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1 #include <stdlib.h>
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2 #include <string.h>
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3 #include <spu_intrinsics.h>
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4 #include "DrawSpan.h"
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5 #include "polygon_pack.h"
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6 #include "texture.h"
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7 #include "viewer_types.h"
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8 #include "Func.h"
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9
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10 SchedDefineTask(DrawSpan);
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11
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12 #define TEX_LOAD1 0
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13 #define TEX_LOAD2 1
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14 #define SPAN_PACK_LOAD 2
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15 #define FB_STORE 3
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16
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17 DrawSpan::~DrawSpan(void)
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18 {
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19 smanager->dma_wait(FB_STORE);
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20 free((void*)((int)linebuf*doneWrite));
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21 }
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22
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23 inline vector float
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24 spu_re_nrm(vector float a)
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25 {
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26 vector float unit = (vector float){1.0, 1.0, 1.0, 1.0};
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27 vector float approximation;
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28
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29 approximation = spu_re(a);
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30 return spu_madd(spu_nmsub(approximation, a, unit),
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31 approximation, approximation);
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32 }
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33
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34
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35 vector signed int
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36 getLocalPositionVec(vector signed int d, signed int offset)
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37 {
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38 return spu_and(d, spu_splats(offset-1));
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39 }
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40
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41 vector signed int
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42 getLocalXVec(vector signed int x)
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43 {
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44 return getLocalPositionVec(x, split_screen_w);
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45 }
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46
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47
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48 /**
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49 * テクスチャは、TEXTURE_SPLIT_PIXEL^2 のブロックに分割する
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50 *
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51 * +---+---+---+---+---+---+
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52 * | 0 | 1 | 2 | 3 | 4 | 5 |
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53 * +---+---+---+---+---+---+
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54 * | | | | | |11 |
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55 * +---+---+---+---+---+---+
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56 * | | | | | |17 |
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57 * +---+---+---+---+---+---+
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58 * | | | | | |23 |
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59 * +---+---+---+---+---+---+
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60 * | | | | | |29 |
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61 * +---+---+---+---+---+---+
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62 * | | | | | |35 |
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63 * +---+---+---+---+---+---+
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64 *
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65 * 一辺を TEXTURE_SPLIT とする
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66 * 各ブロックの数字がブロックIDとなる。
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67 */
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68
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69 /**
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70 * テクスチャの座標から、
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71 * テクスチャのどのブロックかを求める
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72 *
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73 * @param[in] tx X coordinates of texture
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74 * @param[in] tx Y coordinates of texture
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75 * @param[in] twidth Width of texture
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76 * @return block ID
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77 */
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78 int
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79 DrawSpan::getTexBlock(int tx, int ty, int twidth)
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80 {
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81 int blockX, blockY;
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82
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83 blockX = tx / TEXTURE_SPLIT_PIXEL;
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84 blockY = ty / TEXTURE_SPLIT_PIXEL;
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85
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86 return blockX + (twidth/TEXTURE_SPLIT_PIXEL)*blockY;
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87 }
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88
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89 /**
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90 * block ID と、テクスチャの TOP address から
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91 * (tx,ty) で使われるテクスチャの Tile addres を求める
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92 *
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93 * @param[in] tx X coordinates of texture
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94 * @param[in] tx Y coordinates of texture
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95 * @param[in] tw Width of texture
