comparison ppe/chara_state22.cc @ 66:f27a6af6514c

SchedRegister, game_task.h etc...
author tkaito
date Thu, 17 Feb 2011 10:56:56 +0900
parents b97628fca317
children
comparison
equal deleted inserted replaced
65:b97628fca317 66:f27a6af6514c
18 { 18 {
19 p->x = -35; 19 p->x = -35;
20 p->y = rand2 % (120 - 35); 20 p->y = rand2 % (120 - 35);
21 p->vx = (rand3 % 4 + 1); 21 p->vx = (rand3 % 4 + 1);
22 p->vy = rand4 % 3 + 1; 22 p->vy = rand4 % 3 + 1;
23 p->state_task = STATE23; 23 p->state_task = State23;
24 } 24 }
25 if((sf == 2)) 25 if((sf == 2))
26 { 26 {
27 p->x = rand2 % 290; 27 p->x = rand2 % 290;
28 p->y = -30; 28 p->y = -30;
29 p->vx = rand3 % 3 - 1; 29 p->vx = rand3 % 3 - 1;
30 p->vy = (rand4 % 4 + 1); 30 p->vy = (rand4 % 4 + 1);
31 p->state_task = STATE23; 31 p->state_task = State23;
32 } 32 }
33 if(sf == 3) 33 if(sf == 3)
34 { 34 {
35 p->x = 320; 35 p->x = 320;
36 p->y = rand2 % (120 - 35); 36 p->y = rand2 % (120 - 35);
37 p->vx = (rand3 % 4 + 1) * -1; 37 p->vx = (rand3 % 4 + 1) * -1;
38 p->vy = rand4 % 3 -1; 38 p->vy = rand4 % 3 -1;
39 p->state_task = STATE23; 39 p->state_task = State23;
40 } 40 }
41 41
42 smanager->swap(); 42 smanager->swap();
43 return 0; 43 return 0;
44 } 44 }