18
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1 #include "chara_state24.h"
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2 #include "tobject.h"
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3
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4 SchedDefineTask(STATE24);
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5
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6 static int
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7 run(SchedTask *smanager, void *rbuf, void *wbuf)
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8 {
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9 CHARACTER *p = (CHARACTER*)smanager->get_input(rbuf, 0);
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10
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11 kyeenemyno = p;
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12 tekino0 = 0;
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13 enemy_part1 = p->next;
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14 enemy_part2 = enemy_part1->next;
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15 enemy_part3 = enemy_part2->next;
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16 enemy_part4 = enemy_part3->next;
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17 enemy_part5 = enemy_part4->next;
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18 rinkx = 0;
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19 rinky = 0;
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20 rinkf1 = 0;
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21 rinkf2 = 0;
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22 p->task = STATE25;
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23 return 0;
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24 }
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