diff Assets/Application/Scripts/ItemCanvas.cs @ 3:2dd40b4412e4

Create game base.
author Kazuma
date Mon, 07 Nov 2016 18:42:01 +0900
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Assets/Application/Scripts/ItemCanvas.cs	Mon Nov 07 18:42:01 2016 +0900
@@ -0,0 +1,20 @@
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+
+public class ItemCanvas : MonoBehaviour {
+	public GameObject ItemImage;
+	private Text[] itemText = new Text[3];
+
+	public void Start () {
+		for (int i = 0; i < 3; i++) {
+			itemText [i] = this.transform.GetChild (i).gameObject.GetComponentInChildren<Text>();
+		}
+		Player.Instance.SetCallback (ChangeCount);
+	}
+	public void ChangeCount (int sand, int wood, int glass) {
+		itemText [0].text = sand.ToString ();
+		itemText [1].text = wood.ToString ();
+		itemText [2].text = glass.ToString ();
+	}
+}