comparison Renderer/Test/vacuum.h @ 656:d0b8860c17f8

remove global variable "sgroot" , add SgChange.{cc, h} SgMain.cc SgRootChange.{cc, h}
author hiroki@henri.cr.ie.u-ryukyu.ac.jp
date Wed, 25 Nov 2009 21:56:14 +0900
parents b21a013051a2
children 4dc02d3e98bb
comparison
equal deleted inserted replaced
646:ffcc25c7c566 656:d0b8860c17f8
8 #include "MainLoop.h" 8 #include "MainLoop.h"
9 9
10 class vacuum : public Application { 10 class vacuum : public Application {
11 11
12 MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h); 12 MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h);
13 13 MainLoopPtr init_only_sg(SgChange *viewer, int screen_w, int screen_h);
14 }; 14 };
15 15
16 16
17 extern void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h); 17 extern void cube_move_left(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
18 extern void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h); 18 extern void cube_move_right(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
19 extern void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h); 19 extern void no_move_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
20 extern void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); 20 extern void cube_collision_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree);
21 extern void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); 21 extern void cube_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree);
22 extern void cube_split(SceneGraphPtr root,SceneGraphPtr tree); 22 extern void cube_split(SceneGraphPtr root,SceneGraphPtr tree, SceneGraphRoot *sgroot);
23 extern void vacuum_move(SceneGraphPtr node, int w, int h); 23 extern void vacuum_move(SceneGraphPtr node, void *sgroot_, int w, int h);
24 extern void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree); 24 extern void vacuum_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree);
25 extern void title_idle(SceneGraphPtr node, int screen_w, int screen_h); 25 extern void title_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
26 extern void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); 26 extern void title_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree);
27 extern void scene_change(int w,int h,SceneGraphPtr node); 27 extern void scene_change(int w,int h,SceneGraphPtr node);
28 extern void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h); 28 extern void gameover_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h);
29 extern void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); 29 extern void gameover_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree);
30 extern void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node); 30 extern void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node);
31 extern void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h); 31 extern void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h, SceneGraphRoot *sgroot);
32 extern void gameover_scene(int w,int h, SceneGraphPtr node); 32 extern void gameover_scene(int w,int h, SceneGraphPtr node, SceneGraphRoot *sgroot);
33 extern void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h); 33 extern void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h, SceneGraphRoot *sgroot);
34 extern void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it); 34 extern void lock_attack(SceneGraphPtr node, SceneGraphIteratorPtr it, SceneGraphRoot *sgroot);
35 extern void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree); 35 extern void lockon_collision(SceneGraphPtr node, void *sgroot_, int w,int h,SceneGraphPtr tree);
36 extern void cube_rotate(SceneGraphPtr node,int w,int h); 36 extern void cube_rotate(SceneGraphPtr node,int w,int h);
37 37
38 #endif 38 #endif