21
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1 #include "task_base.h"
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20
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2 #include "task_object.h"
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3
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21
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4 SchedDefineTask(State5);
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20
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5
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6 static int
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7 run(SchedTask *smanager, void *rbuf, void *wbuf)
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8 {
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9 CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0);
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10 CHARACTER *q = (CHARACTER*)smanager->get_output(wbuf, 0);
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11 player *jiki = (player*)smanager->get_input(rbuf, 1);
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12
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13 p->y += p->vy;
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14 p->x += p->vx;
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15 if(p->y + 96 < jiki->y
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16 && p->y + 128 > jiki->y)
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17 {
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18 p->vy = -2;
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19 p->vx = ((jiki->x > p->x) ? 4 : -4);
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20 p->task = STATE0;
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21 }
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22 else p->task = STATE5;
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23
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24 *q = *p;
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25 return 0;
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26 }
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