Mercurial > hg > Members > kono > Cerium
annotate Renderer/Engine/task/DrawSpan.cc @ 1031:7fafe412c28f
OpenGL mode fix
author | Yutaka_Kinjyo |
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date | Tue, 16 Nov 2010 14:57:20 +0900 |
parents | 05696567d1d2 |
children | 6a80ca9a65d9 |
rev | line source |
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507 | 1 #include <stdlib.h> |
2 #include <string.h> | |
3 #include "DrawSpan.h" | |
4 #include "polygon_pack.h" | |
860 | 5 #include "task_texture.h" |
507 | 6 #include "viewer_types.h" |
7 #include "Func.h" | |
8 #include "sys.h" | |
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9 #include "SchedTask.h" |
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10 #include "Tapestry.h" |
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11 #include "SpanPack.h" |
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12 |
623 | 13 #if (__LITTLE_ENDIAN__) |
14 #define LITTLEENDIAN 1 | |
15 #else | |
16 #define LITTLEENDIAN 0 | |
17 #endif | |
507 | 18 |
19 SchedDefineTask(DrawSpan); | |
20 | |
21 #define TEX_LOAD1 0 | |
22 #define TEX_LOAD2 1 | |
23 #define SPAN_PACK_LOAD 2 | |
24 #define FB_STORE 3 | |
25 | |
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26 typedef struct { |
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27 int **linebuf; |
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28 float *zRow; |
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29 TileListPtr tileList; |
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30 int doneWrite; |
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31 } G, *Gptr; |
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32 |
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33 static int** linebuf_init(SchedTask *smanager, int width, int height, int rgb); |
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34 static float* zRow_init(SchedTask *smanager, int width, int height); |
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35 // static TilePtr set_rgb(memaddr addr, int wait_tag); |
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36 // static void set_rgbs(memaddr addr, uint32 *max_addr, int wait_tag); |
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37 static uint32 get_rgb(int tx, int ty, TilePtr tile); |
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38 // static TilePtr isAvailableTile(memaddr addr); |
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39 static memaddr getTile(int tx, int ty, int tw, memaddr tex_addr_top); |
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40 static int getTexBlock(int tx, int ty, int twidth); |
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41 |
738 | 42 static void updateBuffer(Gptr g, float zpos, int rangex, int loaclx, int localy, |
43 int tex_x, int tex_y, float normal_x, float nomral_x, float normal_z, | |
44 TilePtr tile, int world_x, int world_y, float world_z,SchedTask *smanager); | |
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45 |
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46 // static void reboot(SpanPackPtr spack, int cur_span_x); |
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47 |
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48 static int drawDot1(SchedTask *smanager, Gptr g, SpanPtr span, int startx, int endx, int wait_tag); |
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49 //static void drawDot2(SchedTask *smanager, SpanPtr span, int startx, int endx, int js, int wait_tag); |