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96 * @param[in] tex_addr_top (tx,ty) で使うテクスチャの先頭address
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97 * @return block ID
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98 */
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99 uint32*
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100 DrawSpan::getTile(int tx, int ty, int tw, uint32 *tex_addr_top)
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101 {
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102 int block = getTexBlock(tx, ty, tw);
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103 return tex_addr_top + block*TEXTURE_BLOCK_SIZE;
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104 }
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105
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106 /**
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107 * FrameBuffer に書き込む rgb の領域初期化
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108 *
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109 * @param width Width of Buffer
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110 * @param height Height of Buffer
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111 * @param rgb Initial value of RGB at Buffer
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112 * @return Buffer
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113 */
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114 int*
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115 DrawSpan::linebuf_init(int width, int height, int rgb)
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116 {
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117 int *buf = (int*)smanager->allocate(sizeof(int)*width*height);
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118
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119 for (int i = 0; i < width*height; i++) {
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120 buf[i] = rgb;
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121 }
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122
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123 return buf;
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124 }
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125
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126 /**
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127 * Z-Buffer の初期化
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128 *
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129 * @param width Width of Z-Buffer
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130 * @param height Height of Z-Buffer
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131 * @return Z-Buffer
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132 */
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133 float*
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134 DrawSpan::zRow_init(int width, int height)
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135 {
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136 float *buf = (float*)smanager->allocate(sizeof(float)*width*height);
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137 float def = 65535.0f;
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138
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139 #if 0
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140 for (int i = 0; i < width*height; i++) {
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141 buf[i] = def;
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142 }
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143 #else
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144 vector float init = spu_splats(0.0f);
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145 vector float defi = spu_splats(def);
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146
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147 for (int i = 0; i < width*height; i += 4) {
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148 vector float *out = (vector float *)&buf[i];
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149
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150 *out = spu_add(init, defi);
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151 }
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152 #endif
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153
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154 return buf;
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155 }
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156
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157
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158 /**
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159 * Span が使う Texture Tile があるか
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160 *
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161 * @retval != NULL 存在する
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162 * @retval NULL 存在しない
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163 */
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164 TilePtr
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165 DrawSpan::isAvailableTile(uint32 *addr)
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166 {
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167 return hash->get(addr);
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168 }
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169
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170 void
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171 DrawSpan::set_rgb(uint32 *addr, int tag)
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172 {
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173 TilePtr tile;
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174
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175 if (isAvailableTile(addr)) {
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176 return;
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177 }
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178
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179 tile = tileList->nextTile();
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180 /**
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181 * FIFO なので、もし前のが残っていれば削除
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182 */
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183 hash->remove(tile->texture_addr);
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184
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185 tile->texture_addr = addr;
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186
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187 hash->put(tile->texture_addr, tile);
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188 smanager->dma_load(tile->pixel, (uint32)addr,
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189 sizeof(uint32)*TEXTURE_BLOCK_SIZE, tag);
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190 }
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191
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192 /**
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193 *
