tex.Apply ();
51 obj.GetComponent<Renderer> ().material.mainTexture = change_tex;
52 }
53 }