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50 static int drawLine1(SchedTask *smanager, Gptr g, SpanPtr span, int startx, int endx, int wait_tag); |
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51 // static void drawLine2(SchedTask *smanager, SpanPtr span, int startx, int endx, int js, int wait_tag); |
738 | 52 |
53 static int infinity_light_calc(int color,float normal_x, float normal_y, float normal_z, | |
54 SchedTask *smanager,int x, int y, float z, int world_x, int world_y, float world_z); | |
55 | |
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56 |
621 | 57 static float |
58 innerProduct1(float *v0, float *v1) | |
59 { | |
845 | 60 return (v0[0]*v1[0] + v0[1]*v1[1] + v0[2]*v1[2]); |
621 | 61 } |
62 | |
507 | 63 |
64 /** | |
65 * テクスチャは、TEXTURE_SPLIT_PIXEL^2 のブロックに分割する | |
66 * | |
67 * +---+---+---+---+---+---+ | |
68 * | 0 | 1 | 2 | 3 | 4 | 5 | | |
69 * +---+---+---+---+---+---+ | |
70 * | | | | | |11 | | |
71 * +---+---+---+---+---+---+ | |
72 * | | | | | |17 | | |
73 * +---+---+---+---+---+---+ | |
74 * | | | | | |23 | | |
75 * +---+---+---+---+---+---+ | |
76 * | | | | | |29 | | |
77 * +---+---+---+---+---+---+ | |
78 * | | | | | |35 | | |
79 * +---+---+---+---+---+---+ | |
80 * | |
81 * 一辺を TEXTURE_SPLIT とする | |
82 * 各ブロックの数字がブロックIDとなる。 | |
83 */ | |
84 | |
85 /** | |
86 * テクスチャの座標から、 | |
87 * テクスチャのどのブロックかを求める | |
88 * | |
89 * @param[in] tx X coordinates of texture | |
90 * @param[in] tx Y coordinates of texture | |
91 * @param[in] twidth Width of texture | |
92 * @return block ID | |
93 */ | |
94 static int | |
95 getTexBlock(int tx, int ty, int twidth) | |
96 { | |
97 int blockX, blockY; | |
98 | |
99 blockX = tx / TEXTURE_SPLIT_PIXEL; | |
100 blockY = ty / TEXTURE_SPLIT_PIXEL; | |
101 | |
102 return blockX + (twidth/TEXTURE_SPLIT_PIXEL)*blockY; | |
103 } | |
104 | |
105 /** | |
106 * block ID と、テクスチャの TOP address から | |
107 * (tx,ty) で使われるテクスチャの Tile addres を求める | |
108 * | |
109 * @param[in] tx X coordinates of texture | |
110 * @param[in] tx Y coordinates of texture | |
111 * @param[in] tw Width of texture | |
112 * @param[in] tex_addr_top (tx,ty) で使うテクスチャの先頭address | |
113 * @return block ID | |
114 */ | |
115 static memaddr | |
116 getTile(int tx, int ty, int tw, memaddr tex_addr_top) | |
117 { | |
118 int block = getTexBlock(tx, ty, tw); | |
119 return tex_addr_top + block * TEXTURE_BLOCK_SIZE * sizeof(uint32); | |
120 } | |
121 | |
122 /** | |
123 * FrameBuffer に書き込む rgb の領域初期化 | |
124 * | |
125 * @param width Width of Buffer | |
126 * @param height Height of Buffer | |
127 * @param rgb Initial value of RGB at Buffer | |
128 * @return Buffer | |
129 */ | |
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130 static int ** |
507 | 131 linebuf_init(SchedTask *smanager, int width, int height, int rgb) |
132 { | |
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133 int **linebuf = (int**)smanager->allocate(height*sizeof(int*)); |
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134 for(int h = 0;h<height;h++) { |
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135 int *buf = linebuf[h] = (int*)smanager->get_output(h); |
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136 for (int i = 0; i < width; i++) { |
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137 buf[i] = rgb; |
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138 } |
507 | 139 } |
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140 return linebuf; |
507 | 141 } |
142 | |
143 /** | |
144 * Z-Buffer の初期化 | |
145 * | |