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194 */
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195 void
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196 DrawSpan::set_rgbs(uint32 *cur_addr, uint32 *max_addr, int wait_tag)
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197 {
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198 uint32 curp = (uint32)cur_addr;
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199 uint32 maxp = (uint32)max_addr;
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200 uint32 startp = curp;
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201 uint32 diff = sizeof(int)*TEXTURE_BLOCK_SIZE;
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202 int length = (int)maxp-(int)curp;
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203
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204 int cmp = (length < 0);
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205
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206 #if 1
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207 length += cmp*(-1)*length*2;
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208 startp = cmp*maxp + !cmp*curp;
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209 #else
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210 if (length < 0) {
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211 length = -length;
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212 startp = maxp;
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213 }
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214 #endif
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215
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216 for (int i = 0; i <= length; i += diff) {
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217 set_rgb((uint32*)(startp + i), wait_tag);
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218 }
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219 }
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220
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221 uint32
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222 DrawSpan::get_rgb(int tx, int ty, uint32 *addr)
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223 {
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224 TilePtr tile;
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225
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226 tile = hash->get(addr);
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227 return tile->pixel[(TEXTURE_SPLIT_PIXEL)*ty+tx];
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228 }
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229
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230 /**
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231 * DrawSpan の再起動 (DrawSpanRenew 生成)
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232 *
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233 * @param[in] spack 現在処理している SpanPack
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234 * @param[in] cur_span_x span->length_x != 1 の時の Span の処理で
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235 * どこまで進んでいるか
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236 */
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237 void
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238 DrawSpan::reboot(SpanPackPtr spack, int cur_span_x)
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239 {
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240 DrawSpanArgPtr args =
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241 (DrawSpanArgPtr)smanager->allocate(sizeof(DrawSpanArg));
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242 TaskPtr renew_task = smanager->create_task(TASK_DRAW_SPAN2);
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243
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244 // 数が多いので構造体で渡す
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245 args->display = smanager->get_param(0);
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246 args->screen_width = smanager->get_param(1);
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247 args->rangex_start = smanager->get_param(2);
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248 args->rangex_end = smanager->get_param(3);
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249 args->rangey = smanager->get_param(4);
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250 renew_task->add_param((int)args);
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251
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252 /**
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253 * SpanPack は続きから開始するので、
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254 * 現在の状態をコピーしておく。
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255 * spack は rbuf から取得してる可能性があり
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256 * rbuf はシステムが自動的に free() するため
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257 * アドレスだけ渡すのはNG
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258 */
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259 SpanPackPtr curr = (SpanPackPtr)smanager->allocate(sizeof(SpanPack));
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260 memcpy(curr, spack, sizeof(SpanPack));
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261 renew_task->add_param((int)curr);
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262 renew_task->add_param(cur_span_x);
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263
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264 // linebuf と zRow も引き継がせる
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265 renew_task->add_param((int)linebuf);
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266 renew_task->add_param((int)zRow);
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267
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268 /**
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269 * 再起動したタスクを待つ
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270 */
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271 smanager->wait_task(renew_task);
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272
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273 // next_spack は free() するので wait する
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274 smanager->dma_wait(SPAN_PACK_LOAD);
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275 }
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276
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277 void
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278 DrawSpan::writebuffer(unsigned int display, int buf_width, int height,
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279 int screen_width)
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280 {
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281 for (int i = 0; i < height; i++) {
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282 smanager->dma_store(&linebuf[i*buf_width],
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283 display + (sizeof(int)*screen_width*i),
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284 sizeof(int)*buf_width, FB_STORE);
