comparison Renderer/Engine/SceneGraphRoot.h @ 1033:431936c0cc96

add application main method and task.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Fri, 26 Nov 2010 04:32:59 +0900
parents 295b3c79fb44
children b9cd0c88b69a
comparison
equal deleted inserted replaced
1010:44b2c4cb539d 1033:431936c0cc96
110 /* GameTaskArray 生成用 */ 110 /* GameTaskArray 生成用 */
111 GTaskArrayPtr gtask_array; 111 GTaskArrayPtr gtask_array;
112 void task_array_init(int id, int task_num, int param, int inData_num, int outData_num); 112 void task_array_init(int id, int task_num, int param, int inData_num, int outData_num);
113 void create_task_array(); 113 void create_task_array();
114 void task_array_finish(); 114 void task_array_finish();
115 void set_game_task(int id, void *property, int size, PostFunction post_func); 115 void set_gtask_array(int id, void *property, int size, PostFunction post_func);
116 void set_game_task(int id, void *property, void* pad, int size, PostFunction post_func); 116 void set_gtask_array(int id, void *property, void* pad, int size, PostFunction post_func);
117 void set_move_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func); 117 void set_game_task(int id, void *property, int size);
118 void set_pad_task(SceneGraphPtr node, int move, void *property, int size, PostFunction post_func); 118 void set_game_task(int id, void *property, void *pad, int size);
119 void set_move_task(SceneGraphPtr node, int move, void *property, int size);
120 void set_pad_task(SceneGraphPtr node, int move, void *property, int size);
119 121
120 /* Other System API */ 122 /* Other System API */
121 void allExecute(int screen_w, int screen_h); 123 void allExecute(int screen_w, int screen_h);
122 void oneExecute(int screen_w, int screen_h); 124 void oneExecute(int screen_w, int screen_h);
123 void checkRemove(); 125 void checkRemove();