146 * @param width Width of Z-Buffer | |
147 * @param height Height of Z-Buffer | |
148 * @return Z-Buffer | |
149 */ | |
150 static float* | |
151 zRow_init(SchedTask *smanager, int width, int height) | |
152 { | |
153 float *buf = (float*)smanager->allocate(sizeof(float)*width*height); | |
154 float def = 65535.0f; | |
155 | |
156 for (int i = 0; i < width*height; i++) { | |
157 buf[i] = def; | |
158 } | |
159 | |
160 return buf; | |
161 } | |
162 | |
163 | |
164 static uint32 | |
165 get_rgb(int tx, int ty, TilePtr tile) | |
166 { | |
167 uint32 *data = (uint32 *)tile->data; | |
168 return data[(TEXTURE_SPLIT_PIXEL)*ty+tx]; | |
169 } | |
170 | |
171 | |
172 | |
173 /** | |
174 * zRow と Linebuf を更新する | |
175 * | |
176 * @param zpos 更新する pixel のZ座標 | |
177 * @param rangex このタスクが処理する描画領域の x の長さ | |
178 * @param x pixel の、描画領域内での x 座標 | |
179 * @param y 〃 の、y 座標 | |
180 * @param tex_x pixel が使用するテクスチャの、Tile (8x8) 内での x 座標 | |
181 * @param tex_y 〃 の y 座標 | |
182 * @param tex_addr テクスチャのアドレス(MainMemory) | |
183 */ | |
184 static void | |
738 | 185 updateBuffer(Gptr g, float zpos, int rangex, int localx, int localy, int tex_x, int tex_y, |
186 float normal_x, float normal_y, float normal_z, TilePtr tile, | |
187 int world_x, int world_y, float world_z, SchedTask *smanager) | |
507 | 188 { |
189 | |
190 int color = get_rgb(tex_x, tex_y, tile); | |
191 /*下位4bitを抽出*/ | |
623 | 192 #if LITTLEENDIAN |
599 | 193 int alpha = color & 0x000000ff; |
619 | 194 #else |
195 int alpha = color & 0xff000000; | |
196 #endif | |
845 | 197 |
882 | 198 //int *light_sysswitch = (int*)smanager->global_get(LightSysSwitch); |
845 | 199 |
855 | 200 |
201 /*完全に透けているか判断, 法線ベクトルが奥を向いてるかどうか*/ | |
1031 | 202 //int flag = (alpha != 0 && normal_z < 0); |
203 int flag = (alpha != 0); | |
507 | 204 |
845 | 205 //printf("light_sysswitch %d\n",light_sysswitch); |
206 | |
207 //if ( *light_sysswitch == 1) { | |
855 | 208 if (flag) { |
209 color = infinity_light_calc(color,normal_x,normal_y,normal_z, | |
210 smanager,localx,localy,zpos, | |
211 world_x,world_y,world_z); | |
212 } | |
845 | 213 //} |
507 | 214 |
738 | 215 g->zRow[localx + (rangex*localy)] = zpos*flag + g->zRow[localx + (rangex*localy)]*(1-flag); |
216 int *point = &g->linebuf[localy][localx] ; | |
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217 *point = color*flag + *point *(1-flag); |
507 | 218 |
738 | 219 |
220 | |
507 | 221 } |
222 | |
223 /** | |
224 * 長さが 1 の Span の描画 (要するに 1 pixel) | |
225 * | |
226 * @param span Span | |
227 * @param startx 描画開始範囲 | |
228 * @param endx 描画終了範囲 | |
229 */ | |
230 static int | |
231 drawDot1(SchedTask *smanager, Gptr g, SpanPtr span, int startx, int endx, int wait_tag) | |
232 { | |
233 int rangex = endx - startx + 1; | |
234 | |
235 float normal_x = span->normal_x; | |
236 float normal_y = span->normal_y; | |
237 float normal_z = span->normal_z; | |
238 | |
239 | |
240 /* span->x に対応する Texture の座標 (tex_xpos, tex_ypos) */ | |
241 int tex_xpos, tex_ypos; | |
242 | |
243 // span の始点に対応する Texture の座標 (tex1, tey1) | |
244 float tex = span->tex_x1; | |
245 float tey = span->tex_y1; | |
246 | |
247 // span の始点に対応する z 座標 | |
248 float zpos = span->start_z; | |
249 | |
250 /* Tile 内での座標 */ | |
251 int localx = getLocalX(span->x-1); | |
252 int localy = getLocalY(span->y-1); | |
253 | |
254 /** | |
255 * (tex_xpos, tex_ypos) の、Tile 内(上の図参照)での座標と | |
256 * そのブロックのアドレス(MainMemory) | |
257 */ | |
258 int tex_localx; | |
259 int tex_localy; | |
260 memaddr tex_addr; | |
261 | |
262 if (span->x < startx || endx < span->x) { | |