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285 }
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286
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287 doneWrite = 1;
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288 }
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289
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290 /**
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291 * zRow と Linebuf を更新する
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292 *
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293 * @param zpos 更新する pixel のZ座標
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294 * @param rangex このタスクが処理する描画領域の x の長さ
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295 * @param x pixel の、描画領域内での x 座標
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296 * @param y 〃 の、y 座標
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297 * @param tex_x pixel が使用するテクスチャの、Tile (8x8) 内での x 座標
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298 * @param tex_y 〃 の y 座標
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299 * @param tex_addr テクスチャのアドレス(MainMemory)
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300 */
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301 void
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302 DrawSpan::updateBuffer(float zpos, int rangex, int x, int y,
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303 int tex_x, int tex_y, uint32 *tex_addr)
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304 {
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305 int rgb = get_rgb(tex_x, tex_y, tex_addr);
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306
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307 zRow[x + (rangex*y)] = zpos;
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308 linebuf[x + (rangex*y)] = rgb;
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309 }
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310
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311 /**
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312 * 長さが 1 の Span の描画 (要するに 1 pixel)
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313 *
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314 * @param span Span
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315 * @param startx 描画開始範囲
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316 * @param endx 描画終了範囲
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317 */
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318 int
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319 DrawSpan::drawDot1(SpanPtr span, int startx, int endx, int wait_tag)
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320 {
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321 int rangex = endx - startx + 1;
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322
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323 /* span->x に対応する Texture の座標 (tex_xpos, tex_ypos) */
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324 int tex_xpos, tex_ypos;
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325
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326 // span の始点に対応する Texture の座標 (tex1, tey1)
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327 float tex = span->tex_x1;
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328 float tey = span->tex_y1;
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329
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330 // span の始点に対応する z 座標
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331 float zpos = span->start_z;
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332
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333 /* Tile 内での座標 */
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334 int localx = getLocalX(span->x-1);
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335 int localy = getLocalY(span->y-1);
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336
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337 /**
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338 * (tex_xpos, tex_ypos) の、Tile 内(上の図参照)での座標と
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339 * そのブロックのアドレス(MainMemory)
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340 */
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341 int tex_localx;
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342 int tex_localy;
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343 uint32 *tex_addr;
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344
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345 if (span->x < startx || endx < span->x) {
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346 return -1;
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347 }
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348
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349 tex_xpos = (int)((span->tex_width-1) * tex);
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350 tex_ypos = (int)((span->tex_height-1) * tey);
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351
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352 if (zpos < zRow[localx + (rangex*localy)]) {
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353 tex_addr = getTile(tex_xpos, tex_ypos,
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354 span->tex_width, span->tex_addr);
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355 tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL;
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356 tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL;
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357
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358 if (!isAvailableTile(tex_addr)) {
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359 set_rgb(tex_addr, wait_tag);
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360 smanager->dma_wait(wait_tag);
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361 //return startx;
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362 }
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363
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364 updateBuffer(zpos, rangex, localx, localy,
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365 tex_localx, tex_localy, tex_addr);
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366 }
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367
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368 return -1;
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369 }
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370
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371 void
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372 DrawSpan::drawDot2(SpanPtr span, int startx, int end, int js, int wait_tag)
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373 {
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374 //printf("%d\n", js);
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375 }
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376
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377 /**
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378 * 長さが 1 より大きい Span の描画
