Mercurial > hg > Members > kazuma > JungleforUnity
diff Assets/Application/Scripts/StageManager.cs @ 3:2dd40b4412e4
Create game base.
author | Kazuma |
---|---|
date | Mon, 07 Nov 2016 18:42:01 +0900 |
parents | e5ef0342d00b |
children | 2878be4487ec |
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--- a/Assets/Application/Scripts/StageManager.cs Mon Nov 07 02:05:00 2016 +0900 +++ b/Assets/Application/Scripts/StageManager.cs Mon Nov 07 18:42:01 2016 +0900 @@ -4,12 +4,19 @@ public class StageManager : MonoBehaviour { + public static StageManager Instance; // stages["Attribute"]で取れる public System.Collections.Generic.List<GameObject> stages = new System.Collections.Generic.List<GameObject>(); private GameObject baseStage; public System.Collections.Generic.List<Vector3> StageData = new System.Collections.Generic.List<Vector3> (); + void Awake () { + if (Instance == null) { + Instance = this; + } + } + // Use this for initialization void Start () { Init (); @@ -24,7 +31,7 @@ } void SetStage () { - object[] objects = Resources.LoadAll ("Prefabs"); + object[] objects = Resources.LoadAll ("Prefabs/Object"); foreach (var obj in objects) { GameObject gbj = (GameObject)obj; stages.Add(gbj);