263 return -1; | |
264 } | |
265 | |
266 tex_xpos = (int)((span->tex_width-1) * tex); | |
267 tex_ypos = (int)((span->tex_height-1) * tey); | |
268 | |
269 if (zpos < g->zRow[localx + (rangex*localy)]) { | |
270 tex_addr = getTile(tex_xpos, tex_ypos, | |
271 span->tex_width, (memaddr)span->tex_addr); | |
272 tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL; | |
273 tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL; | |
274 | |
275 TilePtr tile = smanager->get_segment(tex_addr,g->tileList); | |
276 smanager->wait_segment(tile); | |
277 | |
278 updateBuffer(g, zpos, rangex, localx, localy, | |
279 tex_localx, tex_localy, | |
738 | 280 normal_x,normal_y,normal_z,tile, |
281 span->x, span->y, zpos, smanager); | |
507 | 282 } |
283 | |
284 return -1; | |
285 } | |
286 | |
287 #if 0 | |
288 static void | |
289 drawDot2(SchedTask *smanager, SpanPtr span, int startx, int end, int js, int wait_tag) | |
290 { | |
291 //printf("%d\n", js); | |
292 } | |
293 #endif | |
294 | |
295 /** | |
296 * 長さが 1 より大きい Span の描画 | |
297 * | |
298 * 本来の目的として、この関数(drawLine1) では | |
299 * : 既に SPE 上に Tile のある pixel だけ描画 | |
300 * : それ以外は、ここで予め DMA load しておき、 | |
301 * : drawLine2 で一気に描画する | |
302 * ってものだったんだけど、どうも上手く行かなかったので | |
303 * 今は drawLine1 で load -> wait -> rendering を全部やってます | |
304 * (rendering といっても、rendering buffer に書き込むだけで | |
305 * まだ main memory (frame buffer) に dma store してるわけではない) | |
306 * | |
307 * @param span Span | |
308 * @param startx 描画開始範囲 | |
309 * @param endx 描画終了範囲 | |
310 * @return 「span のどの位置まで rendering が終わったか」の x 座標 | |
311 */ | |
312 static int | |
313 drawLine1(SchedTask *smanager, Gptr g, SpanPtr span, int startx, int endx, int wait_tag) | |
314 { | |
315 int x = span->x; | |
316 int rangex = endx - startx + 1; | |
317 int x_len = span->length_x; | |
318 | |
319 float normal_x = span->normal_x; | |
320 float normal_y = span->normal_y; | |
321 float normal_z = span->normal_z; | |
322 | |
323 | |
324 int js = (x < startx) ? startx - x : 0; | |
325 int je = (x + x_len > endx) ? endx - x : x_len; | |
326 | |
327 /* span->x に対応する Texture の座標 (tex_xpos, tex_ypos) */ | |
328 int tex_xpos, tex_ypos; | |
329 | |
330 // span の始点に対応する座標 (tex1, tey1) | |
331 float tex1 = span->tex_x1; | |
332 float tey1 = span->tex_y1; | |
333 | |
334 // span の終点に対応する座標 (tex2, tey2) | |
335 float tex2 = span->tex_x2; | |
336 float tey2 = span->tex_y2; | |
337 | |
338 // span の始点、終点に対応する z 座標 | |
339 float zpos1 = span->start_z; | |
340 float zpos2 = span->end_z; | |
341 | |
738 | 342 //spanを右から左に見ていくうちに、zが下がるのか、上がっていくのか。 |
343 float z_inclination = (zpos1 - zpos2) / x_len; | |
344 float world_z = zpos2; | |
345 | |
507 | 346 // Tile 内での座標 |
347 int localx, localy = getLocalY(span->y-1); | |
348 | |
349 int ret = je+1; | |
350 | |
351 //for (int j = js; j <= je; j++) { | |
352 for (int j = je; j >= js; j--) { | |
353 float tex_x, tex_y, tex_z; | |
354 | |
738 | 355 world_z += z_inclination; |
356 | |
507 | 357 localx = getLocalX(x-1+j); |
358 | |
359 tex_z = zpos1*(x_len-1-j)/(x_len-1) + zpos2*j/(x_len-1); | |
360 | |
361 tex_x = tex1*(x_len-1-j)/(x_len-1) + tex2*j/(x_len-1); | |
362 tex_y = tey1*(x_len-1-j)/(x_len-1) + tey2*j/(x_len-1); | |
363 if (tex_x > 1) tex_x = 1; | |
364 if (tex_x < 0) tex_x = 0; | |
365 if (tex_y > 1) tex_y = 1; | |
366 if (tex_y < 0) tex_y = 0; | |
367 tex_xpos = (int)((span->tex_width-1) * tex_x); | |
368 tex_ypos = (int)((span->tex_height-1) * tex_y); | |
369 | |
370 if (tex_z < g->zRow[localx + (rangex*localy)]) { | |