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379 *
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380 * 本来の目的として、この関数(drawLine1) では
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381 * : 既に SPE 上に Tile のある pixel だけ描画
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382 * : それ以外は、ここで予め DMA load しておき、
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383 * : drawLine2 で一気に描画する
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384 * ってものだったんだけど、どうも上手く行かなかったので
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385 * 今は drawLine1 で load -> wait -> rendering を全部やってます
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386 * (rendering といっても、rendering buffer に書き込むだけで
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387 * まだ main memory (frame buffer) に dma store してるわけではない)
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388 *
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389 * @param span Span
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390 * @param startx 描画開始範囲
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391 * @param endx 描画終了範囲
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392 * @return 「span のどの位置まで rendering が終わったか」の x 座標
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393 */
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394 int
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395 DrawSpan::drawLine1(SpanPtr span, int startx, int endx, int wait_tag)
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396 {
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397 int x = span->x;
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398 int rangex = endx - startx + 1;
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399 int x_len = span->length_x;
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400
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401 int js = (x < startx) ? startx - x : 0;
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402 int je = (x + x_len > endx) ? endx - x : x_len;
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403
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404 /* span->x に対応する Texture の座標 (tex_xpos, tex_ypos) */
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405 int tex_xpos, tex_ypos;
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406
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407 // span の始点に対応する座標 (tex1, tey1)
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408 float tex1 = span->tex_x1;
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409 float tey1 = span->tex_y1;
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410
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411 // span の終点に対応する座標 (tex2, tey2)
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412 float tex2 = span->tex_x2;
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413 float tey2 = span->tex_y2;
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414
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415 // span の始点、終点に対応する z 座標
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416 float zpos1 = span->start_z;
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417 float zpos2 = span->end_z;
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418
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419 // Tile 内での座標
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420 int localx, localy = getLocalY(span->y-1);
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421
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422 int ret = je+1;
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423
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424 //for (int j = js; j <= je; j++) {
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425 for (int j = je; j >= js; j--) {
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426 float tex_x, tex_y, tex_z;
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427
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428 localx = getLocalX(x-1+j);
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429
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430 tex_z = zpos1*(x_len-1-j)/(x_len-1) + zpos2*j/(x_len-1);
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431
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432 tex_x = tex1*(x_len-1-j)/(x_len-1) + tex2*j/(x_len-1);
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433 tex_y = tey1*(x_len-1-j)/(x_len-1) + tey2*j/(x_len-1);
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434 if (tex_x > 1) tex_x = 1;
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435 if (tex_x < 0) tex_x = 0;
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436 if (tex_y > 1) tex_y = 1;
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437 if (tex_y < 0) tex_y = 0;
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438 tex_xpos = (int)((span->tex_width-1) * tex_x);
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439 tex_ypos = (int)((span->tex_height-1) * tex_y);
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440
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441 if (tex_z < zRow[localx + (rangex*localy)]) {
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442 // (tex_xpos, tex_ypos) の、Tile 内(上の図参照)での座標と
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443 // そのブロックのアドレス(MainMemory)
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444 uint32 *tex_addr;
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445 int tex_localx;
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446 int tex_localy;
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447
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448 tex_addr = getTile(tex_xpos, tex_ypos,
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449 span->tex_width, span->tex_addr);
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450 tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL;
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451 tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL;
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452
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453 if (!isAvailableTile(tex_addr)) {
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454 #if 0
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455 // span が必要とするであろう tile を予想紙
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456 // set_rgbs で複数同時に load しようとしている図
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457 // まあ上手くいかなかったんだけど。。
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458 tex_x = tex1*(x_len-1-js)/(x_len-1) + tex2*js/(x_len-1);
|
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459 if (tex_x > 1) tex_x = 1;
|
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460 if (tex_x < 0) tex_x = 0;
|
|
461 tex_xpos = (int)((span->tex_width-1) * tex_x);
|
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462
|
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463 uint32 *max_addr = getTile(tex_xpos, tex_ypos,
|
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464 span->tex_width, span->tex_addr);
|
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465