371 // (tex_xpos, tex_ypos) の、Tile 内(上の図参照)での座標と | |
372 // そのブロックのアドレス(MainMemory) | |
373 memaddr tex_addr; | |
374 int tex_localx; | |
375 int tex_localy; | |
376 | |
377 tex_addr = getTile(tex_xpos, tex_ypos, | |
378 span->tex_width, (memaddr)span->tex_addr); | |
379 tex_localx = tex_xpos % TEXTURE_SPLIT_PIXEL; | |
380 tex_localy = tex_ypos % TEXTURE_SPLIT_PIXEL; | |
381 TilePtr tile = smanager->get_segment(tex_addr,g->tileList); | |
382 smanager->wait_segment(tile); | |
383 | |
384 updateBuffer(g, tex_z, rangex, localx, localy, | |
385 tex_localx, tex_localy, | |
738 | 386 normal_x, normal_y, normal_z, tile, |
387 span->x+j, span->y, world_z, smanager); | |
507 | 388 } |
389 } | |
390 | |
391 return ret; | |
392 } | |
393 | |
394 static int | |
738 | 395 infinity_light_calc(int color,float normal_x, float normal_y, |
396 float normal_z, SchedTask *smanager, int x, int y, float z, | |
397 int world_x, int world_y, float world_z) | |
398 | |
507 | 399 { |
766 | 400 |
401 | |
507 | 402 unsigned char rgb[4]; |
403 int light_rgb; | |
404 int flag; | |
405 float normal_vector[4] = {normal_x,normal_y,normal_z,0}; | |
766 | 406 float light_vector[4]; |
507 | 407 float inner_product; |
766 | 408 float *light_xyz = (float*)smanager->global_get(Light); |
409 | |
410 normalize(normal_vector, normal_vector); | |
507 | 411 |
412 // 引数で受け取った color の rgb 情報の抜き出し | |
623 | 413 #if LITTLEENDIAN |
507 | 414 rgb[0] = (color & 0xff000000) >> 24; |
415 rgb[1] = (color & 0x00ff0000) >> 16; | |
416 rgb[2] = (color & 0x0000ff00) >> 8; | |
417 rgb[3] = (color & 0x000000ff); | |
619 | 418 #else |
419 rgb[3] = (color & 0xff000000) >> 24; | |
420 rgb[2] = (color & 0x00ff0000) >> 16; | |
421 rgb[1] = (color & 0x0000ff00) >> 8; | |
422 rgb[0] = (color & 0x000000ff); | |
423 #endif | |
507 | 424 |
766 | 425 int tmp_rgb[3] = {0,0,0}; |
426 int light_num = 4; | |
427 for (int i = 0; i < light_num; i++) { | |
428 | |
845 | 429 |
766 | 430 light_vector[0] = world_x - light_xyz[i*4]; |
431 light_vector[1] = world_y - light_xyz[i*4+1]; | |
432 light_vector[2] = light_xyz[i*4+2] - world_z; | |
433 light_vector[3] = light_xyz[i*4+3]; | |
434 | |
435 normalize(light_vector, light_vector); | |
436 | |
437 // 法線ベクトルと光源ベクトルとの内積をとる | |
438 inner_product = innerProduct1(normal_vector,light_vector); | |
439 | |
440 //printf("inner_product %f\n",inner_product); | |
507 | 441 |
766 | 442 // 内積がマイナスの場合は色がない。 |
845 | 443 flag = (inner_product > 0); |
766 | 444 |
445 // 内積を rgb にかけていく | |
845 | 446 |
766 | 447 tmp_rgb[0] += (unsigned char)(rgb[0]*inner_product*flag); |
448 tmp_rgb[1] += (unsigned char)(rgb[1]*inner_product*flag); | |
449 tmp_rgb[2] += (unsigned char)(rgb[2]*inner_product*flag); | |
450 | |
451 } | |
452 | |
453 int rgb_flag[3]; | |
454 for (int i = 0; i < 3; i++) { | |
455 rgb_flag[i] = (tmp_rgb[i] > 255); | |
456 } | |
457 | |
458 rgb[0] = tmp_rgb[0]*(1 - rgb_flag[0]) + 255*(rgb_flag[0]); | |
459 rgb[1] = tmp_rgb[1]*(1 - rgb_flag[1]) + 255*(rgb_flag[1]); | |
460 rgb[2] = tmp_rgb[2]*(1 - rgb_flag[2]) + 255*(rgb_flag[2]); | |
461 | |
507 | 462 |
463 //計算した rgb を light_rgb にまとめる。 | |
623 | 464 #if LITTLEENDIAN |
507 | 465 light_rgb = (rgb[0] << 24) + (rgb[1] << 16) + (rgb[2] << 8) + (rgb[3]); |
619 | 466 #else |
467 light_rgb = (rgb[3] << 24) + (rgb[2] << 16) + (rgb[1] << 8) + (rgb[0]); | |
468 #endif | |
507 | 469 |
470 return light_rgb; | |
766 | 471 |
507 | 472 } |
473 | |
474 | |
475 static int | |
476 run(SchedTask *smanager, void *rbuf, void *wbuf) | |
477 { | |
838 | 478 |