|
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466 set_rgbs(tex_addr, max_addr, wait_tag);
|
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467 return js;
|
|
468 #else
|
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469 set_rgb(tex_addr, wait_tag);
|
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470 smanager->dma_wait(wait_tag);
|
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471 #endif
|
|
472 }
|
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473
|
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474 updateBuffer(tex_z, rangex, localx, localy,
|
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475 tex_localx, tex_localy, tex_addr);
|
|
476 }
|
|
477 }
|
|
478
|
|
479 return ret;
|
|
480 }
|
|
481
|
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482 /**
|
|
483 * 長さが 1 より大きい Span の描画 (2段階目)
|
|
484 *
|
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485 * 上にあるように、drawLine2 は今は動いてないです
|
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486 * 正確には、js が startx ~ endx 範囲外にあり開始されないってところ
|
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487 *
|
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488 * @param span Span
|
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489 * @param startx 描画開始範囲
|
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490 * @param endx 描画終了範囲
|
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491 * @param js 前回(drawLine1) で span のどこまで終わっているか
|
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492 */
|
|
493 void
|
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494 DrawSpan::drawLine2(SpanPtr span, int startx, int endx, int js, int wait_tag)
|
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495 {
|
|
496 int x = span->x;
|
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497 int rangex = endx - startx + 1;
|
|
498 int x_len = span->length_x;
|
|
499
|
|
500 //int js = startx;
|
|
501 int je = (x + x_len > endx) ? endx - x : x_len;
|
|
502
|
|
503 /* span->x に対応する Texture の座標 (tex_xpos, tex_ypos) */
|
|
504 int tex_xpos, tex_ypos;
|
|
505
|
|
506 // span の始点に対応する座標 (tex1, tey1)
|
|
507 float tex1 = span->tex_x1;
|
|
508 float tey1 = span->tex_y1;
|
|
509
|
|
510 // span の終点に対応する座標 (tex2, tey2)
|
|
511 float tex2 = span->tex_x2;
|
|
512 float tey2 = span->tex_y2;
|
|
513
|
|
514 // span の始点、終点に対応する z 座標
|
|
515 float zpos1 = span->start_z;
|
|
516 float zpos2 = span->end_z;
|
|
517
|
|
518 // Tile 内での座標
|
|
519 int localx, localy = getLocalY(span->y-1);
|
|
520
|
|
521 // (tex_xpos, tex_ypos) の、Tile 内(上の図参照)での座標と
|
|
522 // そのブロックのアドレス(MainMemory)
|
|
523 int tex_localx;
|
|
524 int tex_localy;
|
|
525 uint32 *tex_addr;
|
|
526
|
|
527 float tex_x, tex_y, tex_z;
|
|
528
|
|
529 smanager->dma_wait(wait_tag);
|
|
530
|
|
531 for (int j = js; j <= je; j++) {
|
|
532 localx = getLocalX(x-1+j);
|
|
533
|
|
534 tex_z = zpos1*(x_len-1-j)/(x_len-1) + zpos2*j/(x_len-1);
|
|
535
|
|
536 tex_x = tex1*(x_len-1-j)/(x_len-1) + tex2*j/(x_len-1);
|
|
537 tex_y = tey1*(x_len-1-j)/(x_len-1) + tey2*j/(x_len-1);
|
|
538 if (tex_x > 1) tex_x = 1;
|
|
539 if (tex_x < 0) tex_x = 0;
|
|
540 if (tex_y > 1) tex_y = 1;
|
|
541 if (tex_y < 0) tex_y = 0;
|
|
542 tex_xpos = (int)((span->tex_width-1) * tex_x);
|
|
543 tex_ypos = (int)((span->tex_height-1) * tex_y);
|
|
544
|
|
545 if (tex_z < zRow[localx + (rangex*localy)]) {
|
|
546 tex_addr = getTile(tex_xpos, tex_ypos,
|
|
547 span->tex_width, span->tex_addr);
|
|
548 tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL;
|
|
549 tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL;
|
|
550
|
|
551 updateBuffer(tex_z, rangex, localx, localy,
|
|
552 tex_localx, tex_localy, tex_addr);
|
|
553 }
|
|
554 }
|
|
555 }
|
|
556
|
|
557 int
|
|
558 DrawSpan::run(void *rbuf, void *wbuf)
|
|
559 {
|
|
560 SpanPackPtr spack = (SpanPackPtr)smanager->get_input(0);
|
|
561 SpanPackPtr next_spack = (SpanPackPtr)smanager->allocate(sizeof(SpanPack));
|
|
562 SpanPackPtr free_spack = next_spack; // next_spack の free() 用
|
|
563 Span *span;
|
|
564
|
|
565 Span nop_span;
|
|
566 nop_span.length_x = 1;
|
|
567
|
|
568 int (DrawSpan::*drawFunc1[2])(SpanPtr, int, int, int) = {
|
|
569 &DrawSpan::drawDot1, &DrawSpan::drawLine1
|
|
570 };
|
|
571
|
|
572 void (DrawSpan::*drawFunc2[2])(SpanPtr, int, int, int, int) = {
|
|
573 &DrawSpan::drawDot2, &DrawSpan::drawLine2
|
|
574 };
|
|
575
|
|
576 uint32 display = smanager->get_param(0);
|
|
577 int screen_width = smanager->get_param(1);
|
|
578 int rangex_start = smanager->get_param(2);
|
|
579 int rangex_end = smanager->get_param(3);
|
|
580
|
|
581 // このタスクが担当する x の範囲
|
|
582 int rangex = rangex_end - rangex_start + 1;
|
|
583
|
|
584 // y の範囲
|
|
585 int rangey = smanager->get_param(4);
|
|
586
|
|
587 hash = (TileHashPtr)smanager->global_get(GLOBAL_TEXTURE_HASH);
|
|
588 tileList = (TileListPtr)smanager->global_get(GLOBAL_TILE_LIST);
|
|
589
|
|
590 zRow = zRow_init(rangex, rangey);
|
|
591 //linebuf = linebuf_init(rangex, rangey, 0x00ffffff);
|
|
592 linebuf = linebuf_init(rangex, rangey, 0);
|
|
593
|
|
594 doneWrite = 0;
|
|
595
|
|
596 int tl_tag[2] = {TEX_LOAD1, TEX_LOAD2};
|
|
597 int tl_tag_flg1 = 0;
|
|
598 int tl_tag_flg2 = 1;
|
|
599
|
|
600 do {
|
|
601 /**
|
|
602 * SpanPack->next が存在する場合、
|
|
603 * 現在の SpanPack を処理してる間に
|
|
604 * 次の SpanPack の DMA 転送を行う
|
|
605 */
|
|
606 if (spack->next != NULL) {
|
|
607 smanager->dma_load(next_spack, (uint32)spack->next,
|
|
608 sizeof(SpanPack), SPAN_PACK_LOAD);
|
|
609 } else {
|
|
610 next_spack = NULL;
|
|
611 }
|
|
612
|
|
613 SpanPtr resume_span = &nop_span;
|
|
614 int resume_span_x = 0;
|
|
615
|
|
616 for (int t = 0; t < spack->info.size; t++) {
|
|
617 SpanPtr next_span;
|
|
618 int next_span_x;
|
|
619
|
|
620 span = &spack->span[t];
|
|
621
|
|
622 /**
|
|
623 * span の長さによって、drawLine か drawDot を選択している
|
|
624 */
|
|
625 next_span_x
|
|
626 = (this->*drawFunc1[(span->length_x != 1)])(
|
|
627 span, rangex_start, rangex_end, tl_tag[tl_tag_flg1]);
|
|
628 next_span = span;
|
|
629
|
|
630 (this->*drawFunc2[(resume_span->length_x != 1)])(
|
|
631 resume_span, rangex_start, rangex_end, resume_span_x,
|
|
632 tl_tag[tl_tag_flg2]);
|
|
633
|
|
634 resume_span = next_span;
|
|
635 resume_span_x = next_span_x;
|
|
636
|
|
637 //smanager->dma_wait(tl_tag[tl_tag_flg1]);
|
|
638
|
|
639 tl_tag_flg1 ^= 1;
|
|
640 tl_tag_flg2 ^= 1;
|
|
641 }
|
|
642
|
|
643 // 現在 drawLine2、drawDot2 は機能してないので
|
|
644 //(this->*drawFunc2[(resume_span->length_x != 1)])(
|
|
645 //resume_span, rangex_start, rangex_end, resume_span_x,
|
|
646 //tl_tag[tl_tag_flg1]);
|
|
647
|
|
648 smanager->dma_wait(SPAN_PACK_LOAD);
|
|
649
|
|
650 SpanPackPtr tmp_spack = spack;
|
|
651 spack = next_spack;
|
|
652 next_spack = tmp_spack;
|
|
653 } while (spack);
|
|
654
|
|
655 writebuffer(display, rangex, rangey, screen_width);
|
|
656
|
|
657 // linebuf は、writebuffer() の dma_store を wait する
|
|
658 // DrawSpan::~DrawSpan() 内で free する。
|
|
659 //free(linebuf);
|
|
660 free(zRow);
|
|
661
|
|
662 //FINISH:
|
|
663 /**
|
|
664 * goto FINISH; の時は reboot なので
|
|
665 * linebuf, zRow は free() しない
|
|
666 */
|
|
667
|
|
668 free(free_spack);
|
|
669 return 0;
|
|
670 }
|