845 | 479 //get_param(5) is spack->info.size |
846 | 480 if ((long)smanager->get_param(5) == 0) { |
838 | 481 |
482 int rangex_start = (long)smanager->get_param(2); | |
483 int rangex_end = (long)smanager->get_param(3); | |
484 | |
485 int rangex = rangex_end - rangex_start + 1; | |
486 int rangey = (long)smanager->get_param(4); | |
487 | |
914 | 488 for(int h = 0; h < rangey; h++) { |
489 int *buf = (int*)smanager->get_output(h); | |
490 for (int i = 0; i < rangex; i++) { | |
491 buf[i] = 0; | |
492 } | |
493 } | |
838 | 494 |
495 return 0; | |
496 | |
497 } | |
498 | |
499 | |
623 | 500 G g0; |
501 Gptr g = &g0; | |
507 | 502 |
503 SpanPackPtr spack = (SpanPackPtr)smanager->get_input(0); | |
504 SpanPackPtr next_spack = (SpanPackPtr)smanager->allocate(sizeof(SpanPack)); | |
505 SpanPackPtr free_spack = next_spack; // next_spack の free() 用 | |
506 Span *span; | |
507 | |
508 Span nop_span; | |
509 nop_span.length_x = 1; | |
510 | |
738 | 511 // uint32 display = (long)smanager->get_param(0); |
512 // int screen_width = (long)smanager->get_param(1); | |
625
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513 int rangex_start = (long)smanager->get_param(2); |
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514 int rangex_end = (long)smanager->get_param(3); |
507 | 515 |
516 // このタスクが担当する x の範囲 | |
517 int rangex = rangex_end - rangex_start + 1; | |
518 | |
519 // y の範囲 | |
625
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520 int rangey = (long)smanager->get_param(4); |
507 | 521 g->tileList = (TileListPtr)smanager->global_get(GLOBAL_TILE_LIST); |
522 | |
523 g->zRow = zRow_init(smanager, rangex, rangey); | |
524 g->linebuf = linebuf_init(smanager, rangex, rangey, 0); | |
525 | |
526 int tl_tag[2] = {TEX_LOAD1, TEX_LOAD2}; | |
527 int tl_tag_flg1 = 0; | |
528 int tl_tag_flg2 = 1; | |
529 | |
530 do { | |
531 /** | |
532 * SpanPack->next が存在する場合、 | |
533 * 現在の SpanPack を処理してる間に | |
534 * 次の SpanPack の DMA 転送を行う | |
535 */ | |
536 if (spack->next != NULL) { | |
603
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537 smanager->dma_load(next_spack, (memaddr)spack->next, |
507 | 538 sizeof(SpanPack), SPAN_PACK_LOAD); |
539 } else { | |
540 next_spack = NULL; | |
541 } | |
542 | |
543 SpanPtr resume_span = &nop_span; | |
544 | |
545 for (int t = 0; t < spack->info.size; t++) { | |
546 SpanPtr next_span; | |
547 | |
548 span = &spack->span[t]; | |
549 | |
622
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550 if (span->length_x != 1) { |
845 | 551 drawLine1( |
552 smanager, g, | |
553 span, rangex_start, rangex_end, tl_tag[tl_tag_flg1]); | |
622
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554 } else { |
845 | 555 drawDot1( |
556 smanager, g, | |
557 span, rangex_start, rangex_end, tl_tag[tl_tag_flg1]); | |
622
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558 } |
507 | 559 next_span = span; |
560 | |
561 resume_span = next_span; | |
562 | |
563 tl_tag_flg1 ^= 1; | |
564 tl_tag_flg2 ^= 1; | |
565 } | |
566 | |
567 smanager->dma_wait(SPAN_PACK_LOAD); | |
568 | |
569 SpanPackPtr tmp_spack = spack; | |
570 spack = next_spack; | |
571 next_spack = tmp_spack; | |
572 } while (spack); | |
573 | |
574 | |
575 free(g->zRow); | |
615
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576 free(g->linebuf); |
507 | 577 |
578 //FINISH: | |
579 /** | |
580 * goto FINISH; の時は reboot なので | |
581 * linebuf, zRow は free() しない | |
582 */ | |
583 | |
584 free(free_spack); | |
585 | |
586 | |
587 return 0; | |
588 } | |
589 | |
590 /* end */ |